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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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CustomSpawnPoint: initial release
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265
CustomSpawnPoint/SpawnPointManager.cs
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265
CustomSpawnPoint/SpawnPointManager.cs
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using ABI_RC.Systems.GameEventSystem;
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using ABI.CCK.Components;
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using UnityEngine;
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using Object = UnityEngine.Object;
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using ABI_RC.Core;
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using Newtonsoft.Json;
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namespace NAK.CustomSpawnPoint
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{
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internal static class SpawnPointManager
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{
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#region Fields
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private static string currentWorldId = string.Empty;
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private static SpawnPointData? currentSpawnPoint;
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private static string requestedWorldId = string.Empty;
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private static SpawnPointData? requestedSpawnPoint;
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private static Dictionary<string, SpawnPointData> spawnPoints = new();
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private static readonly string jsonFilePath = Path.Combine("UserData", "customspawnpoints.json");
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private static GameObject[] customSpawnPointsArray;
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private static GameObject[] originalSpawnPointsArray;
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#endregion Fields
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#region Initialization
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internal static void Init()
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{
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LoadSpawnpoints();
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CVRGameEventSystem.World.OnLoad.AddListener(OnWorldLoaded);
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CVRGameEventSystem.World.OnUnload.AddListener(OnWorldUnloaded);
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MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
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}
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private static System.Collections.IEnumerator WaitMainMenuUi()
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{
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while (ViewManager.Instance == null)
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yield return null;
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while (ViewManager.Instance.gameMenuView == null)
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yield return null;
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while (ViewManager.Instance.gameMenuView.Listener == null)
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yield return null;
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ViewManager.Instance.OnUiConfirm.AddListener(OnClearSpawnpointConfirm);
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ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
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{
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ViewManager.Instance.gameMenuView.View._view.ExecuteScript(spawnpointJs);
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};
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ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
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{
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// listen for setting the spawn point on our custom button
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ViewManager.Instance.gameMenuView.View.BindCall("NAKCallSetSpawnpoint", SetSpawnPoint);
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};
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// create our custom spawn point object
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GameObject customSpawnPointObject = new("[CustomSpawnPoint]");
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Object.DontDestroyOnLoad(customSpawnPointObject);
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// add to array so we can easily replace worlds spawn points
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customSpawnPointsArray = new[] { customSpawnPointObject };
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}
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#endregion Initialization
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#region Game Events
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private static void OnWorldLoaded(string worldId)
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{
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CVRWorld world = CVRWorld.Instance;
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if (world == null) return;
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CustomSpawnPointMod.Logger.Msg("World loaded: " + worldId);
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currentWorldId = worldId;
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currentSpawnPoint = spawnPoints.GetValueOrDefault(currentWorldId);
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originalSpawnPointsArray ??= world.spawns; // cache the original spawn points array, if null its fine
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if (currentSpawnPoint.HasValue)
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{
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UpdateCustomSpawnPointTransform(currentSpawnPoint.Value);
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world.spawns = customSpawnPointsArray; // set the custom spawn points array
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// CVRWorld.Awake already moved player, but OnWorldLoaded is invoked in OnEnable
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RootLogic.Instance.SpawnOnWorldInstance();
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}
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}
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private static void OnWorldUnloaded(string worldId)
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{
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ClearCurrentWorldState();
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}
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internal static void OnRequestWorldDetailsPage(string worldId)
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{
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CustomSpawnPointMod.Logger.Msg("Requesting world details page for world: " + worldId);
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requestedWorldId = worldId;
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requestedSpawnPoint = spawnPoints.TryGetValue(requestedWorldId, out SpawnPointData spawnPoint) ? spawnPoint : null;
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bool hasSpawnpoint = requestedSpawnPoint.HasValue;
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UpdateMenuButtonState(hasSpawnpoint, worldId == currentWorldId && CVRWorld.Instance != null && CVRWorld.Instance.allowFlying);
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}
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private static void OnClearSpawnpointConfirm(string id, string value, string data)
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{
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if (id != "nak_clear_spawnpoint") return;
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if (value == "true") ClearSpawnPoint();
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}
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#endregion Game Events
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#region Spawnpoint Management
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public static void SetSpawnPoint()
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=> SetSpawnPointForWorld(currentWorldId);
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public static void ClearSpawnPoint()
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=> ClearSpawnPointForWorld(currentWorldId);
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private static void SetSpawnPointForWorld(string worldId)
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{
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CustomSpawnPointMod.Logger.Msg("Setting spawn point for world: " + worldId);
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Vector3 playerPosition = PlayerSetup.Instance.GetPlayerPosition();
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Quaternion playerRotation = PlayerSetup.Instance.GetPlayerRotation();
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// Update or create the spawn point data
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SpawnPointData spawnPoint = new()
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{
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Position = playerPosition,
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Rotation = playerRotation.eulerAngles
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};
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spawnPoints[worldId] = spawnPoint;
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// update the current world state if applicable
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if (worldId == currentWorldId)
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{
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currentSpawnPoint = spawnPoint;
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UpdateCustomSpawnPointTransform(spawnPoint);
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// update the custom spawn points array
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if (CVRWorld.Instance != null) CVRWorld.Instance.spawns = customSpawnPointsArray;
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ViewManager.Instance.NotifyUser("(Local) Client", "Set custom spawnpoint", 2f);
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}
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SaveSpawnpoints();
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UpdateMenuButtonState(true, worldId == currentWorldId);
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}
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private static void ClearSpawnPointForWorld(string worldId)
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{
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CustomSpawnPointMod.Logger.Msg("Clearing spawn point for world: " + worldId);
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if (spawnPoints.ContainsKey(worldId))
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spawnPoints.Remove(worldId);
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if (worldId == currentWorldId)
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{
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currentSpawnPoint = null;
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// restore the original spawn points array
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if (CVRWorld.Instance != null) CVRWorld.Instance.spawns = originalSpawnPointsArray;
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ViewManager.Instance.NotifyUser("(Local) Client", "Cleared custom spawnpoint", 2f);
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}
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SaveSpawnpoints();
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UpdateMenuButtonState(false, worldId == currentWorldId);
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}
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private static void UpdateCustomSpawnPointTransform(SpawnPointData spawnPoint)
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{
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customSpawnPointsArray[0].transform.SetPositionAndRotation(spawnPoint.Position, Quaternion.Euler(spawnPoint.Rotation));
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}
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private static void UpdateMenuButtonState(bool hasSpawnpoint, bool isInWorld)
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{
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ViewManager.Instance.gameMenuView.View.TriggerEvent("NAKUpdateSpawnpointStatus", hasSpawnpoint.ToString(), isInWorld.ToString());
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}
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private static void ClearCurrentWorldState()
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{
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currentWorldId = string.Empty;
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currentSpawnPoint = null;
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originalSpawnPointsArray = null;
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}
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#endregion Spawnpoint Management
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#region JSON Management
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private static void LoadSpawnpoints()
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{
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if (File.Exists(jsonFilePath))
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{
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string json = File.ReadAllText(jsonFilePath);
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spawnPoints = JsonConvert.DeserializeObject<Dictionary<string, SpawnPointData>>(json);
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}
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else
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{
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SaveSpawnpoints(); // create the file if it doesn't exist
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}
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}
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private static void SaveSpawnpoints()
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{
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File.WriteAllText(jsonFilePath, JsonConvert.SerializeObject(spawnPoints, Formatting.Indented,
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new JsonSerializerSettings { ReferenceLoopHandling = ReferenceLoopHandling.Ignore } // death
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));
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}
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#endregion JSON Management
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#region Spawnpoint JS
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private const string spawnpointJs = @"
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let hasSpawnpointForThisWorld = false;
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let spawnpointButton = null;
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// replace the screenshot button with ours
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spawnpointButton = document.querySelector('.action-btn.button.data-worldPreload.row2.col2.disabled');
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if (spawnpointButton) {
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spawnpointButton.classList.remove('disabled');
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spawnpointButton.innerHTML = '<img src=""gfx/respawn.svg""><span>Spawnpoint</span>';
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spawnpointButton.setAttribute('onclick', 'onClickSpawnpointButton();');
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}
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function onClickSpawnpointButton(){
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if (spawnpointButton.classList.contains('disabled')) {
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return;
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}
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if (hasSpawnpointForThisWorld) {
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uiConfirmShow(""Custom Spawnpoint"", ""Are you sure you want to clear your spawnpoint?"", ""nak_clear_spawnpoint"", """");
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} else {
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engine.call('NAKCallSetSpawnpoint');
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}
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}
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engine.on('NAKUpdateSpawnpointStatus', function (hasSpawnpoint, isInWorld) {
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hasSpawnpointForThisWorld = hasSpawnpoint === 'True';
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if (spawnpointButton) {
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spawnpointButton.classList.toggle('disabled', isInWorld !== 'True');
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}
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});
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";
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#endregion Spawnpoint JS
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}
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#region Serializable
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[Serializable]
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public struct SpawnPointData
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{
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public Vector3 Position;
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public Vector3 Rotation;
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}
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#endregion Serializable
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}
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