touch up limits

This commit is contained in:
NotAKidoS 2023-04-12 15:48:32 -05:00
parent 652348157a
commit e2121e4535

View file

@ -32,9 +32,9 @@ public class PropUndoButton : MelonMod
public const string sfx_redo = "PropUndo_sfx_redo";
public const string sfx_warn = "PropUndo_sfx_warn";
public const int redoHistoryLimit = 5; // amount that can be in history at once
public const int redoTimeoutLimit = 60; // seconds
public const int redoHistoryLimit = 20; // amount that can be in history at once
public const int redoTimeoutLimit = 120; // seconds
public override void OnInitializeMelon()
{
HarmonyInstance.Patch( // delete all props in reverse order for redo
@ -144,11 +144,7 @@ public class PropUndoButton : MelonMod
// Add the spawned prop to the history of deleted props
if (deletedProps.Count >= redoHistoryLimit) deletedProps.RemoveAt(0); // Remove the oldest item
// offset spawn height so game can account for it later
Vector3 position = propData.Spawnable.transform.position;
position.y -= propData.Spawnable.spawnHeight;
DeletedProp deletedProp = new DeletedProp(propData.ObjectId, position, propData.Spawnable.transform.rotation);
DeletedProp deletedProp = new DeletedProp(propData);
deletedProps.Add(deletedProp);
PlayAudioModule(sfx_undo);
@ -298,12 +294,17 @@ public class PropUndoButton : MelonMod
public Quaternion rotation;
public float timeDeleted;
public DeletedProp(string propGuid, Vector3 position, Quaternion rotation)
public DeletedProp(CVRSyncHelper.PropData propData)
{
this.propGuid = propGuid;
// Offset spawn height so game can account for it later
Transform spawnable = propData.Spawnable.transform;
Vector3 position = spawnable.position;
position.y -= propData.Spawnable.spawnHeight;
propGuid = propData.ObjectId;
this.position = position;
this.rotation = rotation;
this.timeDeleted = Time.time;
rotation = spawnable.rotation;
timeDeleted = Time.time;
}
}
}