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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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SmartReticle: made work for VR reticle
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parent
dbdf4308c7
commit
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2 changed files with 14 additions and 11 deletions
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@ -65,15 +65,18 @@ public class SmartReticleMod : MelonMod
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if (!Entry_Enabled.Value)
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return;
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if (!__instance.isDesktopRay)
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GameObject pointer;
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if (__instance.isDesktopRay) // in desktop mode
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pointer = CohtmlHud.Instance.desktopPointer;
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else if (__instance.isHeadRay) // in VR mode with no controllers
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pointer = __instance.backupCrossHair;
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else
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return;
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GameObject desktopPointer = CohtmlHud.Instance.desktopPointer;
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if (!desktopPointer.activeSelf)
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if (!pointer.activeSelf)
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{
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_lastDisplayedTime = 0; // reset time
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return; // pointing at menu or cursor is active
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return; // pointing at menu or cursor / controllers active
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}
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bool shouldDisplayPointer = (__instance._interact // pressing mouse1 or mouse2
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@ -93,7 +96,7 @@ public class SmartReticleMod : MelonMod
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}
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if (Time.time - _lastDisplayedTime > Entry_HideTimeout.Value)
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desktopPointer.SetActive(false);
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pointer.SetActive(false);
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}
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}
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@ -1,12 +1,12 @@
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{
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"_id": -1,
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"_id": 233,
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"name": "SmartReticle",
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"modversion": "1.0.0",
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"modversion": "1.0.1",
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"gameversion": "2024r175",
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"loaderversion": "0.6.1",
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"modtype": "Mod",
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"author": "NotAKidoS",
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"description": "Simple mod that makes the Desktop reticle only appear when needed.",
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"description": "Simple mod that makes the Desktop/VR Head reticle only appear when hovering over an interactable, holding an interaction button, or when using a tool.",
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"searchtags": [
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"reticle",
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"hud",
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@ -16,8 +16,8 @@
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"requirements": [
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"None"
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],
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"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r39/SmartReticle.dll",
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"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r40/SmartReticle.dll",
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"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/SmartReticle/",
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"changelog": "- Initial Release",
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"changelog": "- Adjusted to also work for the VR head reticle.",
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"embedcolor": "#f61963"
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}
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