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LegacyContentMitigation: prepare for submission
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parent
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4 changed files with 46 additions and 2 deletions
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@ -41,7 +41,7 @@ public static class BtkUiAddon
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string.Empty, "Records Camera events & logs them next frame. Useful for determining camera render order shenanigans.");
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printCameraCallbacksButton.OnPress += () => CameraCallbackLogger.Instance.LogCameraEvents();
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OnCurrentStateToggled(FakeMultiPassHack.Instance.IsEnabled);
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OnMultiPassActiveChanged(FakeMultiPassHack.Instance.IsEnabled);
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FakeMultiPassHack.OnMultiPassActiveChanged += OnMultiPassActiveChanged;
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}
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@ -9,6 +9,7 @@ using ABI.CCK.Components;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.Rendering.PostProcessing;
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using UnityEngine.SceneManagement;
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namespace NAK.LegacyContentMitigation.Patches;
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@ -27,8 +28,10 @@ internal static class SceneLoaded_Patches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(SceneLoaded), nameof(SceneLoaded.OnSceneLoadedHandleJob))]
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private static void Prefix_SceneLoaded_OnSceneLoadedHandleJob()
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private static void Prefix_SceneLoaded_OnSceneLoadedHandleJob(Scene scene, LoadSceneMode mode)
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{
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if (mode == LoadSceneMode.Additive) return;
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if (!ModSettings.EntryAutoForLegacyWorlds.Value)
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{
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LegacyContentMitigationMod.Logger.Msg("LegacyContentMitigationMod is disabled.");
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18
LegacyContentMitigation/README.md
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18
LegacyContentMitigation/README.md
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@ -0,0 +1,18 @@
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# LegacyContentMitigation
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Experimental mod that manually renders both VR eyes separately while in Legacy Worlds.
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The mod will automatically kick-in when loading NonSpi Worlds & prevent Shader Replacement for all content while active. You can also manually toggle it within the BTKUI Misc tab for experimenting.
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-# There is an obvious performance penalty with rendering the world 2x & toggling the head hiding per eye, so enabling the mod outside of Legacy Worlds is not recommended.
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---
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Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.
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https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
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> This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.
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> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
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> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
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23
LegacyContentMitigation/format.json
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23
LegacyContentMitigation/format.json
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@ -0,0 +1,23 @@
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{
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"_id": -1,
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"name": "LegacyContentMitigation",
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"modversion": "1.0.0",
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"gameversion": "2024r177",
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"loaderversion": "0.6.1",
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"modtype": "Mod",
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"author": "NotAKidoS",
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"description": "Experimental mod that manually renders both VR eyes separately while in Legacy Worlds.\n\nThe mod will automatically kick-in when loading NonSpi Worlds & prevent Shader Replacement for all content while active. You can also manually toggle it within the BTKUI Misc tab for experimenting.\n\n-# There is an obvious performance penalty with rendering the world 2x & toggling the head hiding per eye, so enabling the mod outside of Legacy Worlds is not recommended.",
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"searchtags": [
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"legacy",
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"content",
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"spi",
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"shaders"
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],
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"requirements": [
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"BTKUILib"
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],
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"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r44/LegacyContentMitigation.dll",
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"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/LegacyContentMitigation/",
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"changelog": "- Initial release",
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"embedcolor": "#507e64"
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}
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