mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 06:19:22 +00:00
HeadLookLockingInputFix: Initial release
This commit is contained in:
parent
a5140ade91
commit
e77959a8a9
5 changed files with 99 additions and 0 deletions
6
HeadLookLockingInputFix/HeadLookLockingInputFix.csproj
Normal file
6
HeadLookLockingInputFix/HeadLookLockingInputFix.csproj
Normal file
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<RootNamespace>LoadedObjectHack</RootNamespace>
|
||||
</PropertyGroup>
|
||||
</Project>
|
23
HeadLookLockingInputFix/Main.cs
Normal file
23
HeadLookLockingInputFix/Main.cs
Normal file
|
@ -0,0 +1,23 @@
|
|||
using System.Reflection;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Savior;
|
||||
using HarmonyLib;
|
||||
using MelonLoader;
|
||||
|
||||
namespace NAK.HeadLookLockingInputFix;
|
||||
|
||||
public class HeadLookLockingInputFixMod : MelonMod
|
||||
{
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
HarmonyInstance.Patch(
|
||||
typeof(InputManager).GetMethod(nameof(InputManager.HandleMenuHeadLook),
|
||||
BindingFlags.NonPublic | BindingFlags.Instance),
|
||||
prefix: new HarmonyMethod(typeof(HeadLookLockingInputFixMod).GetMethod(nameof(OnPreHandleMenuHeadLook),
|
||||
BindingFlags.NonPublic | BindingFlags.Static))
|
||||
);
|
||||
}
|
||||
|
||||
private static bool OnPreHandleMenuHeadLook()
|
||||
=> !MetaPort.Instance.isUsingVr; // only execute in Desktop
|
||||
}
|
32
HeadLookLockingInputFix/Properties/AssemblyInfo.cs
Normal file
32
HeadLookLockingInputFix/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,32 @@
|
|||
using MelonLoader;
|
||||
using NAK.HeadLookLockingInputFix.Properties;
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
|
||||
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
|
||||
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
|
||||
[assembly: AssemblyTitle(nameof(NAK.HeadLookLockingInputFix))]
|
||||
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
|
||||
[assembly: AssemblyProduct(nameof(NAK.HeadLookLockingInputFix))]
|
||||
|
||||
[assembly: MelonInfo(
|
||||
typeof(NAK.HeadLookLockingInputFix.HeadLookLockingInputFixMod),
|
||||
nameof(NAK.HeadLookLockingInputFix),
|
||||
AssemblyInfoParams.Version,
|
||||
AssemblyInfoParams.Author,
|
||||
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/HeadLookLockingInputFix"
|
||||
)]
|
||||
|
||||
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
|
||||
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||
[assembly: MelonColor(255, 125, 126, 129)]
|
||||
[assembly: MelonAuthorColor(255, 158, 21, 32)]
|
||||
[assembly: HarmonyDontPatchAll]
|
||||
|
||||
namespace NAK.HeadLookLockingInputFix.Properties;
|
||||
internal static class AssemblyInfoParams
|
||||
{
|
||||
public const string Version = "1.0.0";
|
||||
public const string Author = "NotAKidoS";
|
||||
}
|
14
HeadLookLockingInputFix/README.md
Normal file
14
HeadLookLockingInputFix/README.md
Normal file
|
@ -0,0 +1,14 @@
|
|||
# IKSimulatedRootAngleFix
|
||||
|
||||
Fixes a small issue with Desktop & HalfBody root angle being incorrectly calculated while on rotating Movement Parents. If you've ever noticed your body/feet insisting on facing opposite of the direction you are rotating, this fixes that.
|
||||
|
||||
---
|
||||
|
||||
Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.
|
||||
https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
|
||||
|
||||
> This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.
|
||||
|
||||
> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
|
||||
|
||||
> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
|
24
HeadLookLockingInputFix/format.json
Normal file
24
HeadLookLockingInputFix/format.json
Normal file
|
@ -0,0 +1,24 @@
|
|||
{
|
||||
"_id": -1,
|
||||
"name": "HeadLookLockingInputFix",
|
||||
"modversion": "1.0.0",
|
||||
"gameversion": "2024r175",
|
||||
"loaderversion": "0.6.1",
|
||||
"modtype": "Mod",
|
||||
"author": "NotAKidoS",
|
||||
"description": "Fixes a bug where pressing the head look locking key (ALT) while in VR with the game window focused would disable input and soft-lock you.",
|
||||
"searchtags": [
|
||||
"input",
|
||||
"locked",
|
||||
"vr",
|
||||
"fix",
|
||||
"meow"
|
||||
],
|
||||
"requirements": [
|
||||
"None"
|
||||
],
|
||||
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r34/HeadLookLockingInputFix.dll",
|
||||
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/HeadLookLockingInputFix/",
|
||||
"changelog": "- Initial release",
|
||||
"embedcolor": "#f61963"
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue