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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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fixed shit
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parent
83268619da
commit
e54a20ee42
3 changed files with 63 additions and 18 deletions
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@ -13,26 +13,42 @@ public class MenuScalePatch : MelonMod
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[HarmonyPatch]
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private class HarmonyPatches
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{
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CVR_MenuManager), "SetScale")]
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private static void SetQMScale(ref CohtmlView ___quickMenu, ref float ____scaleFactor)
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internal static bool adjustedMenuPosition = false;
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internal static void SetMenuPosition(Transform menuTransform, float scale)
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{
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Transform rotationPivot = PlayerSetup.Instance._movementSystem.rotationPivot;
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if (!MetaPort.Instance.isUsingVr)
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{
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//correct quickmenu - pretty much needsQuickmenuPositionUpdate()
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Transform rotationPivot = PlayerSetup.Instance._movementSystem.rotationPivot;
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___quickMenu.transform.eulerAngles = new Vector3(rotationPivot.eulerAngles.x, rotationPivot.eulerAngles.y, rotationPivot.eulerAngles.z);
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___quickMenu.transform.position = rotationPivot.position + rotationPivot.forward * 1f * ____scaleFactor;
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menuTransform.eulerAngles = rotationPivot.eulerAngles;
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}
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menuTransform.position = rotationPivot.position + rotationPivot.forward * 1f * scale;
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adjustedMenuPosition = true;
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}
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//ViewManager.SetScale runs once a second when it should only run when aspect ratio changes- CVR bug
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//assuming its caused by cast from int to float getting the screen size, something floating point bleh
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//attempting to ignore that call if there wasnt actually a change
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CVR_MenuManager), "SetScale")]
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private static void SetQMScale(ref CohtmlView ___quickMenu, ref bool ___needsQuickmenuPositionUpdate, ref float ____scaleFactor, ref GameObject ____leftVrAnchor)
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{
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if (MetaPort.Instance.isUsingVr)
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{
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___quickMenu.transform.position = ____leftVrAnchor.transform.position;
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___quickMenu.transform.rotation = ____leftVrAnchor.transform.rotation;
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___needsQuickmenuPositionUpdate = false;
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return;
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}
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SetMenuPosition(___quickMenu.transform, ____scaleFactor);
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___needsQuickmenuPositionUpdate = false;
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}
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/**
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ViewManager.SetScale runs once a second when it should only run when aspect ratio changes- CVR bug
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assuming its caused by cast from int to float getting the screen size, something floating point bleh
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attempting to ignore that call if there wasnt actually a change
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**/
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ViewManager), "SetScale")]
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private static void CheckLegit(float avatarHeight, ref float ___cachedAvatarHeight, out bool __state)
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private static void CheckMMScale(float avatarHeight, ref float ___cachedAvatarHeight, out bool __state)
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{
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if (___cachedAvatarHeight == avatarHeight)
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{
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@ -48,10 +64,39 @@ public class MenuScalePatch : MelonMod
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{
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if (!__state) return;
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//correct main menu - pretty much UpdateMenuPosition()
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Transform rotationPivot = PlayerSetup.Instance._movementSystem.rotationPivot;
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__instance.gameObject.transform.position = rotationPivot.position + __instance.gameObject.transform.forward * 1f * ___scaleFactor;
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SetMenuPosition(__instance.transform, ___scaleFactor);
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___needsMenuPositionUpdate = false;
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}
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/**
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Following code resets the menu position on LateUpdate so you can use the menu while moving/falling.
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It is Desktop only. QM inputs still don't work because they do their input checks in LateUpdate???
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**/
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CVR_MenuManager), "LateUpdate")]
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private static void DesktopQMFix(ref CohtmlView ___quickMenu, ref bool ___needsQuickmenuPositionUpdate, ref float ____scaleFactor, ref bool ____quickMenuOpen)
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{
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if (MetaPort.Instance.isUsingVr) return;
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if (____quickMenuOpen && !adjustedMenuPosition)
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{
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SetMenuPosition(___quickMenu.transform, ____scaleFactor);
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___needsQuickmenuPositionUpdate = false;
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}
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adjustedMenuPosition = false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ViewManager), "LateUpdate")]
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private static void DesktopMMFix(ref ViewManager __instance, ref bool ___needsMenuPositionUpdate, ref float ___scaleFactor, bool __state, ref bool ____gameMenuOpen)
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{
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if (MetaPort.Instance.isUsingVr) return;
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if (____gameMenuOpen && !adjustedMenuPosition)
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{
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SetMenuPosition(__instance.transform, ___scaleFactor);
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___needsMenuPositionUpdate = false;
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}
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adjustedMenuPosition = false;
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}
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}
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}
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@ -25,6 +25,6 @@ using System.Reflection;
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namespace MenuScalePatch.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "2.0.0";
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public const string Version = "3.0.0";
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public const string Author = "NotAKidoS";
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}
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@ -1,8 +1,8 @@
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{
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"_id": 95,
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"name": "MenuScalePatch",
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"modversion": "2.0.0",
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"gameversion": "2022r169",
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"modversion": "3.0.0",
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"gameversion": "2022r170",
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"loaderversion": "0.5.7",
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"modtype": "Mod",
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"author": "NotAKidoS",
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@ -18,6 +18,6 @@
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],
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"downloadlink": "https://github.com/NotAKidOnSteam/MenuScalePatch/releases/download/r4/MenuScalePatch.dll",
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"sourcelink": "https://github.com/NotAKidOnSteam/MenuScalePatch/",
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"changelog": "Removed collision scaling feature as it is now native.",
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"changelog": "Removed collision scaling feature as it is now native.\nImplemented adjusted QM scaling for VR.\nAdded menu correction for Desktop so you can use menus while moving.",
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"embedcolor": "804221"
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}
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