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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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major cleanup
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parent
b33e15377f
commit
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85 changed files with 584 additions and 571 deletions
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@ -1,46 +1,44 @@
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using ABI.CCK.Components;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using HarmonyLib;
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using MelonLoader;
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using UnityEngine;
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using Valve.VR;
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using NAK.PickupPushPull.InputModules;
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namespace NAK.PickupPushPull;
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public class PickupPushPull : MelonMod
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{
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private static MelonPreferences_Category Category_PickupPushPull;
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private static MelonPreferences_Entry<float> Setting_PushPullSpeed, Setting_RotateSpeed;
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private static MelonPreferences_Entry<bool> Setting_EnableRotation, Setting_Desktop_UseZoomForRotate;
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private static MelonPreferences_Entry<BindingOptionsVR.BindHand> Setting_VR_RotateHand;
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private static MelonPreferences_Entry<BindingOptionsVR.BindingOptions> Setting_VR_RotateBind;
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public static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(nameof(PickupPushPull));
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//Global settings
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public static readonly MelonPreferences_Entry<float> EntryPushPullSpeed =
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Category.CreateEntry<float>("Push Pull Speed", 2f, "Up/down on right joystick for VR. Left button + Up/down on right joystick for Gamepad.");
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public static readonly MelonPreferences_Entry<float> EntryRotateSpeed =
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Category.CreateEntry<float>("Rotate Speed", 6f);
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public static readonly MelonPreferences_Entry<bool> EntryEnableRotation =
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Category.CreateEntry<bool>("Enable Rotation", false, "Hold left trigger in VR or right button on Gamepad.");
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//Desktop settings
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public static readonly MelonPreferences_Entry<bool> EntryDesktopUseZoomForRotate =
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Category.CreateEntry<bool>("Desktop Use Zoom For Rotate", true, "Use zoom bind for rotation while a prop is held.");
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//VR settings
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public static readonly MelonPreferences_Entry<BindingOptionsVR.BindHand> EntryVRRotateHand =
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Category.CreateEntry<BindingOptionsVR.BindHand>("VR Hand", BindingOptionsVR.BindHand.LeftHand);
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public static readonly MelonPreferences_Entry<BindingOptionsVR.BindingOptions> EntryVRRotateBind =
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Category.CreateEntry<BindingOptionsVR.BindingOptions>("VR Binding", BindingOptionsVR.BindingOptions.ButtonATouch);
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public override void OnInitializeMelon()
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{
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Category_PickupPushPull = MelonPreferences.CreateCategory(nameof(PickupPushPull));
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//Global settings
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Setting_PushPullSpeed = Category_PickupPushPull.CreateEntry("Push Pull Speed", 2f, description: "Up/down on right joystick for VR. Left buSettingr + Up/down on right joystick for Gamepad.");
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Setting_RotateSpeed = Category_PickupPushPull.CreateEntry<float>("Rotate Speed", 6f);
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Setting_EnableRotation = Category_PickupPushPull.CreateEntry<bool>("Enable Rotation", false, description: "Hold left trigger in VR or right buSettingr on Gamepad.");
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//Desktop settings
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Setting_Desktop_UseZoomForRotate = Category_PickupPushPull.CreateEntry<bool>("Desktop Use Zoom For Rotate", true, description: "Use zoom bind for rotation while a prop is held.");
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//VR settings
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Setting_VR_RotateHand = Category_PickupPushPull.CreateEntry("VR Hand", BindingOptionsVR.BindHand.LeftHand);
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//bruh
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foreach (var setting in Category_PickupPushPull.Entries)
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foreach (var entry in Category.Entries)
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{
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setting.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
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entry.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
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}
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//special setting
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Setting_VR_RotateBind = Category_PickupPushPull.CreateEntry("VR Binding", BindingOptionsVR.BindingOptions.ButtonATouch);
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Setting_VR_RotateBind.OnEntryValueChangedUntyped.Subscribe(OnUpdateVRBinding);
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EntryVRRotateBind.OnEntryValueChangedUntyped.Subscribe(OnUpdateVRBinding);
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MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
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}
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@ -69,19 +67,19 @@ public class PickupPushPull : MelonMod
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if (!PickupPushPull_Module.Instance) return;
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//Global settings
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PickupPushPull_Module.Instance.Setting_PushPullSpeed = Setting_PushPullSpeed.Value * 50;
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PickupPushPull_Module.Instance.Setting_RotationSpeed = Setting_RotateSpeed.Value * 50;
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PickupPushPull_Module.Instance.Setting_EnableRotation = Setting_EnableRotation.Value;
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PickupPushPull_Module.Instance.EntryPushPullSpeed = EntryPushPullSpeed.Value * 50;
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PickupPushPull_Module.Instance.EntryRotationSpeed = EntryRotateSpeed.Value * 50;
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PickupPushPull_Module.Instance.EntryEnableRotation = EntryEnableRotation.Value;
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//Desktop settings
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PickupPushPull_Module.Instance.Desktop_UseZoomForRotate = Setting_Desktop_UseZoomForRotate.Value;
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PickupPushPull_Module.Instance.Desktop_UseZoomForRotate = EntryDesktopUseZoomForRotate.Value;
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//VR settings
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PickupPushPull_Module.Instance.VR_RotateHand = Setting_VR_RotateHand.Value;
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PickupPushPull_Module.Instance.VR_RotateHand = EntryVRRotateHand.Value;
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}
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private void UpdateVRBinding()
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{
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//VR special settings
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PickupPushPull_Module.Instance.VR_RotateBind = Setting_VR_RotateBind.Value;
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PickupPushPull_Module.Instance.VR_RotateBind = EntryVRRotateBind.Value;
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PickupPushPull_Module.Instance.UpdateVRBinding();
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}
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}
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