mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 14:29:25 +00:00
[RelativeSync] bump version
This commit is contained in:
parent
f1dd196304
commit
ee7d7f2bee
2 changed files with 3 additions and 3 deletions
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"_id": 211,
|
||||
"name": "RelativeSync",
|
||||
"modversion": "1.0.1",
|
||||
"modversion": "1.0.2",
|
||||
"gameversion": "2024r175",
|
||||
"loaderversion": "0.6.1",
|
||||
"modtype": "Mod",
|
||||
|
@ -18,6 +18,6 @@
|
|||
],
|
||||
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r28/RelativeSync.dll",
|
||||
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/RelativeSync/",
|
||||
"changelog": "- Fixed RelativeSyncMarker not generating correct path hash for local player\n - This fixes relative sync on local avatar movement parents\n- Added Network Debug settings\n- Added experimental settings to fix **local** jitter on movement parents\n - These options are disabled by default as they have not been heavily tested",
|
||||
"changelog": "- Fixed RelativeSyncMarker not generating correct path hash for local player\n - This fixes relative sync on local avatar movement parents\n- Fixed initial calculated interpolation interval when assigning a new RelativeSyncMarker for a remote user\n - Would calculate from time was last on a movement parent, which could lead to seconds long interpolation\n- Added Network Debug settings\n- Added experimental settings to fix **local** jitter on movement parents\n - These options are disabled by default as they have not been heavily tested",
|
||||
"embedcolor": "#507e64"
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue