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i have no fucking clue
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21 changed files with 496 additions and 49 deletions
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@ -4,6 +4,7 @@ namespace NAK.SmoothRay;
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// ChilloutVR adaptation of:
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// https://github.com/kinsi55/BeatSaber_SmoothedController
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// https://github.com/kinsi55/BeatSaber_SmoothedController/blob/master/LICENSE
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public class SmoothRay : MelonMod
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{
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@ -35,7 +36,7 @@ public class SmoothRay : MelonMod
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ApplyPatches(typeof(HarmonyPatches.PlayerSetupPatches));
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}
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private void ApplyPatches(Type type)
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void ApplyPatches(Type type)
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{
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try
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{
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@ -1,11 +1,6 @@
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# SmoothRay (Depricated)
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lazy af fix for a small issue
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# SmoothRay
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Your Left/Right hand controllers will now track faster and while in the Steam overlay.
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This approach to fixing the issue is made lazy to support DesktopVRSwitch.
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(also because im lazy)
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Smoothes your controller while using the Quick and Main menus to make it easier to navigate.
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---
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@ -1,4 +1,28 @@
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using ABI_RC.Core.InteractionSystem;
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/**
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MIT License
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Copyright (c) 2021 Kinsi, NotAKidOnSteam
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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**/
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using ABI_RC.Core.InteractionSystem;
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using UnityEngine;
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using UnityEngine.Events;
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using Valve.VR;
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@ -7,7 +31,7 @@ namespace NAK.SmoothRay;
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public class SmoothRayer : MonoBehaviour
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{
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internal ControllerRay ray;
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public ControllerRay ray;
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//settings
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bool isEnabled;
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@ -58,16 +82,14 @@ public class SmoothRayer : MonoBehaviour
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if (pose != null)
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pose.onTransformUpdatedEvent += OnTransformUpdated;
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if (tracked != null && newPosesAction != null)
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{
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newPosesAction.enabled = true;
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}
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}
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void OnDisable()
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{
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smoothedPosition = transform.localPosition;
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smoothedRotation = transform.localRotation;
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// desktopvrswitch support, normal use wont run this
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if (pose != null)
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pose.onTransformUpdatedEvent -= OnTransformUpdated;
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@ -6,10 +6,10 @@
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"loaderversion": "0.5.7",
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"modtype": "Mod",
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"author": "NotAKidoS",
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"description": "Allows your controllers to track while the SteamVR overlay is open. This also fixes Quest/Touch controllers feeling slow during fast movements.",
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"description": "Smoothes your controller while using the Quick and Main menus to make it easier to navigate.",
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"searchtags": [
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"vr",
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"quest",
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"ray",
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"controller",
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"tracking"
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],
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@ -19,5 +19,5 @@
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"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r3/SmoothRay.dll",
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"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/SmoothRay/",
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"changelog": "Initial Release",
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"embedcolor": "3498db"
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"embedcolor": "dc8105"
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}
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