mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
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tweaks to not make PAM and BID wonky
also fuck vrik toes, those literally stink
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7 changed files with 79 additions and 84 deletions
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@ -1,46 +0,0 @@
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using BTKUILib;
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using BTKUILib.UIObjects;
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using System.Runtime.CompilerServices;
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namespace NAK.Melons.DesktopVRIK.BTKUI_Integration;
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public static class BTKUI_Integration
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{
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[MethodImpl(MethodImplOptions.NoInlining)]
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public static void Init()
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{
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//Add myself to the Misc Menu
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Page miscPage = QuickMenuAPI.MiscTabPage;
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Category miscCategory = miscPage.AddCategory("DesktopVRIK");
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var setting_Enabled = miscCategory.AddToggle(DesktopVRIKMod.m_entryEnabled.DisplayName, DesktopVRIKMod.m_entryEnabled.Description, DesktopVRIKMod.m_entryEnabled.Value);
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setting_Enabled.OnValueUpdated += b => DesktopVRIKMod.m_entryEnabled.Value = b;
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//Add my own page to not clog up Misc Menu
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Page desktopVRIKPage = miscCategory.AddPage("DesktopVRIK Settings", "", "Configure the settings for DesktopVRIK.", "DesktopVRIK");
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desktopVRIKPage.MenuTitle = "DesktopVRIK Settings";
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desktopVRIKPage.MenuSubtitle = "Simplified settings for VRIK on Desktop.";
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Category desktopVRIKCategory = desktopVRIKPage.AddCategory("DesktopVRIK");
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var setting_Enabled_2 = desktopVRIKCategory.AddToggle(DesktopVRIKMod.m_entryEnabled.DisplayName, DesktopVRIKMod.m_entryEnabled.Description, DesktopVRIKMod.m_entryEnabled.Value);
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setting_Enabled_2.OnValueUpdated += b => DesktopVRIKMod.m_entryEnabled.Value = b;
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var setting_EnforceViewPosition = desktopVRIKCategory.AddToggle(DesktopVRIKMod.m_entryEnforceViewPosition.DisplayName, DesktopVRIKMod.m_entryEnforceViewPosition.Description, DesktopVRIKMod.m_entryEnforceViewPosition.Value);
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setting_EnforceViewPosition.OnValueUpdated += b => DesktopVRIKMod.m_entryEnforceViewPosition.Value = b;
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var setting_DisableEmoteVRIK = desktopVRIKCategory.AddToggle(DesktopVRIKMod.m_entryEmoteVRIK.DisplayName, DesktopVRIKMod.m_entryEmoteVRIK.Description, DesktopVRIKMod.m_entryEmoteVRIK.Value);
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setting_DisableEmoteVRIK.OnValueUpdated += b => DesktopVRIKMod.m_entryEmoteVRIK.Value = b;
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var setting_DisableEmoteLookAtIK = desktopVRIKCategory.AddToggle(DesktopVRIKMod.m_entryEmoteLookAtIK.DisplayName, DesktopVRIKMod.m_entryEmoteLookAtIK.Description, DesktopVRIKMod.m_entryEmoteLookAtIK.Value);
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setting_DisableEmoteLookAtIK.OnValueUpdated += b => DesktopVRIKMod.m_entryEmoteLookAtIK.Value = b;
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var setting_BodyLeanWeight = desktopVRIKPage.AddSlider(DesktopVRIKMod.m_entryBodyLeanWeight.DisplayName, DesktopVRIKMod.m_entryBodyLeanWeight.Description, DesktopVRIKMod.m_entryBodyLeanWeight.Value, 0f, 1f, 1);
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setting_BodyLeanWeight.OnValueUpdated += f => DesktopVRIKMod.m_entryBodyLeanWeight.Value = f;
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var setting_BodyAngleLimit = desktopVRIKPage.AddSlider(DesktopVRIKMod.m_entryBodyAngleLimit.DisplayName, DesktopVRIKMod.m_entryBodyAngleLimit.Description, DesktopVRIKMod.m_entryBodyAngleLimit.Value, 0f, 90f, 0);
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setting_BodyAngleLimit.OnValueUpdated += f => DesktopVRIKMod.m_entryBodyAngleLimit.Value = f;
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}
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}
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@ -17,12 +17,11 @@ public class DesktopVRIK : MonoBehaviour
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Setting_Enabled,
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Setting_EnforceViewPosition,
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Setting_EmoteVRIK,
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Setting_EmoteLookAtIK,
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Setting_Internal_PlantFeet = true;
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Setting_EmoteLookAtIK;
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public static float
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Setting_BodyLeanWeight = 0.3f,
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Setting_BodyAngleLimit = 45f;
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Setting_BodyLeanWeight = 0.5f,
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Setting_BodyAngleLimit = 0f;
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public Transform viewpoint;
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public Vector3 eyeOffset;
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@ -46,14 +45,15 @@ public class DesktopVRIK : MonoBehaviour
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public void AlternativeOnPreSolverUpdate()
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{
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//set IK offsets (this is a really fucking weird way to do this)
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//this order matters, rotation offset will be choppy if avatar is not cenetered first
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DesktopVRIK_Helper.Instance?.OnUpdateVRIK();
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//Reset avatar offset (VRIK will literally make you walk away from root otherwise)
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IKSystem.vrik.transform.localPosition = Vector3.zero;
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IKSystem.vrik.transform.localRotation = Quaternion.identity;
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IKSystem.vrik.solver.plantFeet = Setting_Internal_PlantFeet;
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IKSystem.vrik.solver.plantFeet = true;
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}
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public Animator animator;
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@ -79,17 +79,27 @@ public class DesktopVRIK : MonoBehaviour
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animator.Update(0f);
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}
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//Generic VRIK calibration shit
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VRIK vrik = avatar.gameObject.AddComponent<VRIK>();
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vrik.AutoDetectReferences();
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//fuck toes
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vrik.references.leftToes = null;
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vrik.references.rightToes = null;
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vrik.fixTransforms = true;
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vrik.solver.plantFeet = false;
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vrik.solver.locomotion.weight = 0f;
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vrik.solver.locomotion.angleThreshold = 30f;
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vrik.solver.locomotion.maxLegStretch = 0.75f;
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//nuke weights
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vrik.solver.spine.minHeadHeight = 0f;
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vrik.solver.spine.minHeadHeight = -100f;
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vrik.solver.spine.bodyRotStiffness = 0.15f;
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vrik.solver.spine.headClampWeight = 1f;
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vrik.solver.spine.maintainPelvisPosition = 1f;
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vrik.solver.spine.neckStiffness = 0f;
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vrik.solver.locomotion.weight = 0f;
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vrik.solver.spine.bodyPosStiffness = 0f;
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vrik.solver.spine.positionWeight = 0f;
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vrik.solver.spine.pelvisPositionWeight = 0f;
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vrik.solver.leftArm.positionWeight = 0f;
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vrik.solver.leftArm.rotationWeight = 0f;
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@ -101,27 +111,11 @@ public class DesktopVRIK : MonoBehaviour
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vrik.solver.rightLeg.rotationWeight = 0f;
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vrik.solver.IKPositionWeight = 0f;
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//calm ur ass
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vrik.solver.spine.positionWeight = 0f;
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//related to body & head rotation offset/limit
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vrik.solver.spine.headClampWeight = 1f;
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vrik.solver.spine.bodyRotStiffness = 0.8f;
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//makes chest between feet and head direction
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vrik.solver.spine.chestClampWeight = 0.5f;
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//needed to make head 1:1 with camera still
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vrik.solver.spine.neckStiffness = 1f;
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//ChilloutVR specific
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BodySystem.TrackingLeftArmEnabled = false;
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BodySystem.TrackingRightArmEnabled = false;
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BodySystem.TrackingLeftLegEnabled = false;
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BodySystem.TrackingRightLegEnabled = false;
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BodySystem.TrackingPositionWeight = 0f;
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IKSystem.Instance.headAnchorRotationOffset = Vector3.zero;
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IKSystem.Instance.headAnchorPositionOffset = Vector3.zero;
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//Custom funky AF head ik shit
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foreach (Transform transform in DesktopVRIK_Helper.Instance.ik_HeadFollower)
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@ -51,7 +51,7 @@ internal class DesktopVRIK_Helper : MonoBehaviour
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globalWeight *= IKSystem.vrik.solver.locomotion.weight;
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//the most important thing ever
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IKSystem.vrik.solver.spine.rotationWeight = globalWeight;
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//IKSystem.vrik.solver.spine.rotationWeight = globalWeight;
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HeadIK_FollowPosition();
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@ -139,7 +139,7 @@ class IKSystemPatches
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____poseHandler.SetHumanPose(ref ___humanPose);
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____vrik = DesktopVRIK.Instance.AlternativeCalibration(avatar);
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IKSystem.Instance.ApplyAvatarScaleToIk(avatar.viewPosition.y);
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IKSystem.Instance.ApplyAvatarScaleToIk(avatar.viewPosition.y);
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}
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}
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}
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48
DesktopVRIK/Integrations/BTKUIAddon.cs
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48
DesktopVRIK/Integrations/BTKUIAddon.cs
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using BTKUILib;
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using BTKUILib.UIObjects;
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using System.Runtime.CompilerServices;
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namespace NAK.Melons.DesktopVRIK;
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public static class BTKUIAddon
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{
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[MethodImpl(MethodImplOptions.NoInlining)]
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public static void Init()
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{
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//Add myself to the Misc Menu
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Page miscPage = QuickMenuAPI.MiscTabPage;
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Category miscCategory = miscPage.AddCategory(DesktopVRIKMod.SettingsCategory);
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AddMelonToggle(ref miscCategory, DesktopVRIKMod.m_entryEnabled);
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//Add my own page to not clog up Misc Menu
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Page desktopVRIKPage = miscCategory.AddPage("DesktopVRIK Settings", "", "Configure the settings for DesktopVRIK.", "DesktopVRIK");
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desktopVRIKPage.MenuTitle = "DesktopVRIK Settings";
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desktopVRIKPage.MenuSubtitle = "Simplified settings for VRIK on Desktop.";
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Category desktopVRIKCategory = desktopVRIKPage.AddCategory("DesktopVRIK");
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AddMelonToggle(ref desktopVRIKCategory, DesktopVRIKMod.m_entryEnabled);
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AddMelonToggle(ref desktopVRIKCategory, DesktopVRIKMod.m_entryEnforceViewPosition);
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AddMelonToggle(ref desktopVRIKCategory, DesktopVRIKMod.m_entryEmoteVRIK);
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AddMelonToggle(ref desktopVRIKCategory, DesktopVRIKMod.m_entryEmoteLookAtIK);
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AddMelonSlider(ref desktopVRIKPage, DesktopVRIKMod.m_entryBodyLeanWeight, 0, 1f);
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AddMelonSlider(ref desktopVRIKPage, DesktopVRIKMod.m_entryBodyAngleLimit, 0, 90f);
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}
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private static void AddMelonToggle(ref Category category, MelonLoader.MelonPreferences_Entry<bool> entry)
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{
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category.AddToggle(entry.DisplayName, entry.Description, entry.Value).OnValueUpdated += b => entry.Value = b;
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}
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private static void AddMelonSlider(ref Page page, MelonLoader.MelonPreferences_Entry<float> entry, float min, float max)
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{
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page.AddSlider(entry.DisplayName, entry.Description, entry.Value, min, max).OnValueUpdated += f => entry.Value = f;
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}
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}
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@ -11,9 +11,8 @@ public class DesktopVRIKMod : MelonMod
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internal static MelonPreferences_Entry<bool> m_entryEnabled,
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m_entryEnforceViewPosition,
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m_entryEmoteVRIK,
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m_entryEmoteLookAtIK,
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m_entryAllowRootSlipping;
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internal static MelonPreferences_Entry<float>
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m_entryEmoteLookAtIK;
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internal static MelonPreferences_Entry<float>
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m_entryBodyLeanWeight,
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m_entryBodyAngleLimit;
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public override void OnInitializeMelon()
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m_entryEmoteVRIK = m_categoryDesktopVRIK.CreateEntry<bool>("Disable Emote VRIK", true, description: "Disable VRIK while emoting. Only disable if you are ok with looking dumb.");
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m_entryEmoteLookAtIK = m_categoryDesktopVRIK.CreateEntry<bool>("Disable Emote LookAtIK", true, description: "Disable LookAtIK while emoting. This setting doesn't really matter, as LookAtIK isn't networked while doing an emote.");
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m_entryBodyLeanWeight = m_categoryDesktopVRIK.CreateEntry<float>("Body Lean Weight", 0.3f, description: "Emulates old VRChat-like body leaning when looking up/down. Set to 0 to disable.");
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m_entryBodyAngleLimit = m_categoryDesktopVRIK.CreateEntry<float>("Body Angle Limit", 45f, description: "Emulates VRChat-like body and head offset when rotating left/right. Set to 0 to disable.");
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m_entryBodyLeanWeight = m_categoryDesktopVRIK.CreateEntry<float>("Body Lean Weight", 0.5f, description: "Emulates old VRChat-like body leaning when looking up/down. Set to 0 to disable.");
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m_entryBodyAngleLimit = m_categoryDesktopVRIK.CreateEntry<float>("Body Angle Limit", 0f, description: "Emulates VRChat-like body and head offset when rotating left/right. Set to 0 to disable. (this setting only affects the feet due to chillout not setting up the player controller for VRIK)");
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foreach (var setting in m_categoryDesktopVRIK.Entries)
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{
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if (MelonMod.RegisteredMelons.Any(it => it.Info.Name == "BTKUILib"))
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{
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MelonLogger.Msg("Initializing BTKUILib support.");
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BTKUI_Integration.BTKUI_Integration.Init();
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BTKUIAddon.Init();
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}
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//Apply patches (i stole)
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@ -1,7 +1,7 @@
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{
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"_id": 117,
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"name": "DesktopVRIK",
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"modversion": "2.0.2",
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"modversion": "2.0.3",
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"gameversion": "2022r170",
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"loaderversion": "0.5.7",
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"modtype": "Mod",
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"feet"
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],
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"requirements": [
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"None"
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"BTKUILib"
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],
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"downloadlink": "https://github.com/NotAKidOnSteam/DesktopVRIK/releases/download/v2.0.2/DesktopVRIK.dll",
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"downloadlink": "https://github.com/NotAKidOnSteam/DesktopVRIK/releases/download/v2.0.3/DesktopVRIK.dll",
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"sourcelink": "https://github.com/NotAKidOnSteam/DesktopVRIK/",
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"changelog": "- Fixed butt from slipping out underneath you and thrusting when leaning.\n- Fixed VRIK bleeding into locomotion animations.",
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"changelog": "- Tweaks to VRIK settings so BetterInteractDesktop & PickupArmMovement better behave alongside VRIK.\n- Tweaks to BTKUI integration.",
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"embedcolor": "9b59b6"
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}
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