This commit is contained in:
NotAKidoS 2023-02-18 09:49:38 -06:00
parent 04f35bdc54
commit dcde01c2a9
9 changed files with 26 additions and 27 deletions

View file

@ -22,7 +22,7 @@ public class MovementSystemTracker : MonoBehaviour
VRModeSwitchTracker.OnPostVRModeSwitch -= PostVRModeSwitch;
}
public void PreVRModeSwitch(bool enterVR, Camera activeCamera)
public void PreVRModeSwitch(bool isVR, Camera activeCamera)
{
//correct rotationPivot y position, so we dont teleport up/down
Vector3 position = movementSystem.rotationPivot.transform.position;
@ -36,11 +36,11 @@ public class MovementSystemTracker : MonoBehaviour
//so the user can still switch even if avatar is null (if it failed to load for example).
}
public void PostVRModeSwitch(bool enterVR, Camera activeCamera)
public void PostVRModeSwitch(bool isVR, Camera activeCamera)
{
//lazy way of correcting Desktop & VR offset issue (game does the maths)
movementSystem.TeleportToPosRot(preSwitchWorldPosition, preSwitchWorldRotation, false);
//recenter desktop collision to player object
if (!enterVR) movementSystem.UpdateColliderCenter(movementSystem.transform.position);
if (!isVR) movementSystem.UpdateColliderCenter(movementSystem.transform.position);
}
}