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[ThirdPerson] Fixed for Stable and Nightly, did some cleanup
- Adjusted the local player scaled event patch to work both on Stable and Nightly
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4 changed files with 11 additions and 13 deletions
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@ -32,6 +32,6 @@ internal static class Patches
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//Copy camera settings & postprocessing components
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private static void OnPostWorldStart() => CopyPlayerCamValues();
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//Adjust camera distance with height as modifier
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private static void OnScaleAdjusted(float height) => AdjustScale(height);
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private static void OnScaleAdjusted(ref float ____avatarScaleRelation) => AdjustScale(____avatarScaleRelation);
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private static void OnConfigureHudAffinity() => CheckVRMode();
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}
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