mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 14:29:25 +00:00
simplified mod, added proper BTKUILib support
This commit is contained in:
parent
fb5c3c00b5
commit
da42d3da57
6 changed files with 273 additions and 212 deletions
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@ -4,7 +4,6 @@ using ABI_RC.Core.Savior;
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using ABI_RC.Systems.IK;
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using ABI_RC.Systems.IK.SubSystems;
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using ABI_RC.Systems.MovementSystem;
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using ABI_RC.Core.Player.AvatarTracking.Local;
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using HarmonyLib;
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using RootMotion.FinalIK;
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using UnityEngine;
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@ -33,17 +32,17 @@ using UnityEngine;
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**/
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namespace DesktopVRIK;
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namespace NAK.Melons.DesktopVRIK.HarmonyPatches;
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[HarmonyPatch]
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internal class HarmonyPatches
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class PlayerSetupPatches
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{
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private static bool emotePlayed = false;
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerSetup), "SetupAvatarGeneral")]
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private static void SetupDesktopIKSystem(ref CVRAvatar ____avatarDescriptor, ref Animator ____animator)
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static void SetupDesktopIKSystem(ref CVRAvatar ____avatarDescriptor, ref Animator ____animator)
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{
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if (!MetaPort.Instance.isUsingVr && DesktopVRIK.Instance.Setting_Enabled)
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if (!MetaPort.Instance.isUsingVr && DesktopVRIK.Setting_Enabled)
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{
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if (____avatarDescriptor != null && ____animator != null && ____animator.isHuman)
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{
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@ -53,11 +52,56 @@ internal class HarmonyPatches
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerSetup), "Update")]
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private static void CorrectVRIK(ref bool ____emotePlaying, ref LookAtIK ___lookIK)
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{
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if (!MetaPort.Instance.isUsingVr && DesktopVRIK.Setting_Enabled)
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{
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bool changed = ____emotePlaying != emotePlayed;
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if (changed)
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{
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emotePlayed = ____emotePlaying;
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IKSystem.vrik.transform.localPosition = Vector3.zero;
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IKSystem.vrik.transform.localRotation = Quaternion.identity;
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if (DesktopVRIK.Setting_EmoteLookAtIK && ___lookIK != null)
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{
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___lookIK.enabled = !____emotePlaying;
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}
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if (DesktopVRIK.Setting_EmoteVRIK)
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{
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BodySystem.TrackingEnabled = !____emotePlaying;
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IKSystem.vrik.solver?.Reset();
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}
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}
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerSetup), "HandleDesktopCameraPosition")]
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private static void Postfix_PlayerSetup_HandleDesktopCameraPosition(bool ignore, ref PlayerSetup __instance, ref MovementSystem ____movementSystem, ref int ___headBobbingLevel)
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{
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if (DesktopVRIK.Setting_Enabled && DesktopVRIK.Setting_EnforceViewPosition)
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{
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if (!____movementSystem.disableCameraControl || ignore)
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{
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if (___headBobbingLevel == 2 && DesktopVRIK.Instance.viewpoint != null)
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{
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__instance.desktopCamera.transform.localPosition = Vector3.zero;
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__instance.desktopCameraRig.transform.position = DesktopVRIK.Instance.viewpoint.position;
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}
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}
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}
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}
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}
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class IKSystemPatches
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{
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[HarmonyPostfix]
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[HarmonyPatch(typeof(IKSystem), "InitializeAvatar")]
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private static void InitializeDesktopAvatarVRIK(CVRAvatar avatar, ref VRIK ____vrik, ref HumanPoseHandler ____poseHandler, ref HumanPose ___humanPose)
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{
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if (!MetaPort.Instance.isUsingVr && DesktopVRIK.Instance.Setting_Enabled)
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if (!MetaPort.Instance.isUsingVr && DesktopVRIK.Setting_Enabled)
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{
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if (IKSystem.Instance.animator != null && IKSystem.Instance.animator.avatar != null && IKSystem.Instance.animator.avatar.isHuman)
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{
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@ -66,11 +110,12 @@ internal class HarmonyPatches
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{
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____poseHandler = new HumanPoseHandler(IKSystem.Instance.animator.avatar, IKSystem.Instance.animator.transform);
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}
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____poseHandler.GetHumanPose(ref ___humanPose);
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for (int i = 0; i < TPoseMuscles.Length; i++)
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{
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IKSystem.Instance.ApplyMuscleValue((MuscleIndex)i, TPoseMuscles[i], ref ___humanPose.muscles);
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}
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//for (int i = 0; i < TPoseMuscles.Length; i++)
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//{
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// IKSystem.Instance.ApplyMuscleValue((MuscleIndex)i, TPoseMuscles[i], ref ___humanPose.muscles);
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//}
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____poseHandler.SetHumanPose(ref ___humanPose);
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//need IKSystem to see VRIK component for setup
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@ -85,158 +130,102 @@ internal class HarmonyPatches
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}
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}
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private static bool emotePlayed = false;
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerSetup), "Update")]
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private static void CorrectVRIK(ref bool ____emotePlaying, ref LookAtIK ___lookIK)
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private static readonly float[] TPoseMuscles = new float[]
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{
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if (MetaPort.Instance.isUsingVr || DesktopVRIK.Instance == null) return;
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//might need to rework this in the future
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if (____emotePlaying && !emotePlayed)
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{
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emotePlayed = true;
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if (DesktopVRIK.Instance.Setting_EmoteVRIK)
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{
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BodySystem.TrackingEnabled = false;
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//IKSystem.vrik.solver.Reset();
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}
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if (DesktopVRIK.Instance.Setting_EmoteLookAtIK && ___lookIK != null)
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{
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___lookIK.enabled = false;
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}
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IKSystem.vrik.transform.localPosition = Vector3.zero;
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IKSystem.vrik.transform.localRotation = Quaternion.identity;
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}
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else if (!____emotePlaying && emotePlayed)
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{
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emotePlayed = false;
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IKSystem.vrik.solver.Reset();
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BodySystem.TrackingEnabled = true;
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if (___lookIK != null)
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{
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___lookIK.enabled = true;
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}
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IKSystem.vrik.transform.localPosition = Vector3.zero;
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IKSystem.vrik.transform.localRotation = Quaternion.identity;
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerSetup), "HandleDesktopCameraPosition")]
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private static void Postfix_PlayerSetup_HandleDesktopCameraPosition(bool ignore, ref PlayerSetup __instance, ref MovementSystem ____movementSystem, ref int ___headBobbingLevel)
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{
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if (DesktopVRIK.Instance.Setting_EnforceViewPosition)
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{
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if (!____movementSystem.disableCameraControl || ignore)
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{
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if (___headBobbingLevel == 2 && DesktopVRIK.Instance.viewpoint != null)
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{
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__instance.desktopCamera.transform.localPosition = Vector3.zero;
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__instance.desktopCameraRig.transform.position = DesktopVRIK.Instance.viewpoint.position;
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}
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}
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}
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}
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private static readonly float[] TPoseMuscles = new float[]
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{
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}
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};
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}
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