LegacyContentMitigation: prepare for submission

This commit is contained in:
NotAKidoS 2024-12-31 11:14:39 -06:00
parent 94515efbe3
commit d4dc8fba44
4 changed files with 46 additions and 2 deletions

View file

@ -9,6 +9,7 @@ using ABI.CCK.Components;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
using UnityEngine.SceneManagement;
namespace NAK.LegacyContentMitigation.Patches;
@ -27,8 +28,10 @@ internal static class SceneLoaded_Patches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(SceneLoaded), nameof(SceneLoaded.OnSceneLoadedHandleJob))]
private static void Prefix_SceneLoaded_OnSceneLoadedHandleJob()
private static void Prefix_SceneLoaded_OnSceneLoadedHandleJob(Scene scene, LoadSceneMode mode)
{
if (mode == LoadSceneMode.Additive) return;
if (!ModSettings.EntryAutoForLegacyWorlds.Value)
{
LegacyContentMitigationMod.Logger.Msg("LegacyContentMitigationMod is disabled.");