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[KeepVelocityOnExitFlight] Initial release
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5 changed files with 112 additions and 0 deletions
6
KeepVelocityOnExitFlight/KeepVelocityOnExitFlight.csproj
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6
KeepVelocityOnExitFlight/KeepVelocityOnExitFlight.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<RootNamespace>LoadedObjectHack</RootNamespace>
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</PropertyGroup>
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</Project>
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36
KeepVelocityOnExitFlight/Main.cs
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KeepVelocityOnExitFlight/Main.cs
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using System.Reflection;
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using ABI_RC.Core.Util.AnimatorManager;
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using ABI_RC.Systems.Movement;
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using ABI.CCK.Scripts;
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using HarmonyLib;
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using MelonLoader;
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using UnityEngine;
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namespace NAK.KeepVelocityOnExitFlight;
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public class KeepVelocityOnExitFlightMod : MelonMod
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{
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public override void OnInitializeMelon()
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{
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HarmonyInstance.Patch(
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typeof(BetterBetterCharacterController).GetMethod(nameof(BetterBetterCharacterController.ChangeFlight),
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BindingFlags.Public | BindingFlags.Instance),
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prefix: new HarmonyMethod(typeof(KeepVelocityOnExitFlightMod).GetMethod(nameof(Prefix_OnChangeFlight),
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BindingFlags.NonPublic | BindingFlags.Static)),
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postfix: new HarmonyMethod(typeof(KeepVelocityOnExitFlightMod).GetMethod(nameof(Postfix_OnChangeFlight),
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BindingFlags.NonPublic | BindingFlags.Static))
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);
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}
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// ReSharper disable once RedundantAssignment
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private static void Prefix_OnChangeFlight(ref BetterBetterCharacterController __instance, ref Vector3 __state)
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{
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__state = __instance.GetVelocity();
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}
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private static void Postfix_OnChangeFlight(ref BetterBetterCharacterController __instance, ref Vector3 __state)
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{
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if (__instance.FlightAllowedInWorld && !__instance.IsFlying())
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__instance.SetVelocity(__state);
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}
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}
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32
KeepVelocityOnExitFlight/Properties/AssemblyInfo.cs
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32
KeepVelocityOnExitFlight/Properties/AssemblyInfo.cs
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using MelonLoader;
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using NAK.KeepVelocityOnExitFlight.Properties;
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using System.Reflection;
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[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyTitle(nameof(NAK.KeepVelocityOnExitFlight))]
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[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
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[assembly: AssemblyProduct(nameof(NAK.KeepVelocityOnExitFlight))]
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[assembly: MelonInfo(
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typeof(NAK.KeepVelocityOnExitFlight.KeepVelocityOnExitFlightMod),
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nameof(NAK.KeepVelocityOnExitFlight),
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AssemblyInfoParams.Version,
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AssemblyInfoParams.Author,
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downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/KeepVelocityOnExitFlight"
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)]
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[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
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[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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[assembly: MelonColor(255, 125, 126, 129)]
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[assembly: MelonAuthorColor(255, 158, 21, 32)]
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[assembly: HarmonyDontPatchAll]
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namespace NAK.KeepVelocityOnExitFlight.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "1.0.0";
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public const string Author = "NotAKidoS";
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}
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14
KeepVelocityOnExitFlight/README.md
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KeepVelocityOnExitFlight/README.md
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# KeepVelocityOnExitFlight
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Keeps the player's velocity when exiting flight mode. Makes it possible to fling yourself like in Garry's Mod.
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---
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Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.
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https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
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> This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.
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> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
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> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
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24
KeepVelocityOnExitFlight/format.json
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24
KeepVelocityOnExitFlight/format.json
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{
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"_id": -1,
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"name": "KeepVelocityOnExitFlight",
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"modversion": "1.0.0",
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"gameversion": "2024r175",
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"loaderversion": "0.6.1",
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"modtype": "Mod",
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"author": "NotAKidoS",
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"description": "Keeps the player's velocity when exiting flight mode. Makes it possible to fling yourself like in Garry's Mod.",
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"searchtags": [
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"flight",
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"mode",
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"velocity",
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"flying",
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"fly"
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],
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"requirements": [
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"None"
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],
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"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r33/KeepVelocityOnExitFlight.dll",
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"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/KeepVelocityOnExitFlight/",
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"changelog": "- Initial release",
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"embedcolor": "#f61963"
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}
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