[AvatarScaleMod] Mod Network attempt 2.

I lost the first attempt when switching branches.
Lot of this still needs to be redone, as it is just quickly slapped together atm.
This commit is contained in:
NotAKidoS 2023-09-20 05:24:07 -05:00
parent 69cb3b7804
commit d599f57973
13 changed files with 850 additions and 544 deletions

View file

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using NAK.AvatarScaleMod.AvatarScaling;
using UnityEngine;
namespace NAK.AvatarScaleMod.Networking;
public static class ModNetworkDebugger
{
public static void DoDebugInput()
{
// if (NetworkManager.Instance == null || NetworkManager.Instance.GameNetwork.ConnectionState != ConnectionState.Connected)
// {
// MelonLogger.Warning("Attempted to send a game network message without being connected to an online instance...");
// return;
// }
if (AvatarScaleManager.Instance == null)
return;
float currentHeight = AvatarScaleManager.Instance.GetHeight();
const float step = 0.1f;
if (Input.GetKeyDown(KeyCode.Equals) || Input.GetKeyDown(KeyCode.KeypadPlus))
{
currentHeight += step;
AvatarScaleMod.Logger.Msg($"Networking height: {currentHeight}");
ModNetwork.SendNetworkHeight(currentHeight);
AvatarScaleManager.Instance.SetHeight(currentHeight);
}
else if (Input.GetKeyDown(KeyCode.Minus) || Input.GetKeyDown(KeyCode.KeypadMinus))
{
currentHeight -= step;
AvatarScaleMod.Logger.Msg($"Networking height: {currentHeight}");
ModNetwork.SendNetworkHeight(currentHeight);
AvatarScaleManager.Instance.SetHeight(currentHeight);
}
else if (Input.GetKeyDown(KeyCode.Backspace))
{
AvatarScaleManager.Instance.ResetHeight();
currentHeight = AvatarScaleManager.Instance.GetHeight();
AvatarScaleMod.Logger.Msg($"Networking height: {currentHeight}");
ModNetwork.SendNetworkHeight(currentHeight);
}
}
}