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LuaNetworkVariables: idk
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161
LuaNetworkVariables/SyncedBehaviour/PickupableBehaviour.cs
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161
LuaNetworkVariables/SyncedBehaviour/PickupableBehaviour.cs
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using UnityEngine;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Systems.ModNetwork;
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namespace NAK.LuaNetVars;
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public class PickupableBehaviour : MNSyncedBehaviour
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{
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private enum PickupMessageType : byte
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{
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GrabState,
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Transform
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}
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private bool isHeld;
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private string holderId;
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private Vector3 lastPosition;
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private Quaternion lastRotation;
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public PickupableObject Pickupable { get; private set; }
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public PickupableBehaviour(string networkId, PickupableObject pickupable) : base(networkId, autoAcceptTransfers: false)
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{
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Pickupable = pickupable;
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isHeld = false;
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holderId = string.Empty;
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lastPosition = pickupable.transform.position;
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lastRotation = pickupable.transform.rotation;
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}
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public void OnGrabbed(InteractionContext context)
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{
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RequestOwnership(success => {
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if (success)
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{
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isHeld = true;
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holderId = LocalUserId;
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SendNetworkedData(WriteGrabState);
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}
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else
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{
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// Ownership request failed, drop the object
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Pickupable.ControllerRay = null; // Force drop
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}
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});
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}
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public void OnDropped()
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{
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if (!HasOwnership) return;
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isHeld = false;
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holderId = string.Empty;
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SendNetworkedData(WriteGrabState);
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}
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public void UpdateTransform(Vector3 position, Quaternion rotation)
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{
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if (!HasOwnership || !isHeld) return;
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lastPosition = position;
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lastRotation = rotation;
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SendNetworkedData(WriteTransform);
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}
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protected override OwnershipResponse OnOwnershipRequested(string requesterId)
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{
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// If the object is held by the current owner, reject the transfer
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if (isHeld && holderId == LocalUserId)
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return OwnershipResponse.Rejected;
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// If theft is disallowed and the object is held by someone, reject the transfer
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if (Pickupable.DisallowTheft && !string.IsNullOrEmpty(holderId))
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return OwnershipResponse.Rejected;
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return OwnershipResponse.Accepted;
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}
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protected override void WriteState(ModNetworkMessage message)
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{
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message.Write(isHeld);
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message.Write(holderId);
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message.Write(lastPosition);
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message.Write(lastRotation);
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}
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protected override void ReadState(ModNetworkMessage message)
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{
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message.Read(out isHeld);
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message.Read(out holderId);
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message.Read(out lastPosition);
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message.Read(out lastRotation);
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UpdatePickupableState();
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}
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private void WriteGrabState(ModNetworkMessage message)
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{
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message.Write((byte)PickupMessageType.GrabState);
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message.Write(isHeld);
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message.Write(holderId);
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}
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private void WriteTransform(ModNetworkMessage message)
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{
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message.Write((byte)PickupMessageType.Transform);
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message.Write(lastPosition);
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message.Write(lastRotation);
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}
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protected override void ReadCustomData(ModNetworkMessage message)
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{
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message.Read(out byte messageType);
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switch ((PickupMessageType)messageType)
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{
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case PickupMessageType.GrabState:
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message.Read(out isHeld);
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message.Read(out holderId);
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break;
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case PickupMessageType.Transform:
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message.Read(out Vector3 position);
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message.Read(out Quaternion rotation);
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lastPosition = position;
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lastRotation = rotation;
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break;
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}
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UpdatePickupableState();
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}
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private void UpdatePickupableState()
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{
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// Update transform if we're not the holder
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if (!isHeld || holderId != LocalUserId)
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{
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Pickupable.transform.position = lastPosition;
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Pickupable.transform.rotation = lastRotation;
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}
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// Force drop if we were holding but someone else took ownership
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if (isHeld && holderId != LocalUserId)
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{
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Pickupable.ControllerRay = null; // Force drop
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}
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}
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protected override void OnOwnershipChanged(string newOwnerId)
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{
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base.OnOwnershipChanged(newOwnerId);
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// If we lost ownership and were holding, force drop
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if (!HasOwnership && holderId == LocalUserId)
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{
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isHeld = false;
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holderId = string.Empty;
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Pickupable.ControllerRay = null; // Force drop
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}
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}
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}
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