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fix gamepad input
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6a6692bf37
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3 changed files with 5 additions and 5 deletions
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@ -65,7 +65,7 @@ public class PickupPushPull_Module : CVRInputModule
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steamVrButtonATouch = (SteamVR_Action_Boolean)EI_SteamVR_Info.im_steamVrButtonATouch.GetValue(inputModuleSteamVR);
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steamVrButtonBTouch = (SteamVR_Action_Boolean)EI_SteamVR_Info.im_steamVrButtonBTouch.GetValue(inputModuleSteamVR);
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controlGamepadEnabled = (bool)MetaPort.Instance.settings.GetSettingsBool("ControlDeadZoneRight", false);
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controlGamepadEnabled = (bool)MetaPort.Instance.settings.GetSettingsBool("ControlEnableGamepad", false);
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MetaPort.Instance.settings.settingBoolChanged.AddListener(new UnityAction<string, bool>(SettingsBoolChanged));
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deadzoneRightValue = (float)MetaPort.Instance.settings.GetSettingInt("ControlDeadZoneRight", 0) / 100f;
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