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[ThirdPerson] Prevented head hiding from persisting into third person while Avatar Overrender Ui is enabled
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1 changed files with 6 additions and 0 deletions
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@ -4,6 +4,7 @@ using MelonLoader;
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using System.Reflection;
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using static NAK.ThirdPerson.CameraLogic;
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using ABI_RC.Core;
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using ABI_RC.Core.Player.TransformHider;
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namespace NAK.ThirdPerson;
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@ -27,6 +28,10 @@ internal static class Patches
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typeof(CVRTools).GetMethod(nameof(CVRTools.ConfigureHudAffinity), BindingFlags.Public | BindingFlags.Static),
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postfix: typeof(Patches).GetMethod(nameof(OnConfigureHudAffinity), BindingFlags.NonPublic | BindingFlags.Static).ToNewHarmonyMethod()
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);
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harmony.Patch(
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typeof(TransformHiderManager).GetMethod(nameof(CVRTools.ConfigureHudAffinity), BindingFlags.NonPublic | BindingFlags.Static),
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prefix: typeof(Patches).GetMethod(nameof(OnCheckPlayerCamWithinRange), BindingFlags.NonPublic | BindingFlags.Static).ToNewHarmonyMethod()
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);
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}
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//Copy camera settings & postprocessing components
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@ -34,4 +39,5 @@ internal static class Patches
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//Adjust camera distance with height as modifier
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private static void OnScaleAdjusted(float height) => AdjustScale(height);
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private static void OnConfigureHudAffinity() => CheckVRMode();
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private static bool OnCheckPlayerCamWithinRange() => !State; // don't hide head if in third person
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}
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