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[RelativeSync] bump version
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parent
f1dd196304
commit
ee7d7f2bee
2 changed files with 3 additions and 3 deletions
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@ -27,6 +27,6 @@ using System.Reflection;
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namespace NAK.RelativeSync.Properties;
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namespace NAK.RelativeSync.Properties;
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internal static class AssemblyInfoParams
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internal static class AssemblyInfoParams
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{
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{
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public const string Version = "1.0.1";
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public const string Version = "1.0.2";
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public const string Author = "NotAKidoS";
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public const string Author = "NotAKidoS";
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}
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}
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@ -1,7 +1,7 @@
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{
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{
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"_id": 211,
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"_id": 211,
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"name": "RelativeSync",
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"name": "RelativeSync",
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"modversion": "1.0.1",
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"modversion": "1.0.2",
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"gameversion": "2024r175",
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"gameversion": "2024r175",
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"loaderversion": "0.6.1",
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"loaderversion": "0.6.1",
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"modtype": "Mod",
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"modtype": "Mod",
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@ -18,6 +18,6 @@
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],
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],
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"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r28/RelativeSync.dll",
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"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r28/RelativeSync.dll",
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"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/RelativeSync/",
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"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/RelativeSync/",
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"changelog": "- Fixed RelativeSyncMarker not generating correct path hash for local player\n - This fixes relative sync on local avatar movement parents\n- Added Network Debug settings\n- Added experimental settings to fix **local** jitter on movement parents\n - These options are disabled by default as they have not been heavily tested",
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"changelog": "- Fixed RelativeSyncMarker not generating correct path hash for local player\n - This fixes relative sync on local avatar movement parents\n- Fixed initial calculated interpolation interval when assigning a new RelativeSyncMarker for a remote user\n - Would calculate from time was last on a movement parent, which could lead to seconds long interpolation\n- Added Network Debug settings\n- Added experimental settings to fix **local** jitter on movement parents\n - These options are disabled by default as they have not been heavily tested",
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"embedcolor": "#507e64"
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"embedcolor": "#507e64"
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}
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}
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