fix gamepad input

This commit is contained in:
NotAKidoS 2023-02-12 20:31:12 -06:00
parent 6a6692bf37
commit f246039485
3 changed files with 5 additions and 5 deletions

View file

@ -65,7 +65,7 @@ public class PickupPushPull_Module : CVRInputModule
steamVrButtonATouch = (SteamVR_Action_Boolean)EI_SteamVR_Info.im_steamVrButtonATouch.GetValue(inputModuleSteamVR);
steamVrButtonBTouch = (SteamVR_Action_Boolean)EI_SteamVR_Info.im_steamVrButtonBTouch.GetValue(inputModuleSteamVR);
controlGamepadEnabled = (bool)MetaPort.Instance.settings.GetSettingsBool("ControlDeadZoneRight", false);
controlGamepadEnabled = (bool)MetaPort.Instance.settings.GetSettingsBool("ControlEnableGamepad", false);
MetaPort.Instance.settings.settingBoolChanged.AddListener(new UnityAction<string, bool>(SettingsBoolChanged));
deadzoneRightValue = (float)MetaPort.Instance.settings.GetSettingInt("ControlDeadZoneRight", 0) / 100f;