This commit is contained in:
NotAKidoS 2023-02-02 22:54:47 -06:00
parent 2bfe904adb
commit fcc83aa570
6 changed files with 188 additions and 0 deletions

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FuckToes/FuckToes.cs Normal file
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using ABI_RC.Core.Savior;
using HarmonyLib;
using RootMotion.FinalIK;
namespace NAK.Melons.FuckToes.HarmonyPatches;
//yes im patching VRIK directly, cvr does not force calibration or mess with references, and leaves it to vrik to handle
class VRIKPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(VRIK), "AutoDetectReferences")]
private static void Postfix_VRIK_AutoDetectReferences(ref VRIK __instance)
{
//only run for PlayerLocal VRIK
if (__instance.gameObject.layer != 8) return;
if (FuckToesMod.m_entryEnabledVR.Value && MetaPort.Instance.isUsingVr)
{
if (!FuckToesMod.m_entryEnabledFBT.Value && MetaPort.Instance.isUsingFullbody) return;
__instance.references.leftToes = null;
__instance.references.rightToes = null;
}
}
}

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FuckToes/FuckToes.csproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<LangVersion>latest</LangVersion>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="BTKUILib">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\BTKUILib.dll</HintPath>
</Reference>
<Reference Include="Cohtml.Runtime">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="Deploy" AfterTargets="Build">
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
</Target>
</Project>

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FuckToes/FuckToes.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.2.32630.192
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FuckToes", "FuckToes.csproj", "{7A4864FE-17AD-4D6D-B2CD-4111C05754D8}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7A4864FE-17AD-4D6D-B2CD-4111C05754D8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7A4864FE-17AD-4D6D-B2CD-4111C05754D8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7A4864FE-17AD-4D6D-B2CD-4111C05754D8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7A4864FE-17AD-4D6D-B2CD-4111C05754D8}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C0D6DAF4-5963-47A0-8D33-5E0E22061DAF}
EndGlobalSection
EndGlobal

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FuckToes/Main.cs Normal file
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using MelonLoader;
namespace NAK.Melons.FuckToes;
public class FuckToesMod : MelonMod
{
internal const string SettingsCategory = "Fuck Toes";
internal static MelonPreferences_Category m_categoryFuckToes;
internal static MelonPreferences_Entry<bool> m_entryEnabledVR, m_entryEnabledFBT;
public override void OnInitializeMelon()
{
m_categoryFuckToes = MelonPreferences.CreateCategory(SettingsCategory);
m_entryEnabledVR = m_categoryFuckToes.CreateEntry<bool>("Enabled", true, description: "Nuke VRIK toes when in Halfbody.");
m_entryEnabledFBT = m_categoryFuckToes.CreateEntry<bool>("Enabled in FBT", false, description: "Nuke VRIK toes when in FBT.");
//Apply patches (i stole)
ApplyPatches(typeof(HarmonyPatches.VRIKPatches));
}
private void ApplyPatches(Type type)
{
try
{
HarmonyInstance.PatchAll(type);
}
catch (Exception e)
{
LoggerInstance.Msg($"Failed while patching {type.Name}!");
LoggerInstance.Error(e);
}
}
}

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using FuckToes.Properties;
using MelonLoader;
using System.Reflection;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(NAK.Melons.FuckToes))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(NAK.Melons.FuckToes))]
[assembly: MelonInfo(
typeof(NAK.Melons.FuckToes.FuckToesMod),
nameof(NAK.Melons.FuckToes),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/FuckToes"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: MelonOptionalDependencies("BTKUILib")]
namespace FuckToes.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "1.0.0";
public const string Author = "NotAKidoS";
}

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FuckToes/format.json Normal file
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{
"_id": -1,
"name": "FuckToes",
"modversion": "1.0.0",
"gameversion": "2022r170",
"loaderversion": "0.5.7",
"modtype": "Mod",
"author": "NotAKidoS",
"description": "Prevents VRIK from using toe bones in VR & optionaly FBT.\n\nVRIK calculates weird center of mass when toes are mapped, so it is sometimes desired to unmap toes to prevent an avatars feet from resting far back.",
"searchtags": [
"toes",
"vrik",
"ik",
"feet"
],
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/HalfbodyIKFixes/releases/download/v1.0.0/FuckToes.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/FuckToes/",
"changelog": "- Initial Release",
"embedcolor": "9b59b6"
}