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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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[AlternateIKSystem] Make resharper shut up
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3 changed files with 5 additions and 6 deletions
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@ -109,6 +109,6 @@ internal class IKSystemPatches
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private static void Prefix_IKSystem_InitializeAvatar(ref bool __runOriginal)
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private static void Prefix_IKSystem_InitializeAvatar(ref bool __runOriginal)
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{
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{
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// Don't setup with native IKSystem
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// Don't setup with native IKSystem
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__runOriginal = !ModSettings.EntryEnabled.Value;
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__runOriginal &= !ModSettings.EntryEnabled.Value;
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}
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}
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}
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}
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@ -32,8 +32,8 @@ internal abstract class IKHandler
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// Solver Info
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// Solver Info
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internal float _scaleDifference = 1f;
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internal float _scaleDifference = 1f;
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internal float _locomotionWeight = 1f;
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internal float _locomotionWeight = 1f;
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internal float _ikSimulatedRootAngle = 0f;
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internal float _ikSimulatedRootAngle;
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internal bool _wasTrackingLocomotion = false;
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internal bool _wasTrackingLocomotion;
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#endregion
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#endregion
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@ -5,7 +5,6 @@ using NAK.AlternateIKSystem.IK.IKHandlers;
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using NAK.AlternateIKSystem.VRIKHelpers;
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using NAK.AlternateIKSystem.VRIKHelpers;
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using RootMotion.FinalIK;
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using RootMotion.FinalIK;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Events;
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namespace NAK.AlternateIKSystem.IK;
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namespace NAK.AlternateIKSystem.IK;
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@ -256,8 +255,8 @@ public class IKManager : MonoBehaviour
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SetAvatarPose(AvatarPose.Initial);
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SetAvatarPose(AvatarPose.Initial);
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VRIKUtils.ApplyScaleToVRIK(_vrik, _ikHandler._locomotionData, 1f);
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VRIKUtils.ApplyScaleToVRIK(_vrik, _ikHandler._locomotionData, 1f);
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_vrik.onPreSolverUpdate.AddListener(new UnityAction(OnPreSolverUpdateGeneral));
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_vrik.onPreSolverUpdate.AddListener(OnPreSolverUpdateGeneral);
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_vrik.onPostSolverUpdate.AddListener(new UnityAction(OnPostSolverUpdateGeneral));
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_vrik.onPostSolverUpdate.AddListener(OnPostSolverUpdateGeneral);
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}
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}
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#endregion
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#endregion
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