mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 06:19:22 +00:00
add more sound queues
This commit is contained in:
parent
b6d061e740
commit
e94cc78dfa
3 changed files with 14 additions and 1 deletions
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@ -30,6 +30,7 @@ public class PropUndoButton : MelonMod
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public const string sfx_undo = "PropUndo_sfx_undo";
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public const string sfx_undo = "PropUndo_sfx_undo";
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public const string sfx_redo = "PropUndo_sfx_redo";
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public const string sfx_redo = "PropUndo_sfx_redo";
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public const string sfx_warn = "PropUndo_sfx_warn";
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public const string sfx_warn = "PropUndo_sfx_warn";
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public const string sfx_deny = "PropUndo_sfx_deny";
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public const int redoHistoryLimit = 20; // amount that can be in history at once
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public const int redoHistoryLimit = 20; // amount that can be in history at once
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public const int redoTimeoutLimit = 120; // seconds
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public const int redoTimeoutLimit = 120; // seconds
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@ -71,7 +72,7 @@ public class PropUndoButton : MelonMod
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}
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}
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// copy embedded resources to this folder if they do not exist
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// copy embedded resources to this folder if they do not exist
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string[] clipNames = { "sfx_spawn.wav", "sfx_undo.wav", "sfx_redo.wav", "sfx_warn.wav" };
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string[] clipNames = { "sfx_spawn.wav", "sfx_undo.wav", "sfx_redo.wav", "sfx_warn.wav", "sfx_deny.wav" };
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foreach (string clipName in clipNames)
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foreach (string clipName in clipNames)
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{
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{
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string clipPath = Path.Combine(path, clipName);
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string clipPath = Path.Combine(path, clipName);
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@ -156,6 +157,12 @@ public class PropUndoButton : MelonMod
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List<CVRSyncHelper.PropData> propsList = GetAllPropsByOwnerId();
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List<CVRSyncHelper.PropData> propsList = GetAllPropsByOwnerId();
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if (propsList.Count == 0)
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{
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PlayAudioModule(sfx_warn);
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return false;
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}
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for (int i = propsList.Count - 1; i >= 0; i--)
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for (int i = propsList.Count - 1; i >= 0; i--)
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{
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{
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CVRSyncHelper.PropData propData = propsList[i];
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CVRSyncHelper.PropData propData = propsList[i];
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@ -247,6 +254,10 @@ public class PropUndoButton : MelonMod
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{
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{
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propData.Spawnable.Delete();
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propData.Spawnable.Delete();
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}
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}
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else
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{
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PlayAudioModule(sfx_deny);
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}
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//if an undo attempt is made right after spawning a prop, the
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//if an undo attempt is made right after spawning a prop, the
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//spawnable & wrapper will both be null, so the delete request
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//spawnable & wrapper will both be null, so the delete request
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@ -10,6 +10,7 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<None Remove="SFX\sfx_deny.wav" />
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<None Remove="SFX\sfx_redo.wav" />
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<None Remove="SFX\sfx_redo.wav" />
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<None Remove="SFX\sfx_spawn.wav" />
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<None Remove="SFX\sfx_spawn.wav" />
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<None Remove="SFX\sfx_undo.wav" />
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<None Remove="SFX\sfx_undo.wav" />
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@ -17,6 +18,7 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="SFX\sfx_deny.wav" />
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<EmbeddedResource Include="SFX\sfx_redo.wav" />
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<EmbeddedResource Include="SFX\sfx_redo.wav" />
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<EmbeddedResource Include="SFX\sfx_spawn.wav" />
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<EmbeddedResource Include="SFX\sfx_spawn.wav" />
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<EmbeddedResource Include="SFX\sfx_undo.wav" />
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<EmbeddedResource Include="SFX\sfx_undo.wav" />
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BIN
PropUndoButton/SFX/sfx_deny.wav
Normal file
BIN
PropUndoButton/SFX/sfx_deny.wav
Normal file
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