LuaNetworkVariables: idk

This commit is contained in:
NotAKidoS 2024-12-02 20:05:34 -06:00
parent db07d53971
commit fe768029eb
19 changed files with 1680 additions and 0 deletions

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using UnityEngine;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Systems.ModNetwork;
namespace NAK.LuaNetVars;
public class PickupableBehaviour : MNSyncedBehaviour
{
private enum PickupMessageType : byte
{
GrabState,
Transform
}
private bool isHeld;
private string holderId;
private Vector3 lastPosition;
private Quaternion lastRotation;
public PickupableObject Pickupable { get; private set; }
public PickupableBehaviour(string networkId, PickupableObject pickupable) : base(networkId, autoAcceptTransfers: false)
{
Pickupable = pickupable;
isHeld = false;
holderId = string.Empty;
lastPosition = pickupable.transform.position;
lastRotation = pickupable.transform.rotation;
}
public void OnGrabbed(InteractionContext context)
{
RequestOwnership(success => {
if (success)
{
isHeld = true;
holderId = LocalUserId;
SendNetworkedData(WriteGrabState);
}
else
{
// Ownership request failed, drop the object
Pickupable.ControllerRay = null; // Force drop
}
});
}
public void OnDropped()
{
if (!HasOwnership) return;
isHeld = false;
holderId = string.Empty;
SendNetworkedData(WriteGrabState);
}
public void UpdateTransform(Vector3 position, Quaternion rotation)
{
if (!HasOwnership || !isHeld) return;
lastPosition = position;
lastRotation = rotation;
SendNetworkedData(WriteTransform);
}
protected override OwnershipResponse OnOwnershipRequested(string requesterId)
{
// If the object is held by the current owner, reject the transfer
if (isHeld && holderId == LocalUserId)
return OwnershipResponse.Rejected;
// If theft is disallowed and the object is held by someone, reject the transfer
if (Pickupable.DisallowTheft && !string.IsNullOrEmpty(holderId))
return OwnershipResponse.Rejected;
return OwnershipResponse.Accepted;
}
protected override void WriteState(ModNetworkMessage message)
{
message.Write(isHeld);
message.Write(holderId);
message.Write(lastPosition);
message.Write(lastRotation);
}
protected override void ReadState(ModNetworkMessage message)
{
message.Read(out isHeld);
message.Read(out holderId);
message.Read(out lastPosition);
message.Read(out lastRotation);
UpdatePickupableState();
}
private void WriteGrabState(ModNetworkMessage message)
{
message.Write((byte)PickupMessageType.GrabState);
message.Write(isHeld);
message.Write(holderId);
}
private void WriteTransform(ModNetworkMessage message)
{
message.Write((byte)PickupMessageType.Transform);
message.Write(lastPosition);
message.Write(lastRotation);
}
protected override void ReadCustomData(ModNetworkMessage message)
{
message.Read(out byte messageType);
switch ((PickupMessageType)messageType)
{
case PickupMessageType.GrabState:
message.Read(out isHeld);
message.Read(out holderId);
break;
case PickupMessageType.Transform:
message.Read(out Vector3 position);
message.Read(out Quaternion rotation);
lastPosition = position;
lastRotation = rotation;
break;
}
UpdatePickupableState();
}
private void UpdatePickupableState()
{
// Update transform if we're not the holder
if (!isHeld || holderId != LocalUserId)
{
Pickupable.transform.position = lastPosition;
Pickupable.transform.rotation = lastRotation;
}
// Force drop if we were holding but someone else took ownership
if (isHeld && holderId != LocalUserId)
{
Pickupable.ControllerRay = null; // Force drop
}
}
protected override void OnOwnershipChanged(string newOwnerId)
{
base.OnOwnershipChanged(newOwnerId);
// If we lost ownership and were holding, force drop
if (!HasOwnership && holderId == LocalUserId)
{
isHeld = false;
holderId = string.Empty;
Pickupable.ControllerRay = null; // Force drop
}
}
}