initial shitshow

works sometimes

desktop to vr is reliable enough.. vr to desktop is struggling
cannot get steamvr to let go of chillout after loading openvr device : think :
This commit is contained in:
NotAKidoS 2022-09-24 23:18:31 -05:00
parent 26b489d130
commit db5d7d91a7
4 changed files with 297 additions and 0 deletions

View file

@ -0,0 +1,30 @@
using MelonLoader;
using DesktopVRSwitch.Properties;
using System.Reflection;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(DesktopVRSwitch))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(DesktopVRSwitch))]
[assembly: MelonInfo(
typeof(DesktopVRSwitch.DesktopVRSwitch),
nameof(DesktopVRSwitch),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/DesktopVRSwitch"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
namespace DesktopVRSwitch.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "1.0.0";
public const string Author = "NotAKidoS";
}