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Merge branch 'behavior-tweaks' of https://github.com/NotAKidOnSteam/MenuScalePatch into behavior-tweaks
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README.md
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# MenuScalePatch
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just updates the menu position when the game detects a change in avatar scale
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Originally forced menu position to update while scaling. Now changes ChilloutVR menu behavior to feel less clunky.
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additional options to scale player collision & remove collider margin (skinWidth is pushing avatars off the floor by 0.08f)
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## Features:
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* Menu position properly updates at end of update cycle.
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* This makes sure menu is always correctly positioned while moving and scaling.
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* This also allows for menus to be used while moving. (this is iffy though)
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To fully reach the floor, enable Scale Collision, No Skin Width, & Allow Small Player Collider in Experimental settings.
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**Be aware**, as Allow Small Player Collider will allow the collider to reach below 0.3f, which will cause *harmless..?* console errors.
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* Adds independent head moving support while on Desktop. (makes selecting users easier)
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* Hold ALT while on Desktop. Native feature that now works while in a menu.
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* Implemented world anchors for menus. They can now be placed in the world, but still attached to you.
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* This is used for independent head movement internally, as well as a toggle for VR QM.
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* Main Menu in VR is now attached to player rig.
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* Menu will now follow you while moving in world space, but not while moving in play space.
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https://user-images.githubusercontent.com/37721153/189479474-41e93dff-a695-42f2-9d20-6a895a723039.mp4
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