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AvatarScaleMod: renamed folder
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28 changed files with 6 additions and 6 deletions
367
AvatarScaleMod/AvatarScaling/Components/BaseScaler.cs
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367
AvatarScaleMod/AvatarScaling/Components/BaseScaler.cs
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using System.Diagnostics;
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using ABI_RC.Core;
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using ABI_RC.Core.Util.AnimatorManager;
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using NAK.AvatarScaleMod.AvatarScaling;
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using NAK.AvatarScaleMod.ScaledComponents;
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using UnityEngine;
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using UnityEngine.Animations;
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namespace NAK.AvatarScaleMod.Components;
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[DefaultExecutionOrder(-99999)] // before playersetup/puppetmaster but after animator
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public class BaseScaler : MonoBehaviour
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{
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#region Constants
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protected const string ScaleFactorParameterName = "ScaleFactor";
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protected const string ScaleFactorParameterNameLocal = "#" + ScaleFactorParameterName;
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#endregion
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#region Events
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// OnAnimatedHeightChanged
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public delegate void AnimatedHeightChangedDelegate(BaseScaler scaler);
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public event AnimatedHeightChangedDelegate OnAnimatedHeightChanged;
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// OnAnimatedHeightOverride
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public delegate void AnimatedHeightOverrideDelegate(BaseScaler scaler);
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public event AnimatedHeightOverrideDelegate OnAnimatedHeightOverride;
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// OnTargetHeightChanged
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public delegate void TargetHeightChangedDelegate(BaseScaler scaler);
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public event TargetHeightChangedDelegate OnTargetHeightChanged;
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// OnHeightReset
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public delegate void HeightResetDelegate(BaseScaler scaler);
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public event HeightResetDelegate OnTargetHeightReset;
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// ------------------------------------------------
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protected void InvokeAnimatedHeightChanged()
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=> OnAnimatedHeightChanged?.Invoke(this);
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protected void InvokeAnimatedHeightOverride()
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=> OnAnimatedHeightOverride?.Invoke(this);
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protected void InvokeTargetHeightChanged()
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=> OnTargetHeightChanged?.Invoke(this);
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protected void InvokeTargetHeightReset()
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=> OnTargetHeightReset?.Invoke(this);
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#endregion
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#region Variables
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private float _targetHeight;
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public float TargetHeight
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{
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get => _targetHeight;
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set
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{
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if (value < float.Epsilon)
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{
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// reset to animated height
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_targetHeight = _animatedHeight;
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_targetScale = _animatedScale;
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_scaleFactor = _animatedScaleFactor;
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_targetHeightChanged = true;
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return;
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}
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_targetHeight = Mathf.Clamp(value, AvatarScaleManager.MinHeight, AvatarScaleManager.MaxHeight);
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_scaleFactor = Mathf.Max(_targetHeight / _initialHeight, 0.01f); //safety
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_targetScale = _initialScale * _scaleFactor;
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_targetHeightChanged = true;
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}
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}
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protected bool _useTargetHeight;
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public bool UseTargetHeight
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{
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get => _useTargetHeight;
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set
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{
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if (_useTargetHeight == value)
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return;
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_useTargetHeight = value;
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_targetHeightChanged = true;
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}
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}
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// Config variables
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public bool avatarIsHidden { get; set; }
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public bool overrideAnimationHeight { get; set; }
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// State variables
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internal bool _isAvatarInstantiated;
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private bool _shouldForceHeight => _useTargetHeight || avatarIsHidden;
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private bool _targetHeightChanged;
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// Avatar info
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internal Transform _avatarTransform;
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internal CVRAnimatorManager _animatorManager;
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// Initial scaling
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internal float _initialHeight;
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internal Vector3 _initialScale;
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// Forced scaling (Universal & Hidden Avatar)
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internal Vector3 _targetScale = Vector3.one;
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internal float _scaleFactor = 1f;
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// AnimationClip-based scaling (Local Avatar)
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internal float _animatedHeight;
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internal Vector3 _animatedScale;
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internal float _animatedScaleFactor = 1f;
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#endregion
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#region Avatar Events
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public virtual void OnAvatarInstantiated(GameObject avatarObject, float initialHeight, Vector3 initialScale)
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{
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if (_isAvatarInstantiated) return;
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_isAvatarInstantiated = true;
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_initialHeight = _animatedHeight = Mathf.Clamp(initialHeight, 0.01f, 100f);
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_initialScale = _animatedScale = initialScale;
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_animatedScaleFactor = 1f;
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if (!_shouldForceHeight) // not universal or hidden avatar
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{
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_targetHeight = _initialHeight;
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_targetScale = _initialScale;
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_scaleFactor = 1f;
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}
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_avatarTransform = avatarObject.transform;
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Stopwatch stopwatch = new();
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stopwatch.Start();
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FindComponentsOfType(scalableComponentTypes);
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stopwatch.Stop();
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if (ModSettings.Debug_ComponentSearchTime.Value)
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AvatarScaleMod.Logger.Msg($"({typeof(LocalScaler)}) Component search time for {avatarObject}: {stopwatch.ElapsedMilliseconds}ms");
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}
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public void OnAvatarDestroyed()
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{
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if (!_isAvatarInstantiated) return;
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_isAvatarInstantiated = false;
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_avatarTransform = null;
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ClearComponentLists();
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}
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#endregion
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#region Public Methods
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public float GetInitialHeight() => _initialHeight;
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public float GetTargetHeight() => _targetHeight;
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public float GetAnimatedHeight() => _animatedHeight;
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public bool IsForcingHeight() => _shouldForceHeight;
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#endregion
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#region Private Methods
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public bool ApplyTargetHeight()
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{
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if (!_isAvatarInstantiated || _initialHeight == 0)
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return false;
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if (_avatarTransform == null)
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return false;
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_targetHeightChanged = false;
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ScaleAvatarRoot();
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UpdateAnimatorParameter();
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ApplyComponentScaling();
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InvokeTargetHeightChanged();
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return true;
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}
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protected void ResetTargetHeight()
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{
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if (!_isAvatarInstantiated)
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return;
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if (_avatarTransform == null)
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return;
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_targetHeight = _initialHeight;
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_targetScale = _initialScale;
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_scaleFactor = 1f;
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_targetHeightChanged = false;
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ScaleAvatarRoot();
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UpdateAnimatorParameter();
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ApplyComponentScaling();
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InvokeTargetHeightReset();
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}
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private void ScaleAvatarRoot()
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{
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if (_avatarTransform == null) return;
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_avatarTransform.localScale = _targetScale;
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}
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protected virtual void UpdateAnimatorParameter()
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{
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// empty
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}
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#endregion
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#region Unity Events
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public virtual void LateUpdate()
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{
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if (!_isAvatarInstantiated)
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return; // no avatar
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if (!_shouldForceHeight)
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return; // using built-in scaling
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// called on state change
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if (_targetHeightChanged)
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{
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if (_useTargetHeight)
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ApplyTargetHeight();
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else
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ResetTargetHeight();
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_targetHeightChanged = false;
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InvokeTargetHeightChanged();
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}
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// called constantly when forcing change
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if (_shouldForceHeight)
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ScaleAvatarRoot();
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}
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internal virtual void OnDestroy()
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{
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ClearComponentLists();
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}
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#endregion
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#region Component Scaling
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internal static readonly Type[] scalableComponentTypes =
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{
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typeof(Light),
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typeof(AudioSource),
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typeof(ParticleSystem),
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typeof(ParentConstraint),
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typeof(PositionConstraint),
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typeof(ScaleConstraint)
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};
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private readonly List<ScaledLight> _scaledLights = new();
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private readonly List<ScaledAudioSource> _scaledAudioSources = new();
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private readonly List<ScaledParentConstraint> _scaledParentConstraints = new();
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private readonly List<ScaledPositionConstraint> _scaledPositionConstraints = new();
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private readonly List<ScaledScaleConstraint> _scaledScaleConstraints = new();
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private void ClearComponentLists()
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{
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_scaledLights.Clear();
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_scaledAudioSources.Clear();
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_scaledParentConstraints.Clear();
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_scaledPositionConstraints.Clear();
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_scaledScaleConstraints.Clear();
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}
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internal void FindComponentsOfType(Type[] types)
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{
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var components = _avatarTransform.gameObject.GetComponentsInChildren<Component>(true);
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foreach (Component component in components)
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{
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if (this == null) break;
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if (component == null) continue;
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Type componentType = component.GetType();
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if (types.Contains(componentType))
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AddScaledComponent(componentType, component);
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}
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}
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private void AddScaledComponent(Type type, Component component)
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{
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switch (type)
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{
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case not null when type == typeof(AudioSource):
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_scaledAudioSources.Add(new ScaledAudioSource((AudioSource)component));
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break;
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case not null when type == typeof(Light):
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_scaledLights.Add(new ScaledLight((Light)component));
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break;
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case not null when type == typeof(ParentConstraint):
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_scaledParentConstraints.Add(new ScaledParentConstraint((ParentConstraint)component));
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break;
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case not null when type == typeof(PositionConstraint):
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_scaledPositionConstraints.Add(new ScaledPositionConstraint((PositionConstraint)component));
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break;
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case not null when type == typeof(ScaleConstraint):
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_scaledScaleConstraints.Add(new ScaledScaleConstraint((ScaleConstraint)component));
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break;
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}
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}
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private void ApplyComponentScaling()
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{
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// UpdateLightScales(); // might break dps
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UpdateAudioSourceScales();
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UpdateParentConstraintScales();
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UpdatePositionConstraintScales();
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UpdateScaleConstraintScales();
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}
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private void UpdateLightScales()
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{
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// Update range of each light component
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foreach (ScaledLight light in _scaledLights)
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light.Scale(_scaleFactor);
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}
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private void UpdateAudioSourceScales()
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{
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// Update min and max distance of each audio source component
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foreach (ScaledAudioSource audioSource in _scaledAudioSources)
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audioSource.Scale(_scaleFactor);
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}
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private void UpdateParentConstraintScales()
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{
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// Update translationAtRest and translationOffsets of each parent constraint component
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foreach (ScaledParentConstraint parentConstraint in _scaledParentConstraints)
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parentConstraint.Scale(_scaleFactor);
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}
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private void UpdatePositionConstraintScales()
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{
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// Update translationAtRest and translationOffset of each position constraint component
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foreach (ScaledPositionConstraint positionConstraint in _scaledPositionConstraints)
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positionConstraint.Scale(_scaleFactor);
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}
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private void UpdateScaleConstraintScales()
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{
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// Update scaleAtRest and scaleOffset of each scale constraint component
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foreach (ScaledScaleConstraint scaleConstraint in _scaledScaleConstraints)
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scaleConstraint.Scale(_scaleFactor);
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}
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#endregion
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}
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