AvatarScaleMod: renamed folder

This commit is contained in:
NotAKidoS 2024-09-06 01:19:20 -05:00
parent a1d73bf156
commit fd4fe2ea9d
28 changed files with 6 additions and 6 deletions

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using System.Collections;
using ABI_RC.Core.IO;
using ABI_RC.Core.Player;
using ABI_RC.Core.Player.AvatarTracking;
using ABI_RC.Core.UI;
using ABI_RC.Systems.GameEventSystem;
using NAK.AvatarScaleMod.Components;
using NAK.AvatarScaleMod.Networking;
using UnityEngine;
namespace NAK.AvatarScaleMod.AvatarScaling;
public class AvatarScaleManager : MonoBehaviour
{
public static AvatarScaleManager Instance { get; private set; }
private LocalScaler _localAvatarScaler;
private Dictionary<string, NetworkScaler> _networkedScalers;
private Coroutine _heightUpdateCoroutine;
private readonly YieldInstruction _heightUpdateYield = new WaitForEndOfFrame();
#region Universal Scaling Limits
// ReSharper disable MemberCanBePrivate.Global
// To match AvatarScaleTool: https://github.com/NotAKidoS/AvatarScaleTool/tree/main
public const float DefaultMinHeight = 0.25f;
public const float DefaultMaxHeight = 2.50f;
// ReSharper restore MemberCanBePrivate.Global
// Universal Scaling Limits
public static float MinHeight { get; private set; } = DefaultMinHeight;
public static float MaxHeight { get; private set; } = DefaultMaxHeight;
#endregion
#region Settings
private bool _settingUniversalScaling;
public bool Setting_UniversalScaling
{
get => _settingUniversalScaling;
set
{
if (_settingUniversalScaling == value)
return;
_settingUniversalScaling = value;
if (_localAvatarScaler != null)
_localAvatarScaler.UseTargetHeight = value;
}
}
private bool _settingAnimationClipScalingOverride;
public bool Setting_AnimationClipScalingOverride
{
get => _settingAnimationClipScalingOverride;
set
{
if (_settingAnimationClipScalingOverride == value)
return;
_settingAnimationClipScalingOverride = value;
if (_localAvatarScaler != null)
_localAvatarScaler.overrideAnimationHeight = value;
}
}
private bool _settingPersistentHeight;
public bool Setting_PersistentHeight
{
get => _settingPersistentHeight;
set
{
if (_settingPersistentHeight == value)
return;
_settingPersistentHeight = value;
// if (_localAvatarScaler != null)
// _localAvatarScaler.persistHeight = value;
}
}
private float _lastTargetHeight = -1f;
public float LastTargetHeight
{
get => _lastTargetHeight;
set
{
_lastTargetHeight = value;
ModSettings.EntryHiddenAvatarHeight.Value = _lastTargetHeight;
}
}
#endregion
#region Unity Events
private void Awake()
{
if (Instance != null
&& Instance != this)
{
DestroyImmediate(this);
return;
}
Instance = this;
_networkedScalers = new Dictionary<string, NetworkScaler>();
}
private void Start()
{
_localAvatarScaler = PlayerSetup.Instance.gameObject.AddComponent<LocalScaler>();
_localAvatarScaler.Initialize();
_settingUniversalScaling = ModSettings.EntryUseUniversalScaling.Value;
Setting_AnimationClipScalingOverride = ModSettings.EntryAnimationScalingOverride.Value;
Setting_PersistentHeight = ModSettings.EntryPersistentHeight.Value;
_lastTargetHeight = ModSettings.EntryPersistThroughRestart.Value
? ModSettings.EntryHiddenAvatarHeight.Value : -1f; // -1f is default
// listen for events
_localAvatarScaler.OnAnimatedHeightOverride += OnAnimationHeightOverride;
CVRGameEventSystem.Instance.OnConnected.AddListener(OnInstanceConnected);
}
private void OnEnable()
{
if (_heightUpdateCoroutine != null) StopCoroutine(_heightUpdateCoroutine);
_heightUpdateCoroutine = StartCoroutine(HeightUpdateCoroutine());
}
private void OnDisable()
{
if (_heightUpdateCoroutine != null) StopCoroutine(_heightUpdateCoroutine);
_heightUpdateCoroutine = null;
}
private void OnDestroy()
{
_heightUpdateCoroutine = null;
CVRGameEventSystem.Instance.OnConnected.RemoveListener(OnInstanceConnected);
if (_localAvatarScaler != null) Destroy(_localAvatarScaler);
_localAvatarScaler = null;
foreach (NetworkScaler scaler in _networkedScalers.Values) Destroy(scaler);
_networkedScalers.Clear();
if (Instance == this)
Instance = null;
}
// only update the height per scaler once per frame, to prevent spam & jitter
// this is to ensure that the height is also set at correct time during frame, no matter when it is called
private IEnumerator HeightUpdateCoroutine()
{
while (enabled) yield return _heightUpdateYield;
// ReSharper disable once IteratorNeverReturns
}
#endregion
#region Game Events
public void OnInstanceConnected(string instanceId)
{
// TODO: need to know if this causes issues when in a reconnection loop
SchedulerSystem.AddJob(ModNetwork.RequestHeightSync, 2f, 1f, 1);
}
#endregion
#region Local Methods
public void OnAvatarInstantiated(PlayerSetup playerSetup)
{
if (playerSetup._avatar == null)
return;
_localAvatarScaler.OnAvatarInstantiated(playerSetup._avatar, playerSetup._initialAvatarHeight,
playerSetup.initialScale);
if (!_settingUniversalScaling)
return;
SetTargetHeight(_lastTargetHeight);
}
public void OnAvatarDestroyed(PlayerSetup playerSetup)
{
if (_localAvatarScaler != null)
_localAvatarScaler.OnAvatarDestroyed();
}
public void SetTargetHeight(float targetHeight)
{
_lastTargetHeight = targetHeight; // save for persistent height
if (_localAvatarScaler == null)
return;
_localAvatarScaler.TargetHeight = _lastTargetHeight;
}
public float GetHeight()
{
if (_localAvatarScaler == null)
return PlayerAvatarPoint.defaultAvatarHeight;
if (!_localAvatarScaler.IsForcingHeight())
return PlayerSetup.Instance.GetAvatarHeight();
return _localAvatarScaler.GetTargetHeight();
}
public float GetAnimationClipHeight()
{
if (_localAvatarScaler == null)
return PlayerAvatarPoint.defaultAvatarHeight;
if (!_localAvatarScaler.IsForcingHeight())
return PlayerSetup.Instance.GetAvatarHeight();
return _localAvatarScaler.GetAnimatedHeight();
}
public float GetHeightForNetwork()
{
if (!_settingUniversalScaling)
return -1f;
if (_localAvatarScaler == null)
return -1f;
if (!_localAvatarScaler.IsForcingHeight())
return -1f;
return _localAvatarScaler.GetTargetHeight();
}
public float GetInitialHeight()
{
if (_localAvatarScaler == null)
return -1f;
return _localAvatarScaler.GetInitialHeight();
}
public bool IsHeightAdjustedFromInitial()
{
return _localAvatarScaler != null && _localAvatarScaler.IsForcingHeight();
}
#endregion
#region Network Methods
public bool DoesNetworkHeightScalerExist(string playerId)
=> _networkedScalers.ContainsKey(playerId);
public int GetNetworkHeightScalerCount()
=> _networkedScalers.Count;
public float GetNetworkHeight(string playerId)
{
if (_networkedScalers.TryGetValue(playerId, out NetworkScaler scaler))
if (scaler.IsForcingHeight()) return scaler.GetTargetHeight();
//doesn't have mod or has no custom height, get from player avatar directly
CVRPlayerEntity playerEntity = CVRPlayerManager.Instance.NetworkPlayers.Find((players) => players.Uuid == playerId);
if (playerEntity != null && playerEntity.PuppetMaster != null)
return playerEntity.PuppetMaster.netIkController.GetRemoteHeight();
// player is invalid???
return -1f;
}
// we will create a Universal Scaler for only users that send a height update
// this is sent at a rate of 10s locally!
internal void OnNetworkHeightUpdateReceived(string playerId, float targetHeight)
{
if (_networkedScalers.TryGetValue(playerId, out NetworkScaler scaler))
scaler.TargetHeight = targetHeight;
else
SetupHeightScalerForNetwork(playerId, targetHeight);
}
internal void OnNetworkAvatarInstantiated(PuppetMaster puppetMaster)
{
var playerId = puppetMaster._playerDescriptor.ownerId;
if (_networkedScalers.TryGetValue(playerId, out NetworkScaler scaler))
scaler.OnAvatarInstantiated(puppetMaster.avatarObject, puppetMaster.netIkController._initialHeight,
puppetMaster.netIkController._initialScale);
}
internal void OnNetworkAvatarDestroyed(PuppetMaster puppetMaster)
{
// on disconnect
if (puppetMaster == null || puppetMaster._playerDescriptor == null)
return;
var playerId = puppetMaster._playerDescriptor.ownerId;
if (_networkedScalers.TryGetValue(playerId, out NetworkScaler scaler))
scaler.OnAvatarDestroyed();
}
internal void RemoveNetworkHeightScaler(string playerId)
{
if (_networkedScalers.ContainsKey(playerId))
{
AvatarScaleMod.Logger.Msg(
$"Removed user height scaler! This is hopefully due to a disconnect or block. : {playerId}");
_networkedScalers.Remove(playerId);
return;
}
AvatarScaleMod.Logger.Msg(
$"Failed to remove a user height scaler! This shouldn't happen. : {playerId}");
}
private void SetupHeightScalerForNetwork(string playerId, float targetHeight)
{
CVRPlayerEntity playerEntity =
CVRPlayerManager.Instance.NetworkPlayers.Find(players => players.Uuid == playerId);
PuppetMaster puppetMaster = playerEntity?.PuppetMaster;
if (playerEntity == null || puppetMaster == null)
{
AvatarScaleMod.Logger.Error(
$"Attempted to set up height scaler for user which does not exist! : {playerId}");
return;
}
AvatarScaleMod.Logger.Msg(
$"Setting up new height scaler for user which has sent a height update! : {playerId}");
if (_networkedScalers.ContainsKey(playerId))
_networkedScalers.Remove(playerId); // ??
NetworkScaler scaler = puppetMaster.gameObject.AddComponent<NetworkScaler>();
scaler.Initialize(playerId);
scaler.OnAvatarInstantiated(puppetMaster.avatarObject, puppetMaster.netIkController._initialHeight,
puppetMaster.netIkController._initialScale);
_networkedScalers[playerId] = scaler;
scaler.TargetHeight = targetHeight;
}
#endregion
#region Manager Methods
// sometimes fun to play with via UE
public void SetUniversalScalingLimit(float min, float max)
{
const float HardCodedMinLimit = 0.01f;
const float HardCodedMaxLimit = 100f;
MinHeight = Mathf.Clamp(min, HardCodedMinLimit, HardCodedMaxLimit);
MaxHeight = Mathf.Clamp(max, HardCodedMinLimit, HardCodedMaxLimit);
AvatarScaleMod.Logger.Msg($"Universal Scaling Limits changed: {min} - {max}");
AvatarScaleMod.Logger.Warning("This will not network to other users unless they also have the same limits set!");
}
public void ResetUniversalScalingLimit()
{
MinHeight = DefaultMinHeight;
MaxHeight = DefaultMaxHeight;
AvatarScaleMod.Logger.Msg("Universal Scaling Limits reset to default!");
}
#endregion
#region Event Listeners
private static void OnAnimationHeightOverride(BaseScaler scaler)
{
AvatarScaleMod.Logger.Msg("AnimationClip-based avatar scaling detected. Disabling Universal Scaling.");
CohtmlHud.Instance.ViewDropTextImmediate("(Local) AvatarScaleMod", "Avatar Scale Changed!",
"Universal Scaling is now disabled in favor of built-in avatar scaling.");
}
#endregion
}

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using System.Diagnostics;
using ABI_RC.Core;
using ABI_RC.Core.Util.AnimatorManager;
using NAK.AvatarScaleMod.AvatarScaling;
using NAK.AvatarScaleMod.ScaledComponents;
using UnityEngine;
using UnityEngine.Animations;
namespace NAK.AvatarScaleMod.Components;
[DefaultExecutionOrder(-99999)] // before playersetup/puppetmaster but after animator
public class BaseScaler : MonoBehaviour
{
#region Constants
protected const string ScaleFactorParameterName = "ScaleFactor";
protected const string ScaleFactorParameterNameLocal = "#" + ScaleFactorParameterName;
#endregion
#region Events
// OnAnimatedHeightChanged
public delegate void AnimatedHeightChangedDelegate(BaseScaler scaler);
public event AnimatedHeightChangedDelegate OnAnimatedHeightChanged;
// OnAnimatedHeightOverride
public delegate void AnimatedHeightOverrideDelegate(BaseScaler scaler);
public event AnimatedHeightOverrideDelegate OnAnimatedHeightOverride;
// OnTargetHeightChanged
public delegate void TargetHeightChangedDelegate(BaseScaler scaler);
public event TargetHeightChangedDelegate OnTargetHeightChanged;
// OnHeightReset
public delegate void HeightResetDelegate(BaseScaler scaler);
public event HeightResetDelegate OnTargetHeightReset;
// ------------------------------------------------
protected void InvokeAnimatedHeightChanged()
=> OnAnimatedHeightChanged?.Invoke(this);
protected void InvokeAnimatedHeightOverride()
=> OnAnimatedHeightOverride?.Invoke(this);
protected void InvokeTargetHeightChanged()
=> OnTargetHeightChanged?.Invoke(this);
protected void InvokeTargetHeightReset()
=> OnTargetHeightReset?.Invoke(this);
#endregion
#region Variables
private float _targetHeight;
public float TargetHeight
{
get => _targetHeight;
set
{
if (value < float.Epsilon)
{
// reset to animated height
_targetHeight = _animatedHeight;
_targetScale = _animatedScale;
_scaleFactor = _animatedScaleFactor;
_targetHeightChanged = true;
return;
}
_targetHeight = Mathf.Clamp(value, AvatarScaleManager.MinHeight, AvatarScaleManager.MaxHeight);
_scaleFactor = Mathf.Max(_targetHeight / _initialHeight, 0.01f); //safety
_targetScale = _initialScale * _scaleFactor;
_targetHeightChanged = true;
}
}
protected bool _useTargetHeight;
public bool UseTargetHeight
{
get => _useTargetHeight;
set
{
if (_useTargetHeight == value)
return;
_useTargetHeight = value;
_targetHeightChanged = true;
}
}
// Config variables
public bool avatarIsHidden { get; set; }
public bool overrideAnimationHeight { get; set; }
// State variables
internal bool _isAvatarInstantiated;
private bool _shouldForceHeight => _useTargetHeight || avatarIsHidden;
private bool _targetHeightChanged;
// Avatar info
internal Transform _avatarTransform;
internal CVRAnimatorManager _animatorManager;
// Initial scaling
internal float _initialHeight;
internal Vector3 _initialScale;
// Forced scaling (Universal & Hidden Avatar)
internal Vector3 _targetScale = Vector3.one;
internal float _scaleFactor = 1f;
// AnimationClip-based scaling (Local Avatar)
internal float _animatedHeight;
internal Vector3 _animatedScale;
internal float _animatedScaleFactor = 1f;
#endregion
#region Avatar Events
public virtual void OnAvatarInstantiated(GameObject avatarObject, float initialHeight, Vector3 initialScale)
{
if (_isAvatarInstantiated) return;
_isAvatarInstantiated = true;
_initialHeight = _animatedHeight = Mathf.Clamp(initialHeight, 0.01f, 100f);
_initialScale = _animatedScale = initialScale;
_animatedScaleFactor = 1f;
if (!_shouldForceHeight) // not universal or hidden avatar
{
_targetHeight = _initialHeight;
_targetScale = _initialScale;
_scaleFactor = 1f;
}
_avatarTransform = avatarObject.transform;
Stopwatch stopwatch = new();
stopwatch.Start();
FindComponentsOfType(scalableComponentTypes);
stopwatch.Stop();
if (ModSettings.Debug_ComponentSearchTime.Value)
AvatarScaleMod.Logger.Msg($"({typeof(LocalScaler)}) Component search time for {avatarObject}: {stopwatch.ElapsedMilliseconds}ms");
}
public void OnAvatarDestroyed()
{
if (!_isAvatarInstantiated) return;
_isAvatarInstantiated = false;
_avatarTransform = null;
ClearComponentLists();
}
#endregion
#region Public Methods
public float GetInitialHeight() => _initialHeight;
public float GetTargetHeight() => _targetHeight;
public float GetAnimatedHeight() => _animatedHeight;
public bool IsForcingHeight() => _shouldForceHeight;
#endregion
#region Private Methods
public bool ApplyTargetHeight()
{
if (!_isAvatarInstantiated || _initialHeight == 0)
return false;
if (_avatarTransform == null)
return false;
_targetHeightChanged = false;
ScaleAvatarRoot();
UpdateAnimatorParameter();
ApplyComponentScaling();
InvokeTargetHeightChanged();
return true;
}
protected void ResetTargetHeight()
{
if (!_isAvatarInstantiated)
return;
if (_avatarTransform == null)
return;
_targetHeight = _initialHeight;
_targetScale = _initialScale;
_scaleFactor = 1f;
_targetHeightChanged = false;
ScaleAvatarRoot();
UpdateAnimatorParameter();
ApplyComponentScaling();
InvokeTargetHeightReset();
}
private void ScaleAvatarRoot()
{
if (_avatarTransform == null) return;
_avatarTransform.localScale = _targetScale;
}
protected virtual void UpdateAnimatorParameter()
{
// empty
}
#endregion
#region Unity Events
public virtual void LateUpdate()
{
if (!_isAvatarInstantiated)
return; // no avatar
if (!_shouldForceHeight)
return; // using built-in scaling
// called on state change
if (_targetHeightChanged)
{
if (_useTargetHeight)
ApplyTargetHeight();
else
ResetTargetHeight();
_targetHeightChanged = false;
InvokeTargetHeightChanged();
}
// called constantly when forcing change
if (_shouldForceHeight)
ScaleAvatarRoot();
}
internal virtual void OnDestroy()
{
ClearComponentLists();
}
#endregion
#region Component Scaling
internal static readonly Type[] scalableComponentTypes =
{
typeof(Light),
typeof(AudioSource),
typeof(ParticleSystem),
typeof(ParentConstraint),
typeof(PositionConstraint),
typeof(ScaleConstraint)
};
private readonly List<ScaledLight> _scaledLights = new();
private readonly List<ScaledAudioSource> _scaledAudioSources = new();
private readonly List<ScaledParentConstraint> _scaledParentConstraints = new();
private readonly List<ScaledPositionConstraint> _scaledPositionConstraints = new();
private readonly List<ScaledScaleConstraint> _scaledScaleConstraints = new();
private void ClearComponentLists()
{
_scaledLights.Clear();
_scaledAudioSources.Clear();
_scaledParentConstraints.Clear();
_scaledPositionConstraints.Clear();
_scaledScaleConstraints.Clear();
}
internal void FindComponentsOfType(Type[] types)
{
var components = _avatarTransform.gameObject.GetComponentsInChildren<Component>(true);
foreach (Component component in components)
{
if (this == null) break;
if (component == null) continue;
Type componentType = component.GetType();
if (types.Contains(componentType))
AddScaledComponent(componentType, component);
}
}
private void AddScaledComponent(Type type, Component component)
{
switch (type)
{
case not null when type == typeof(AudioSource):
_scaledAudioSources.Add(new ScaledAudioSource((AudioSource)component));
break;
case not null when type == typeof(Light):
_scaledLights.Add(new ScaledLight((Light)component));
break;
case not null when type == typeof(ParentConstraint):
_scaledParentConstraints.Add(new ScaledParentConstraint((ParentConstraint)component));
break;
case not null when type == typeof(PositionConstraint):
_scaledPositionConstraints.Add(new ScaledPositionConstraint((PositionConstraint)component));
break;
case not null when type == typeof(ScaleConstraint):
_scaledScaleConstraints.Add(new ScaledScaleConstraint((ScaleConstraint)component));
break;
}
}
private void ApplyComponentScaling()
{
// UpdateLightScales(); // might break dps
UpdateAudioSourceScales();
UpdateParentConstraintScales();
UpdatePositionConstraintScales();
UpdateScaleConstraintScales();
}
private void UpdateLightScales()
{
// Update range of each light component
foreach (ScaledLight light in _scaledLights)
light.Scale(_scaleFactor);
}
private void UpdateAudioSourceScales()
{
// Update min and max distance of each audio source component
foreach (ScaledAudioSource audioSource in _scaledAudioSources)
audioSource.Scale(_scaleFactor);
}
private void UpdateParentConstraintScales()
{
// Update translationAtRest and translationOffsets of each parent constraint component
foreach (ScaledParentConstraint parentConstraint in _scaledParentConstraints)
parentConstraint.Scale(_scaleFactor);
}
private void UpdatePositionConstraintScales()
{
// Update translationAtRest and translationOffset of each position constraint component
foreach (ScaledPositionConstraint positionConstraint in _scaledPositionConstraints)
positionConstraint.Scale(_scaleFactor);
}
private void UpdateScaleConstraintScales()
{
// Update scaleAtRest and scaleOffset of each scale constraint component
foreach (ScaledScaleConstraint scaleConstraint in _scaledScaleConstraints)
scaleConstraint.Scale(_scaleFactor);
}
#endregion
}

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using ABI_RC.Core.Player;
using ABI_RC.Core.UI;
using NAK.AvatarScaleMod.AvatarScaling;
using UnityEngine;
namespace NAK.AvatarScaleMod.Components;
public class LocalScaler : BaseScaler
{
#region Public Methods
public void Initialize()
{
_animatorManager = GetComponentInParent<PlayerSetup>().animatorManager;
_isAvatarInstantiated = false;
// listen for events
}
#endregion
#region Overrides
public override void OnAvatarInstantiated(GameObject avatarObject, float initialHeight, Vector3 initialScale)
{
if (avatarObject == null)
return;
base.OnAvatarInstantiated(avatarObject, initialHeight, initialScale);
}
protected override void UpdateAnimatorParameter()
{
if (_animatorManager == null)
return;
_animatorManager.SetParameter(ScaleFactorParameterName, _scaleFactor);
_animatorManager.SetParameter(ScaleFactorParameterNameLocal, _scaleFactor);
}
public override void LateUpdate()
{
if (!CheckForAnimationScaleChange())
base.LateUpdate();
}
#endregion
#region Private Methods
private bool CheckForAnimationScaleChange()
{
if (_avatarTransform == null)
return false;
Vector3 localScale = _avatarTransform.localScale;
// scale matches last recorded animation scale
if (localScale == _animatedScale)
return false;
// avatar may not have scale animation, check if it isn't equal to targetScale
if (localScale == _targetScale)
return false;
// this is the first time we've seen the avatar animated scale, record it!
if (_animatedScale == Vector3.zero)
{
_animatedScale = localScale;
return false;
}
// animation scale changed, record it!
Vector3 scaleDifference = PlayerSetup.DivideVectors(localScale - _initialScale, _initialScale);
_animatedScaleFactor = scaleDifference.y;
_animatedHeight = (_initialHeight * _animatedScaleFactor) + _initialHeight;
_animatedScale = localScale;
if (overrideAnimationHeight
|| !_useTargetHeight)
return false; // user has disabled animation height override or is not using universal scaling
// animation scale changed and now will override universal scaling
ResetTargetHeight();
InvokeAnimatedHeightOverride();
return true;
}
#endregion
}

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using System.Diagnostics;
using ABI_RC.Core.Player;
using NAK.AvatarScaleMod.AvatarScaling;
using UnityEngine;
namespace NAK.AvatarScaleMod.Components;
public class NetworkScaler : BaseScaler
{
private string playerGuid;
#region Public Methods
public void Initialize(string playerId)
{
playerGuid = playerId;
_animatorManager = GetComponentInParent<PuppetMaster>().animatorManager;
_isAvatarInstantiated = false;
}
#endregion
#region Overrides
public override void OnAvatarInstantiated(GameObject avatarObject, float initialHeight, Vector3 initialScale)
{
if (avatarObject == null)
return;
base.OnAvatarInstantiated(avatarObject, initialHeight, initialScale);
Stopwatch stopwatch = new();
stopwatch.Start();
FindComponentsOfType(scalableComponentTypes);
stopwatch.Stop();
if (ModSettings.Debug_ComponentSearchTime.Value)
AvatarScaleMod.Logger.Msg($"({typeof(NetworkScaler)}) Component search time for {avatarObject}: {stopwatch.ElapsedMilliseconds}ms");
// TODO: why did i do this? height is never set prior to this method being called
// if (_isHeightAdjustedFromInitial && heightNeedsUpdate)
// UpdateScaleIfInstantiated();
}
protected override void UpdateAnimatorParameter()
{
_animatorManager?.SetParameter(ScaleFactorParameterNameLocal, _scaleFactor);
}
internal override void OnDestroy()
{
AvatarScaleManager.Instance.RemoveNetworkHeightScaler(playerGuid);
base.OnDestroy();
}
#endregion
}

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using NAK.AvatarScaleMod.Components;
namespace NAK.AvatarScaleMod.AvatarScaling;
public static class AvatarScaleEvents
{
#region Local Avatar Scaling Events
/// <summary>
/// Invoked when the local avatar's height changes for any reason.
/// </summary>
public static readonly AvatarScaleEvent<LocalScaler> OnLocalAvatarHeightChanged = new();
/// <summary>
/// Invoked when the local avatar's animated height changes.
/// </summary>
public static readonly AvatarScaleEvent<LocalScaler> OnLocalAvatarAnimatedHeightChanged = new();
/// <summary>
/// Invoked when the local avatar's target height changes.
/// </summary>
public static readonly AvatarScaleEvent<LocalScaler> OnLocalAvatarTargetHeightChanged = new();
/// <summary>
/// Invoked when the local avatar's height is reset.
/// </summary>
public static readonly AvatarScaleEvent<LocalScaler> OnLocalAvatarHeightReset = new();
#endregion
#region Avatar Scaling Events
/// <summary>
/// Invoked when a remote avatar's height changes.
/// </summary>
public static readonly AvatarScaleEvent<string, NetworkScaler> OnRemoteAvatarHeightChanged = new();
/// <summary>
/// Invoked when a remote avatar's height is reset.
/// </summary>
public static readonly AvatarScaleEvent<string, NetworkScaler> OnRemoteAvatarHeightReset = new();
#endregion
#region Event Classes
public class AvatarScaleEvent<T>
{
private Action<T> _listener = arg => { };
public void AddListener(Action<T> listener) => _listener += listener;
public void RemoveListener(Action<T> listener) => _listener -= listener;
public void Invoke(T arg)
{
var invokeList = _listener.GetInvocationList();
foreach (Delegate method in invokeList)
{
if (method is not Action<T> action)
continue;
try
{
action(arg);
}
catch (Exception e)
{
AvatarScaleMod.Logger.Error($"Unable to invoke listener, an exception was thrown and not handled: {e}.");
}
}
}
}
public class AvatarScaleEvent<T1, T2>
{
private Action<T1, T2> _listener = (arg1, arg2) => { };
public void AddListener(Action<T1, T2> listener) => _listener += listener;
public void RemoveListener(Action<T1, T2> listener) => _listener -= listener;
public void Invoke(T1 arg1, T2 arg2)
{
var invokeList = _listener.GetInvocationList();
foreach (Delegate method in invokeList)
{
if (method is not Action<T1, T2> action)
continue;
try
{
action(arg1, arg2);
}
catch (Exception e)
{
AvatarScaleMod.Logger.Error($"Unable to invoke listener, an exception was thrown and not handled: {e}.");
}
}
}
}
#endregion
}

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using UnityEngine;
using UnityEngine.Animations;
namespace NAK.AvatarScaleMod.ScaledComponents;
public class ScaledAudioSource
{
private readonly AudioSource Component;
private readonly float InitialMinDistance;
private readonly float InitialMaxDistance;
public ScaledAudioSource(AudioSource component)
{
Component = component;
InitialMinDistance = component.minDistance;
InitialMaxDistance = component.maxDistance;
}
public void Scale(float scaleFactor)
{
Component.minDistance = InitialMinDistance * scaleFactor;
Component.maxDistance = InitialMaxDistance * scaleFactor;
}
public void Reset()
{
Component.minDistance = InitialMinDistance;
Component.maxDistance = InitialMaxDistance;
}
}
public class ScaledLight
{
private readonly Light Component;
private readonly float InitialRange;
public ScaledLight(Light component)
{
Component = component;
InitialRange = component.range;
}
public void Scale(float scaleFactor)
{
Component.range = InitialRange * scaleFactor;
}
public void Reset()
{
Component.range = InitialRange;
}
}
public class ScaledPositionConstraint
{
private readonly PositionConstraint Component;
private readonly Vector3 InitialTranslationAtRest;
private readonly Vector3 InitialTranslationOffset;
public ScaledPositionConstraint(PositionConstraint component)
{
Component = component;
InitialTranslationAtRest = component.translationAtRest;
InitialTranslationOffset = component.translationOffset;
}
public void Scale(float scaleFactor)
{
Component.translationAtRest = InitialTranslationAtRest * scaleFactor;
Component.translationOffset = InitialTranslationOffset * scaleFactor;
}
public void Reset()
{
Component.translationAtRest = InitialTranslationAtRest;
Component.translationOffset = InitialTranslationOffset;
}
}
public class ScaledParentConstraint
{
private readonly ParentConstraint Component;
private readonly Vector3 InitialTranslationAtRest;
private readonly List<Vector3> InitialTranslationOffsets;
public ScaledParentConstraint(ParentConstraint component)
{
Component = component;
InitialTranslationAtRest = component.translationAtRest;
InitialTranslationOffsets = component.translationOffsets.ToList();
}
public void Scale(float scaleFactor)
{
Component.translationAtRest = InitialTranslationAtRest * scaleFactor;
for (int i = 0; i < InitialTranslationOffsets.Count; i++)
Component.translationOffsets[i] = InitialTranslationOffsets[i] * scaleFactor;
}
public void Reset()
{
Component.translationAtRest = InitialTranslationAtRest;
for (int i = 0; i < InitialTranslationOffsets.Count; i++)
Component.translationOffsets[i] = InitialTranslationOffsets[i];
}
}
public class ScaledScaleConstraint
{
private readonly ScaleConstraint Component;
private readonly Vector3 InitialScaleAtRest;
private readonly Vector3 InitialScaleOffset;
public ScaledScaleConstraint(ScaleConstraint component)
{
Component = component;
InitialScaleAtRest = component.scaleAtRest;
InitialScaleOffset = component.scaleOffset;
}
public void Scale(float scaleFactor)
{
Component.scaleAtRest = InitialScaleAtRest * scaleFactor;
// Component.scaleOffset = InitialScaleOffset * scaleFactor;
}
public void Reset()
{
Component.scaleAtRest = InitialScaleAtRest;
Component.scaleOffset = InitialScaleOffset;
}
}