major cleanup

This commit is contained in:
NotAKidoS 2023-04-26 15:32:02 -05:00
parent b33e15377f
commit e5242f76c7
85 changed files with 584 additions and 571 deletions

View file

@ -1,9 +1,7 @@
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using HarmonyLib;
using UnityEngine;
using NAK.PickupPushPull.InputModules;
using UnityEngine;
namespace NAK.PickupPushPull.HarmonyPatches;

View file

@ -21,9 +21,9 @@ public class PickupPushPull_Module : CVRInputModule
public Vector2 objectRotation = Vector2.zero;
//Global settings
public float Setting_PushPullSpeed = 100f;
public float Setting_RotationSpeed = 200f;
public bool Setting_EnableRotation = false;
public float EntryPushPullSpeed = 100f;
public float EntryRotationSpeed = 200f;
public bool EntryEnableRotation = false;
//Desktop settings
public bool Desktop_UseZoomForRotate = true;
@ -34,7 +34,6 @@ public class PickupPushPull_Module : CVRInputModule
private SteamVR_Action_Boolean VR_RotateBind_Boolean;
//Local stuff
private CVRInputManager _inputManager;
private ControllerRay desktopControllerRay;
private float deadzoneRightValue;
private bool controlGamepadEnabled;
@ -52,7 +51,7 @@ public class PickupPushPull_Module : CVRInputModule
_inputManager = CVRInputManager.Instance;
Instance = this;
base.Start();
//Get desktop controller ray
desktopControllerRay = PlayerSetup.Instance.desktopCamera.GetComponent<ControllerRay>();
@ -140,10 +139,10 @@ public class PickupPushPull_Module : CVRInputModule
if (!Desktop_UseZoomForRotate) return;
//mouse rotation when zoomed
if (Setting_EnableRotation && _inputManager.zoom)
if (EntryEnableRotation && _inputManager.zoom)
{
objectRotation.x += Setting_RotationSpeed * _inputManager.rawLookVector.x;
objectRotation.y += Setting_RotationSpeed * _inputManager.rawLookVector.y * -1;
objectRotation.x += EntryRotationSpeed * _inputManager.rawLookVector.x;
objectRotation.y += EntryRotationSpeed * _inputManager.rawLookVector.y * -1;
_inputManager.lookVector = Vector2.zero;
_inputManager.zoom = false;
return;
@ -161,15 +160,15 @@ public class PickupPushPull_Module : CVRInputModule
if (button1 || button2)
{
//Rotation
if (Setting_EnableRotation && button2)
if (EntryEnableRotation && button2)
{
objectRotation.x += Setting_RotationSpeed * _inputManager.rawLookVector.x;
objectRotation.y += Setting_RotationSpeed * _inputManager.rawLookVector.y * -1;
objectRotation.x += EntryRotationSpeed * _inputManager.rawLookVector.x;
objectRotation.y += EntryRotationSpeed * _inputManager.rawLookVector.y * -1;
_inputManager.lookVector = Vector2.zero;
return;
}
_inputManager.objectPushPull += _inputManager.rawLookVector.y * Setting_PushPullSpeed * Time.deltaTime;
_inputManager.objectPushPull += _inputManager.rawLookVector.y * EntryPushPullSpeed * Time.deltaTime;
_inputManager.lookVector = Vector2.zero;
}
}
@ -183,19 +182,19 @@ public class PickupPushPull_Module : CVRInputModule
bool canRotate = (leftObject != null && leftObject.gripType == CVRPickupObject.GripType.Free) ||
(rightObject != null && rightObject.gripType == CVRPickupObject.GripType.Free);
if (Setting_EnableRotation && canRotate && VR_RotateBind_Boolean.GetState((SteamVR_Input_Sources)VR_RotateHand))
if (EntryEnableRotation && canRotate && VR_RotateBind_Boolean.GetState((SteamVR_Input_Sources)VR_RotateHand))
{
Vector2 rawLookVector = new Vector2(CVRTools.AxisDeadZone(vrLookAction.GetAxis(SteamVR_Input_Sources.Any).x, deadzoneRightValue, true),
CVRTools.AxisDeadZone(vrLookAction.GetAxis(SteamVR_Input_Sources.Any).y, deadzoneRightValue, true));
objectRotation.x += Setting_RotationSpeed * rawLookVector.x;
objectRotation.y += Setting_RotationSpeed * rawLookVector.y * -1;
objectRotation.x += EntryRotationSpeed * rawLookVector.x;
objectRotation.y += EntryRotationSpeed * rawLookVector.y * -1;
_inputManager.lookVector = Vector2.zero;
return;
}
CVRInputManager.Instance.objectPushPull += CVRInputManager.Instance.floatDirection * Setting_PushPullSpeed * Time.deltaTime;
CVRInputManager.Instance.objectPushPull += CVRInputManager.Instance.floatDirection * EntryPushPullSpeed * Time.deltaTime;
}
}

View file

@ -1,46 +1,44 @@
using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using HarmonyLib;
using MelonLoader;
using UnityEngine;
using Valve.VR;
using NAK.PickupPushPull.InputModules;
namespace NAK.PickupPushPull;
public class PickupPushPull : MelonMod
{
private static MelonPreferences_Category Category_PickupPushPull;
private static MelonPreferences_Entry<float> Setting_PushPullSpeed, Setting_RotateSpeed;
private static MelonPreferences_Entry<bool> Setting_EnableRotation, Setting_Desktop_UseZoomForRotate;
private static MelonPreferences_Entry<BindingOptionsVR.BindHand> Setting_VR_RotateHand;
private static MelonPreferences_Entry<BindingOptionsVR.BindingOptions> Setting_VR_RotateBind;
public static readonly MelonPreferences_Category Category =
MelonPreferences.CreateCategory(nameof(PickupPushPull));
//Global settings
public static readonly MelonPreferences_Entry<float> EntryPushPullSpeed =
Category.CreateEntry<float>("Push Pull Speed", 2f, "Up/down on right joystick for VR. Left button + Up/down on right joystick for Gamepad.");
public static readonly MelonPreferences_Entry<float> EntryRotateSpeed =
Category.CreateEntry<float>("Rotate Speed", 6f);
public static readonly MelonPreferences_Entry<bool> EntryEnableRotation =
Category.CreateEntry<bool>("Enable Rotation", false, "Hold left trigger in VR or right button on Gamepad.");
//Desktop settings
public static readonly MelonPreferences_Entry<bool> EntryDesktopUseZoomForRotate =
Category.CreateEntry<bool>("Desktop Use Zoom For Rotate", true, "Use zoom bind for rotation while a prop is held.");
//VR settings
public static readonly MelonPreferences_Entry<BindingOptionsVR.BindHand> EntryVRRotateHand =
Category.CreateEntry<BindingOptionsVR.BindHand>("VR Hand", BindingOptionsVR.BindHand.LeftHand);
public static readonly MelonPreferences_Entry<BindingOptionsVR.BindingOptions> EntryVRRotateBind =
Category.CreateEntry<BindingOptionsVR.BindingOptions>("VR Binding", BindingOptionsVR.BindingOptions.ButtonATouch);
public override void OnInitializeMelon()
{
Category_PickupPushPull = MelonPreferences.CreateCategory(nameof(PickupPushPull));
//Global settings
Setting_PushPullSpeed = Category_PickupPushPull.CreateEntry("Push Pull Speed", 2f, description: "Up/down on right joystick for VR. Left buSettingr + Up/down on right joystick for Gamepad.");
Setting_RotateSpeed = Category_PickupPushPull.CreateEntry<float>("Rotate Speed", 6f);
Setting_EnableRotation = Category_PickupPushPull.CreateEntry<bool>("Enable Rotation", false, description: "Hold left trigger in VR or right buSettingr on Gamepad.");
//Desktop settings
Setting_Desktop_UseZoomForRotate = Category_PickupPushPull.CreateEntry<bool>("Desktop Use Zoom For Rotate", true, description: "Use zoom bind for rotation while a prop is held.");
//VR settings
Setting_VR_RotateHand = Category_PickupPushPull.CreateEntry("VR Hand", BindingOptionsVR.BindHand.LeftHand);
//bruh
foreach (var setting in Category_PickupPushPull.Entries)
foreach (var entry in Category.Entries)
{
setting.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
entry.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
}
//special setting
Setting_VR_RotateBind = Category_PickupPushPull.CreateEntry("VR Binding", BindingOptionsVR.BindingOptions.ButtonATouch);
Setting_VR_RotateBind.OnEntryValueChangedUntyped.Subscribe(OnUpdateVRBinding);
EntryVRRotateBind.OnEntryValueChangedUntyped.Subscribe(OnUpdateVRBinding);
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
}
@ -69,19 +67,19 @@ public class PickupPushPull : MelonMod
if (!PickupPushPull_Module.Instance) return;
//Global settings
PickupPushPull_Module.Instance.Setting_PushPullSpeed = Setting_PushPullSpeed.Value * 50;
PickupPushPull_Module.Instance.Setting_RotationSpeed = Setting_RotateSpeed.Value * 50;
PickupPushPull_Module.Instance.Setting_EnableRotation = Setting_EnableRotation.Value;
PickupPushPull_Module.Instance.EntryPushPullSpeed = EntryPushPullSpeed.Value * 50;
PickupPushPull_Module.Instance.EntryRotationSpeed = EntryRotateSpeed.Value * 50;
PickupPushPull_Module.Instance.EntryEnableRotation = EntryEnableRotation.Value;
//Desktop settings
PickupPushPull_Module.Instance.Desktop_UseZoomForRotate = Setting_Desktop_UseZoomForRotate.Value;
PickupPushPull_Module.Instance.Desktop_UseZoomForRotate = EntryDesktopUseZoomForRotate.Value;
//VR settings
PickupPushPull_Module.Instance.VR_RotateHand = Setting_VR_RotateHand.Value;
PickupPushPull_Module.Instance.VR_RotateHand = EntryVRRotateHand.Value;
}
private void UpdateVRBinding()
{
//VR special settings
PickupPushPull_Module.Instance.VR_RotateBind = Setting_VR_RotateBind.Value;
PickupPushPull_Module.Instance.VR_RotateBind = EntryVRRotateBind.Value;
PickupPushPull_Module.Instance.UpdateVRBinding();
}
}

View file

@ -1,8 +1,7 @@
using NAK.PickupPushPull.Properties;
using MelonLoader;
using MelonLoader;
using NAK.PickupPushPull.Properties;
using System.Reflection;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
@ -15,7 +14,7 @@ using System.Reflection;
nameof(NAK.PickupPushPull),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/PickupPushPull"
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/PickupPushPull"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/PickupPushPull/releases/download/v3.0.2/PickupPushPull.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/PickupPushPull/",
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r3/PickupPushPull.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/PickupPushPull/",
"changelog": "- Fixed issue where ControlEnableGamepad setting was improperly checked on startup.",
"embedcolor": "804221"
}