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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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[RelativeSync] Fixed execution order of RelativeSyncController & PuppetMaster.ProcessAvatarVisibility, so moving at high speeds with passengers does not disrupt voice or avatar distance hider
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commit
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5 changed files with 52 additions and 35 deletions
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@ -2,12 +2,10 @@
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Networking.Jobs;
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using ABI_RC.Core.Player;
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using ABI_RC.Systems.Movement;
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using ABI.CCK.Components;
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using HarmonyLib;
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using NAK.RelativeSync.Components;
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using NAK.RelativeSync.Networking;
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using UnityEngine;
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namespace NAK.RelativeSync.Patches;
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@ -19,7 +17,6 @@ internal static class PlayerSetupPatches
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{
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__instance.AddComponentIfMissing<RelativeSyncMonitor>();
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}
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}
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internal static class PuppetMasterPatches
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@ -30,6 +27,20 @@ internal static class PuppetMasterPatches
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{
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__instance.AddComponentIfMissing<RelativeSyncController>();
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}
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private static bool ShouldProcessAvatarVisibility { get; set; }
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[HarmonyPrefix]
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[HarmonyPatch(typeof(PuppetMaster), nameof(PuppetMaster.ProcessAvatarVisibility))]
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private static bool Prefix_PuppetMaster_ProcessAvatarVisibility()
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=> ShouldProcessAvatarVisibility;
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public static void ForceProcessAvatarVisibility(PuppetMaster puppetMaster)
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{
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ShouldProcessAvatarVisibility = true;
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puppetMaster.ProcessAvatarVisibility();
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ShouldProcessAvatarVisibility = false;
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}
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}
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internal static class CVRSeatPatches
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@ -85,29 +96,24 @@ internal static class CVRSpawnablePatches
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}
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}
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internal static class BetterBetterCharacterControllerPatches
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internal static class NetIKController_Patches
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{
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private static bool _noInterpolation;
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internal static bool NoInterpolation
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{
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get => _noInterpolation;
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set
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{
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_noInterpolation = value;
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if (_rigidbody == null) return;
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_rigidbody.interpolation = value ? RigidbodyInterpolation.None : _initialInterpolation;
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}
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}
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private static Rigidbody _rigidbody;
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private static RigidbodyInterpolation _initialInterpolation;
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[HarmonyPostfix]
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[HarmonyPatch(typeof(BetterBetterCharacterController), nameof(BetterBetterCharacterController.Start))]
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private static void Postfix_BetterBetterCharacterController_Update(ref BetterBetterCharacterController __instance)
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[HarmonyPatch(typeof(NetIKController), nameof(NetIKController.LateUpdate))]
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private static void Postfix_NetIKController_LateUpdate(ref NetIKController __instance)
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{
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_rigidbody = __instance.GetComponent<Rigidbody>();
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_initialInterpolation = _rigidbody.interpolation;
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NoInterpolation = _noInterpolation; // get initial value as patch runs later than settings init
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if (!RelativeSyncManager.NetIkControllersToRelativeSyncControllers.TryGetValue(__instance,
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out RelativeSyncController syncController))
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{
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// Process visibility only after applying network IK
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PuppetMasterPatches.ForceProcessAvatarVisibility(__instance._puppetMaster);
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return;
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}
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// Apply relative sync after the network IK has been applied
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syncController.OnPostNetIkControllerLateUpdate();
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// Process visibility after we have moved the remote player
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PuppetMasterPatches.ForceProcessAvatarVisibility(__instance._puppetMaster);
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}
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}
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