fix gamepad input

This commit is contained in:
NotAKidoS 2023-02-12 20:31:12 -06:00
parent 6a6692bf37
commit f246039485
3 changed files with 5 additions and 5 deletions

View file

@ -65,7 +65,7 @@ public class PickupPushPull_Module : CVRInputModule
steamVrButtonATouch = (SteamVR_Action_Boolean)EI_SteamVR_Info.im_steamVrButtonATouch.GetValue(inputModuleSteamVR);
steamVrButtonBTouch = (SteamVR_Action_Boolean)EI_SteamVR_Info.im_steamVrButtonBTouch.GetValue(inputModuleSteamVR);
controlGamepadEnabled = (bool)MetaPort.Instance.settings.GetSettingsBool("ControlDeadZoneRight", false);
controlGamepadEnabled = (bool)MetaPort.Instance.settings.GetSettingsBool("ControlEnableGamepad", false);
MetaPort.Instance.settings.settingBoolChanged.AddListener(new UnityAction<string, bool>(SettingsBoolChanged));
deadzoneRightValue = (float)MetaPort.Instance.settings.GetSettingInt("ControlDeadZoneRight", 0) / 100f;

View file

@ -25,6 +25,6 @@ using System.Reflection;
namespace NAK.Melons.PickupPushPull.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "3.0.1";
public const string Version = "3.0.2";
public const string Author = "NotAKidoS";
}

View file

@ -1,7 +1,7 @@
{
"_id": 91,
"name": "PickupPushPull",
"modversion": "3.0.1",
"modversion": "3.0.2",
"gameversion": "2022r170",
"loaderversion": "0.5.7",
"modtype": "Mod",
@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/PickupPushPull/releases/download/v3.0.1/PickupPushPull.dll",
"downloadlink": "https://github.com/NotAKidOnSteam/PickupPushPull/releases/download/v3.0.2/PickupPushPull.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/PickupPushPull/",
"changelog": "- Fixed issue where saved preferences weren't properly applied on startup.\n- Rotation is now only limited while holding a prop that can be rotated, instead of when the rotation bind is held.",
"changelog": "- Fixed issue where ControlEnableGamepad setting was improperly checked on startup.",
"embedcolor": "804221"
}