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[BetterShadowClone] Reworked vert finding for exclusions to not nuke game for 20s
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4 changed files with 64 additions and 44 deletions
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@ -10,6 +10,8 @@ public class FPRExclusion : MonoBehaviour
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{
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public Transform target;
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internal readonly List<int> affectedVertexIndices = new();
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internal readonly List<Transform> affectedChildren = new();
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internal readonly List<IFPRExclusionTask> relatedTasks = new();
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