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Update DesktopVRIK.cs
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@ -27,8 +27,6 @@ public class DesktopVRIK : MonoBehaviour
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float ik_SimulatedRootAngle;
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Transform desktopCameraTransform;
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static readonly FieldInfo ms_isGrounded = typeof(MovementSystem).GetField("_isGrounded", BindingFlags.NonPublic | BindingFlags.Instance);
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bool forceSteps;
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bool forceStepsNow;
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void Start()
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{
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