mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 06:19:22 +00:00
[AvatarScaleMod] Further improvments. Still needs a lot...
This commit is contained in:
parent
553da7edb3
commit
ff06c20c01
7 changed files with 153 additions and 393 deletions
|
@ -1,2 +1,36 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<NoWarn />
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||
<NoWarn />
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="resources\menu.js" />
|
||||
<None Remove="resources\nak_menu.css" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="resources\menu.js" />
|
||||
<EmbeddedResource Include="resources\nak_menu.css" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="BTKUILib">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\..\.ManagedLibs\BTKUILib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
|
||||
|
||||
</Project>
|
|
@ -1,7 +1,7 @@
|
|||
using ABI_RC.Core.IO;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Player.AvatarTracking;
|
||||
using ABI_RC.Systems.GameEventSystem;
|
||||
using NAK.AvatarScaleMod.Components;
|
||||
using NAK.AvatarScaleMod.Networking;
|
||||
using UnityEngine;
|
||||
|
||||
|
@ -9,12 +9,19 @@ namespace NAK.AvatarScaleMod.AvatarScaling;
|
|||
|
||||
public class AvatarScaleManager : MonoBehaviour
|
||||
{
|
||||
// Universal Scaling Limits
|
||||
public const float MinHeight = 0.1f;
|
||||
public const float MaxHeight = 10f;
|
||||
|
||||
public static AvatarScaleManager Instance;
|
||||
|
||||
public bool Setting_PersistantHeight = false;
|
||||
|
||||
private Dictionary<string, UniversalAvatarScaler> _networkedScalers;
|
||||
private UniversalAvatarScaler _localAvatarScaler;
|
||||
|
||||
private LocalScaler _localAvatarScaler;
|
||||
private Dictionary<string, NetworkScaler> _networkedScalers;
|
||||
|
||||
public bool Setting_UniversalScaling = true;
|
||||
public bool Setting_PersistantHeight;
|
||||
private float _lastTargetHeight = -1;
|
||||
|
||||
|
||||
#region Unity Methods
|
||||
|
||||
|
@ -27,7 +34,7 @@ public class AvatarScaleManager : MonoBehaviour
|
|||
}
|
||||
|
||||
Instance = this;
|
||||
_networkedScalers = new Dictionary<string, UniversalAvatarScaler>();
|
||||
_networkedScalers = new Dictionary<string, NetworkScaler>();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
|
@ -44,13 +51,19 @@ public class AvatarScaleManager : MonoBehaviour
|
|||
|
||||
#endregion
|
||||
|
||||
#region Game Events
|
||||
#region Events
|
||||
|
||||
public void OnInstanceConnected(string instanceId)
|
||||
{
|
||||
SchedulerSystem.AddJob(ModNetwork.RequestHeightSync, 2f, 1f, 1);
|
||||
}
|
||||
|
||||
public void OnSettingsChanged()
|
||||
{
|
||||
Setting_UniversalScaling = ModSettings.EntryUniversalScaling.Value;
|
||||
SetHeight(Setting_UniversalScaling ? _lastTargetHeight : -1);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Local Methods
|
||||
|
@ -62,24 +75,23 @@ public class AvatarScaleManager : MonoBehaviour
|
|||
|
||||
if (_localAvatarScaler == null)
|
||||
{
|
||||
_localAvatarScaler = playerSetup.gameObject.AddComponent<UniversalAvatarScaler>();
|
||||
_localAvatarScaler = playerSetup.gameObject.AddComponent<LocalScaler>();
|
||||
_localAvatarScaler.Initialize();
|
||||
}
|
||||
|
||||
_localAvatarScaler.OnAvatarInstantiated(playerSetup._avatar, playerSetup._initialAvatarHeight,
|
||||
playerSetup.initialScale);
|
||||
|
||||
if (Setting_PersistantHeight && _localAvatarScaler.IsValid())
|
||||
SchedulerSystem.AddJob(() => { ModNetwork.SendNetworkHeight(_localAvatarScaler.GetHeight()); }, 0.5f, 0f, 1);
|
||||
|
||||
if (Setting_PersistantHeight)
|
||||
SetHeight(_lastTargetHeight);
|
||||
else if (_lastTargetHeight > 0)
|
||||
SetHeight(playerSetup._initialAvatarHeight);
|
||||
}
|
||||
|
||||
public void OnAvatarDestroyed(PlayerSetup playerSetup)
|
||||
{
|
||||
if (_localAvatarScaler != null)
|
||||
_localAvatarScaler.OnAvatarDestroyed(Setting_PersistantHeight);
|
||||
|
||||
if (Setting_PersistantHeight && _localAvatarScaler.IsValid())
|
||||
SchedulerSystem.AddJob(() => { ModNetwork.SendNetworkHeight(_localAvatarScaler.GetHeight()); }, 0.5f, 0f, 1);
|
||||
_localAvatarScaler.OnAvatarDestroyed();
|
||||
}
|
||||
|
||||
public void SetHeight(float targetHeight)
|
||||
|
@ -87,6 +99,8 @@ public class AvatarScaleManager : MonoBehaviour
|
|||
if (_localAvatarScaler == null)
|
||||
return;
|
||||
|
||||
_lastTargetHeight = targetHeight;
|
||||
|
||||
_localAvatarScaler.SetTargetHeight(targetHeight);
|
||||
ModNetwork.SendNetworkHeight(targetHeight);
|
||||
|
||||
|
@ -98,11 +112,42 @@ public class AvatarScaleManager : MonoBehaviour
|
|||
{
|
||||
if (_localAvatarScaler != null)
|
||||
_localAvatarScaler.ResetHeight();
|
||||
ModNetwork.SendNetworkHeight(-1f);
|
||||
}
|
||||
|
||||
public float GetHeight()
|
||||
{
|
||||
return _localAvatarScaler != null ? _localAvatarScaler.GetHeight() : -1f;
|
||||
if (_localAvatarScaler == null)
|
||||
return -1f;
|
||||
|
||||
return _localAvatarScaler.GetHeight();
|
||||
}
|
||||
|
||||
public float GetHeightForNetwork()
|
||||
{
|
||||
if (_localAvatarScaler == null)
|
||||
return -1f;
|
||||
|
||||
if (!_localAvatarScaler.IsHeightAdjustedFromInitial())
|
||||
return -1f;
|
||||
|
||||
return _localAvatarScaler.GetHeight();
|
||||
}
|
||||
|
||||
public float GetInitialHeight()
|
||||
{
|
||||
if (_localAvatarScaler == null)
|
||||
return -1f;
|
||||
|
||||
return _localAvatarScaler.GetInitialHeight();
|
||||
}
|
||||
|
||||
public bool IsHeightAdjustedFromInitial()
|
||||
{
|
||||
if (_localAvatarScaler == null)
|
||||
return false;
|
||||
|
||||
return _localAvatarScaler.IsHeightAdjustedFromInitial();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -111,8 +156,10 @@ public class AvatarScaleManager : MonoBehaviour
|
|||
|
||||
public float GetNetworkHeight(string playerId)
|
||||
{
|
||||
if (_networkedScalers.TryGetValue(playerId, out UniversalAvatarScaler scaler))
|
||||
if (_networkedScalers.TryGetValue(playerId, out NetworkScaler scaler))
|
||||
return scaler.GetHeight();
|
||||
|
||||
//doesn't have mod, get from player avatar directly
|
||||
return -1f;
|
||||
}
|
||||
|
||||
|
@ -121,7 +168,7 @@ public class AvatarScaleManager : MonoBehaviour
|
|||
|
||||
internal void OnNetworkHeightUpdateReceived(string playerId, float targetHeight)
|
||||
{
|
||||
if (_networkedScalers.TryGetValue(playerId, out UniversalAvatarScaler scaler))
|
||||
if (_networkedScalers.TryGetValue(playerId, out NetworkScaler scaler))
|
||||
scaler.SetTargetHeight(targetHeight);
|
||||
else
|
||||
SetupHeightScalerForNetwork(playerId, targetHeight);
|
||||
|
@ -130,7 +177,7 @@ public class AvatarScaleManager : MonoBehaviour
|
|||
internal void OnNetworkAvatarInstantiated(PuppetMaster puppetMaster)
|
||||
{
|
||||
var playerId = puppetMaster._playerDescriptor.ownerId;
|
||||
if (_networkedScalers.TryGetValue(playerId, out UniversalAvatarScaler scaler))
|
||||
if (_networkedScalers.TryGetValue(playerId, out NetworkScaler scaler))
|
||||
scaler.OnAvatarInstantiated(puppetMaster.avatarObject, puppetMaster._initialAvatarHeight,
|
||||
puppetMaster.initialAvatarScale);
|
||||
}
|
||||
|
@ -142,7 +189,7 @@ public class AvatarScaleManager : MonoBehaviour
|
|||
return;
|
||||
|
||||
var playerId = puppetMaster._playerDescriptor.ownerId;
|
||||
if (_networkedScalers.TryGetValue(playerId, out UniversalAvatarScaler scaler))
|
||||
if (_networkedScalers.TryGetValue(playerId, out NetworkScaler scaler))
|
||||
scaler.OnAvatarDestroyed();
|
||||
}
|
||||
|
||||
|
@ -181,7 +228,7 @@ public class AvatarScaleManager : MonoBehaviour
|
|||
if (_networkedScalers.ContainsKey(playerId))
|
||||
_networkedScalers.Remove(playerId); // ??
|
||||
|
||||
UniversalAvatarScaler scaler = puppetMaster.gameObject.AddComponent<UniversalAvatarScaler>();
|
||||
NetworkScaler scaler = puppetMaster.gameObject.AddComponent<NetworkScaler>();
|
||||
scaler.Initialize(playerId);
|
||||
|
||||
scaler.OnAvatarInstantiated(puppetMaster.avatarObject, puppetMaster._initialAvatarHeight,
|
||||
|
|
|
@ -1,310 +0,0 @@
|
|||
using ABI_RC.Core;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI.CCK.Components;
|
||||
using NAK.AvatarScaleMod.ScaledComponents;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Animations;
|
||||
|
||||
namespace NAK.AvatarScaleMod.AvatarScaling;
|
||||
|
||||
[DefaultExecutionOrder(-99999)] // before playersetup/puppetmaster but after animator
|
||||
public class UniversalAvatarScaler : MonoBehaviour
|
||||
{
|
||||
#region Constants
|
||||
|
||||
// Universal Scaling Limits
|
||||
private const float MinHeight = 0.1f;
|
||||
private const float MaxHeight = 10f;
|
||||
|
||||
private const string ScaleFactorParameterName = "ScaleFactor";
|
||||
private const string ScaleFactorParameterNameLocal = "#ScaleFactor";
|
||||
|
||||
#endregion
|
||||
|
||||
#region Variables
|
||||
|
||||
internal bool requestedInitial;
|
||||
|
||||
[NonSerialized]
|
||||
internal string ownerId;
|
||||
|
||||
private Transform _avatarTransform;
|
||||
private CVRAnimatorManager _animatorManager;
|
||||
|
||||
private float _initialHeight;
|
||||
private Vector3 _initialScale;
|
||||
|
||||
private float _targetHeight;
|
||||
private float _scaleFactor = 1f;
|
||||
|
||||
private bool _isLocalAvatar;
|
||||
private bool _heightWasUpdated;
|
||||
|
||||
private bool _isAvatarInstantiated;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Unity Methods
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
ScaleAvatarRoot(); // override animation-based scaling
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
ClearComponentLists();
|
||||
if (!_isLocalAvatar) AvatarScaleManager.Instance.RemoveNetworkHeightScaler(ownerId);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public Methods
|
||||
|
||||
public void Initialize(string playerId = null)
|
||||
{
|
||||
ownerId = playerId;
|
||||
|
||||
_isLocalAvatar = gameObject.layer == 8;
|
||||
|
||||
_animatorManager = _isLocalAvatar
|
||||
? GetComponentInParent<PlayerSetup>().animatorManager
|
||||
: GetComponentInParent<PuppetMaster>()._animatorManager;
|
||||
|
||||
_heightWasUpdated = false;
|
||||
_isAvatarInstantiated = false;
|
||||
}
|
||||
|
||||
public async void OnAvatarInstantiated(GameObject avatarObject, float initialHeight, Vector3 initialScale)
|
||||
{
|
||||
if (avatarObject == null)
|
||||
{
|
||||
AvatarScaleMod.Logger.Error("Avatar was somehow null?????");
|
||||
return;
|
||||
}
|
||||
AvatarScaleMod.Logger.Msg($"Avatar Object : {_avatarTransform} : {_avatarTransform == null}");
|
||||
|
||||
if (_isAvatarInstantiated) return;
|
||||
_isAvatarInstantiated = true;
|
||||
|
||||
// if we don't have a queued height update, apply initial scaling
|
||||
if (!_heightWasUpdated)
|
||||
_targetHeight = initialHeight;
|
||||
|
||||
_initialHeight = initialHeight;
|
||||
_initialScale = initialScale;
|
||||
_scaleFactor = _targetHeight / _initialHeight;
|
||||
|
||||
_avatarTransform = avatarObject.transform;
|
||||
await FindComponentsOfTypeAsync(scalableComponentTypes);
|
||||
|
||||
ApplyScaling(); // apply queued scaling if avatar was loading
|
||||
}
|
||||
|
||||
public void OnAvatarDestroyed(bool shouldPersist = false)
|
||||
{
|
||||
if (!_isAvatarInstantiated) return;
|
||||
_isAvatarInstantiated = false;
|
||||
|
||||
AvatarScaleMod.Logger.Msg($"Destroying Avatar Object : {_avatarTransform} : {_avatarTransform == null}");
|
||||
|
||||
_avatarTransform = null;
|
||||
_heightWasUpdated = shouldPersist;
|
||||
ClearComponentLists();
|
||||
}
|
||||
|
||||
public void SetTargetHeight(float height)
|
||||
{
|
||||
if (Math.Abs(height - _targetHeight) < float.Epsilon)
|
||||
return;
|
||||
|
||||
_targetHeight = Mathf.Clamp(height, MinHeight, MaxHeight);
|
||||
|
||||
_heightWasUpdated = true;
|
||||
if (!_isAvatarInstantiated)
|
||||
return;
|
||||
|
||||
_scaleFactor = _targetHeight / _initialHeight;
|
||||
ApplyScaling();
|
||||
}
|
||||
|
||||
public void ResetHeight()
|
||||
{
|
||||
if (Math.Abs(_initialHeight - _targetHeight) < float.Epsilon)
|
||||
return;
|
||||
|
||||
_targetHeight = _initialHeight;
|
||||
|
||||
_heightWasUpdated = true;
|
||||
if (!_isAvatarInstantiated)
|
||||
return;
|
||||
|
||||
_scaleFactor = 1f;
|
||||
ApplyScaling();
|
||||
}
|
||||
|
||||
public float GetHeight()
|
||||
{
|
||||
return _targetHeight;
|
||||
}
|
||||
|
||||
public bool IsValid()
|
||||
{
|
||||
return _isAvatarInstantiated;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private Methods
|
||||
|
||||
private void ScaleAvatarRoot()
|
||||
{
|
||||
if (_avatarTransform == null)
|
||||
return;
|
||||
|
||||
_avatarTransform.localScale = _initialScale * _scaleFactor;
|
||||
}
|
||||
|
||||
private void UpdateAnimatorParameter()
|
||||
{
|
||||
if (_animatorManager == null)
|
||||
return;
|
||||
|
||||
// synced parameter
|
||||
if (_isLocalAvatar) _animatorManager.SetAnimatorParameter(ScaleFactorParameterName, _scaleFactor);
|
||||
// local parameter
|
||||
_animatorManager.SetAnimatorParameter(ScaleFactorParameterNameLocal, _scaleFactor);
|
||||
}
|
||||
|
||||
private void ApplyScaling()
|
||||
{
|
||||
if (_avatarTransform == null)
|
||||
return;
|
||||
|
||||
_heightWasUpdated = false;
|
||||
|
||||
ScaleAvatarRoot();
|
||||
UpdateAnimatorParameter();
|
||||
ApplyComponentScaling();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Component Scaling
|
||||
|
||||
private static readonly Type[] scalableComponentTypes =
|
||||
{
|
||||
typeof(Light),
|
||||
typeof(AudioSource),
|
||||
typeof(ParticleSystem),
|
||||
typeof(ParentConstraint),
|
||||
typeof(PositionConstraint),
|
||||
typeof(ScaleConstraint)
|
||||
};
|
||||
|
||||
private readonly List<ScaledLight> _scaledLights = new List<ScaledLight>();
|
||||
private readonly List<ScaledAudioSource> _scaledAudioSources = new List<ScaledAudioSource>();
|
||||
private readonly List<ScaledParentConstraint> _scaledParentConstraints = new List<ScaledParentConstraint>();
|
||||
private readonly List<ScaledPositionConstraint> _scaledPositionConstraints = new List<ScaledPositionConstraint>();
|
||||
private readonly List<ScaledScaleConstraint> _scaledScaleConstraints = new List<ScaledScaleConstraint>();
|
||||
|
||||
private void ClearComponentLists()
|
||||
{
|
||||
_scaledLights.Clear();
|
||||
_scaledAudioSources.Clear();
|
||||
_scaledParentConstraints.Clear();
|
||||
_scaledPositionConstraints.Clear();
|
||||
_scaledScaleConstraints.Clear();
|
||||
}
|
||||
|
||||
private async Task FindComponentsOfTypeAsync(Type[] types)
|
||||
{
|
||||
var tasks = new List<Task>();
|
||||
var components = _avatarTransform.gameObject.GetComponentsInChildren<Component>(true);
|
||||
|
||||
foreach (Component component in components)
|
||||
{
|
||||
if (this == null) break;
|
||||
if (component == null) continue;
|
||||
|
||||
tasks.Add(Task.Run(() =>
|
||||
{
|
||||
Type componentType = component.GetType();
|
||||
if (types.Contains(componentType))
|
||||
{
|
||||
AddScaledComponent(componentType, component);
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
await Task.WhenAll(tasks);
|
||||
}
|
||||
|
||||
private void AddScaledComponent(Type type, Component component)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case not null when type == typeof(AudioSource):
|
||||
_scaledAudioSources.Add(new ScaledAudioSource((AudioSource)component));
|
||||
break;
|
||||
case not null when type == typeof(Light):
|
||||
_scaledLights.Add(new ScaledLight((Light)component));
|
||||
break;
|
||||
case not null when type == typeof(ParentConstraint):
|
||||
_scaledParentConstraints.Add(new ScaledParentConstraint((ParentConstraint)component));
|
||||
break;
|
||||
case not null when type == typeof(PositionConstraint):
|
||||
_scaledPositionConstraints.Add(new ScaledPositionConstraint((PositionConstraint)component));
|
||||
break;
|
||||
case not null when type == typeof(ScaleConstraint):
|
||||
_scaledScaleConstraints.Add(new ScaledScaleConstraint((ScaleConstraint)component));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyComponentScaling()
|
||||
{
|
||||
// UpdateLightScales(); // might break dps
|
||||
UpdateAudioSourceScales();
|
||||
UpdateParentConstraintScales();
|
||||
UpdatePositionConstraintScales();
|
||||
UpdateScaleConstraintScales();
|
||||
}
|
||||
|
||||
private void UpdateLightScales()
|
||||
{
|
||||
// Update range of each light component
|
||||
foreach (ScaledLight light in _scaledLights)
|
||||
light.Scale(_scaleFactor);
|
||||
}
|
||||
|
||||
private void UpdateAudioSourceScales()
|
||||
{
|
||||
// Update min and max distance of each audio source component
|
||||
foreach (ScaledAudioSource audioSource in _scaledAudioSources)
|
||||
audioSource.Scale(_scaleFactor);
|
||||
}
|
||||
|
||||
private void UpdateParentConstraintScales()
|
||||
{
|
||||
// Update translationAtRest and translationOffsets of each parent constraint component
|
||||
foreach (ScaledParentConstraint parentConstraint in _scaledParentConstraints)
|
||||
parentConstraint.Scale(_scaleFactor);
|
||||
}
|
||||
|
||||
private void UpdatePositionConstraintScales()
|
||||
{
|
||||
// Update translationAtRest and translationOffset of each position constraint component
|
||||
foreach (ScaledPositionConstraint positionConstraint in _scaledPositionConstraints)
|
||||
positionConstraint.Scale(_scaleFactor);
|
||||
}
|
||||
|
||||
private void UpdateScaleConstraintScales()
|
||||
{
|
||||
// Update scaleAtRest and scaleOffset of each scale constraint component
|
||||
foreach (ScaledScaleConstraint scaleConstraint in _scaledScaleConstraints)
|
||||
scaleConstraint.Scale(_scaleFactor);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
using MelonLoader;
|
||||
using NAK.AvatarScaleMod.InputHandling;
|
||||
using NAK.AvatarScaleMod.Networking;
|
||||
|
||||
namespace NAK.AvatarScaleMod;
|
||||
|
@ -15,6 +16,8 @@ public class AvatarScaleMod : MelonMod
|
|||
ApplyPatches(typeof(HarmonyPatches.PuppetMasterPatches));
|
||||
ApplyPatches(typeof(HarmonyPatches.GesturePlaneTestPatches));
|
||||
|
||||
InitializeIntegration("BTKUILib", Integrations.BTKUIAddon.Initialize);
|
||||
|
||||
ModNetwork.Subscribe();
|
||||
ModSettings.InitializeModSettings();
|
||||
}
|
||||
|
@ -22,7 +25,16 @@ public class AvatarScaleMod : MelonMod
|
|||
public override void OnUpdate()
|
||||
{
|
||||
ModNetwork.Update();
|
||||
ModNetworkDebugger.DoDebugInput();
|
||||
DebugKeybinds.DoDebugInput();
|
||||
}
|
||||
|
||||
private static void InitializeIntegration(string modName, Action integrationAction)
|
||||
{
|
||||
if (RegisteredMelons.All(it => it.Info.Name != modName))
|
||||
return;
|
||||
|
||||
Logger.Msg($"Initializing {modName} integration.");
|
||||
integrationAction.Invoke();
|
||||
}
|
||||
|
||||
private void ApplyPatches(Type type)
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using MelonLoader;
|
||||
using NAK.AvatarScaleMod.AvatarScaling;
|
||||
using NAK.AvatarScaleMod.Networking;
|
||||
|
||||
namespace NAK.AvatarScaleMod;
|
||||
|
||||
|
@ -7,11 +8,16 @@ namespace NAK.AvatarScaleMod;
|
|||
|
||||
internal static class ModSettings
|
||||
{
|
||||
internal const string SettingsCategory = nameof(AvatarScaleMod);
|
||||
|
||||
public static readonly MelonPreferences_Category Category =
|
||||
MelonPreferences.CreateCategory(nameof(AvatarScaleMod));
|
||||
|
||||
public static MelonPreferences_Entry<bool> PersistantHeight;
|
||||
|
||||
public static MelonPreferences_Entry<bool> Debug_NetworkInbound;
|
||||
public static MelonPreferences_Entry<bool> Debug_NetworkOutbound;
|
||||
|
||||
// AvatarScaleTool supported scaling settings
|
||||
public static readonly MelonPreferences_Entry<bool> EntryEnabled =
|
||||
Category.CreateEntry("AvatarScaleTool Scaling", true, description: "Should there be persistant avatar scaling? This only works properly across supported avatars.");
|
||||
|
@ -69,6 +75,11 @@ internal static class ModSettings
|
|||
PersistantHeight = Category.CreateEntry("Persistant Height", false, description: "Should the avatar height persist between avatar switches?");
|
||||
PersistantHeight.OnEntryValueChanged.Subscribe(OnPersistantHeightChanged);
|
||||
|
||||
Debug_NetworkInbound = Category.CreateEntry("Debug Inbound", false, description: "Log inbound Mod Network height updates.");
|
||||
Debug_NetworkInbound.OnEntryValueChanged.Subscribe(OnDebugNetworkChanged);
|
||||
Debug_NetworkOutbound = Category.CreateEntry("Debug Outbound", false, description: "Log outbound Mod Network height updates.");
|
||||
Debug_NetworkOutbound.OnEntryValueChanged.Subscribe(OnDebugNetworkChanged);
|
||||
|
||||
//AvatarScaleManager.UseUniversalScaling = EntryEnabled.Value;
|
||||
//AvatarScaleGesture.GestureEnabled = EntryUseScaleGesture.Value;
|
||||
}
|
||||
|
@ -77,4 +88,10 @@ internal static class ModSettings
|
|||
{
|
||||
AvatarScaleManager.Instance.Setting_PersistantHeight = newValue;
|
||||
}
|
||||
|
||||
private static void OnDebugNetworkChanged(bool oldValue, bool newValue)
|
||||
{
|
||||
ModNetwork.Debug_NetworkInbound = Debug_NetworkInbound.Value;
|
||||
ModNetwork.Debug_NetworkOutbound = Debug_NetworkOutbound.Value;
|
||||
}
|
||||
}
|
|
@ -12,6 +12,9 @@ namespace NAK.AvatarScaleMod.Networking;
|
|||
|
||||
public static class ModNetwork
|
||||
{
|
||||
public static bool Debug_NetworkInbound = false;
|
||||
public static bool Debug_NetworkOutbound = false;
|
||||
|
||||
#region Constants
|
||||
|
||||
private const string ModId = "MelonMod.NAK.AvatarScaleMod";
|
||||
|
@ -87,9 +90,6 @@ public static class ModNetwork
|
|||
modMsg.Write(height);
|
||||
modMsg.Send();
|
||||
}
|
||||
|
||||
var typeDesc = messageType == MessageType.SyncHeight ? "height" : "height request";
|
||||
MelonLogger.Msg($"Sending {typeDesc}: {height}");
|
||||
}
|
||||
|
||||
private static void OnMessageReceived(ModNetworkMessage msg)
|
||||
|
@ -115,7 +115,6 @@ public static class ModNetwork
|
|||
};
|
||||
|
||||
InboundQueue[msg.Sender] = inboundMessage;
|
||||
MelonLogger.Msg($"Received message from {msg.Sender}: {receivedHeight}");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -129,7 +128,7 @@ public static class ModNetwork
|
|||
|
||||
public static void RequestHeightSync()
|
||||
{
|
||||
var myCurrentHeight = AvatarScaleManager.Instance.GetHeight();
|
||||
var myCurrentHeight = AvatarScaleManager.Instance.GetHeightForNetwork();
|
||||
if (myCurrentHeight > 0)
|
||||
OutboundQueue["global"] = new QueuedMessage { Type = MessageType.RequestHeight, Height = myCurrentHeight };
|
||||
}
|
||||
|
@ -144,7 +143,13 @@ public static class ModNetwork
|
|||
return;
|
||||
|
||||
foreach (QueuedMessage message in OutboundQueue.Values)
|
||||
{
|
||||
SendMessage(message.Type, message.Height, message.TargetPlayer);
|
||||
|
||||
if (Debug_NetworkOutbound)
|
||||
AvatarScaleMod.Logger.Msg(
|
||||
$"Sending message {message.Type.ToString()} to {(string.IsNullOrEmpty(message.TargetPlayer) ? "ALL" : message.TargetPlayer)}: {message.Height}");
|
||||
}
|
||||
|
||||
OutboundQueue.Clear();
|
||||
LastSentTime = Time.time;
|
||||
|
@ -168,7 +173,7 @@ public static class ModNetwork
|
|||
if (warnings >= MaxWarnings)
|
||||
{
|
||||
UserTimeouts[userId] = Time.time + TimeoutDuration;
|
||||
MelonLogger.Msg($"User is sending height updates too fast! Applying 10s timeout... : {userId}");
|
||||
AvatarScaleMod.Logger.Warning($"User is sending height updates too fast! Applying 10s timeout... : {userId}");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -182,23 +187,23 @@ public static class ModNetwork
|
|||
|
||||
LastReceivedTimes[userId] = Time.time;
|
||||
UserWarnings.Remove(userId); // Reset warnings
|
||||
// MelonLogger.Msg($"Clearing timeout from user : {userId}");
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void ProcessInboundQueue()
|
||||
{
|
||||
foreach (QueuedMessage message in InboundQueue.Values)
|
||||
{
|
||||
switch (message.Type)
|
||||
{
|
||||
case MessageType.RequestHeight:
|
||||
{
|
||||
var myCurrentHeight = AvatarScaleManager.Instance.GetHeight();
|
||||
if (myCurrentHeight > 0)
|
||||
var myNetworkHeight = AvatarScaleManager.Instance.GetHeightForNetwork();
|
||||
if (myNetworkHeight > 0)
|
||||
OutboundQueue[message.Sender] = new QueuedMessage
|
||||
{
|
||||
Type = MessageType.SyncHeight,
|
||||
Height = myCurrentHeight,
|
||||
Height = myNetworkHeight,
|
||||
TargetPlayer = message.Sender
|
||||
};
|
||||
|
||||
|
@ -212,6 +217,10 @@ public static class ModNetwork
|
|||
AvatarScaleMod.Logger.Error($"Invalid message type received from: {message.Sender}");
|
||||
break;
|
||||
}
|
||||
|
||||
if (Debug_NetworkInbound)
|
||||
AvatarScaleMod.Logger.Msg($"Received message {message.Type.ToString()} from {message.Sender}: {message.Height}");
|
||||
}
|
||||
|
||||
InboundQueue.Clear();
|
||||
}
|
||||
|
|
|
@ -1,49 +0,0 @@
|
|||
using NAK.AvatarScaleMod.AvatarScaling;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NAK.AvatarScaleMod.Networking;
|
||||
|
||||
public static class ModNetworkDebugger
|
||||
{
|
||||
public static void DoDebugInput()
|
||||
{
|
||||
// if (NetworkManager.Instance == null || NetworkManager.Instance.GameNetwork.ConnectionState != ConnectionState.Connected)
|
||||
// {
|
||||
// MelonLogger.Warning("Attempted to send a game network message without being connected to an online instance...");
|
||||
// return;
|
||||
// }
|
||||
|
||||
if (AvatarScaleManager.Instance == null)
|
||||
return;
|
||||
|
||||
float currentHeight;
|
||||
const float step = 0.1f;
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Equals) || Input.GetKeyDown(KeyCode.KeypadPlus))
|
||||
{
|
||||
currentHeight = AvatarScaleManager.Instance.GetHeight();
|
||||
AvatarScaleManager.Instance.SetHeight(currentHeight + step);
|
||||
currentHeight = AvatarScaleManager.Instance.GetHeight();
|
||||
|
||||
ModNetwork.SendNetworkHeight(currentHeight);
|
||||
AvatarScaleMod.Logger.Msg($"Networking height: {currentHeight}");
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Minus) || Input.GetKeyDown(KeyCode.KeypadMinus))
|
||||
{
|
||||
currentHeight = AvatarScaleManager.Instance.GetHeight();
|
||||
AvatarScaleManager.Instance.SetHeight(currentHeight - step);
|
||||
currentHeight = AvatarScaleManager.Instance.GetHeight();
|
||||
|
||||
ModNetwork.SendNetworkHeight(currentHeight);
|
||||
AvatarScaleMod.Logger.Msg($"Networking height: {currentHeight}");
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Backspace))
|
||||
{
|
||||
AvatarScaleManager.Instance.ResetHeight();
|
||||
currentHeight = AvatarScaleManager.Instance.GetHeight();
|
||||
|
||||
AvatarScaleMod.Logger.Msg($"Networking height: {currentHeight}");
|
||||
ModNetwork.SendNetworkHeight(currentHeight);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue