mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 14:29:25 +00:00
[AvatarScaleMod] Further improvments. Still needs a lot...
This commit is contained in:
parent
553da7edb3
commit
ff06c20c01
7 changed files with 153 additions and 393 deletions
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@ -1,7 +1,7 @@
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using ABI_RC.Core.IO;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Player.AvatarTracking;
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using ABI_RC.Systems.GameEventSystem;
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using NAK.AvatarScaleMod.Components;
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using NAK.AvatarScaleMod.Networking;
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using UnityEngine;
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@ -9,12 +9,19 @@ namespace NAK.AvatarScaleMod.AvatarScaling;
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public class AvatarScaleManager : MonoBehaviour
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{
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// Universal Scaling Limits
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public const float MinHeight = 0.1f;
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public const float MaxHeight = 10f;
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public static AvatarScaleManager Instance;
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public bool Setting_PersistantHeight = false;
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private Dictionary<string, UniversalAvatarScaler> _networkedScalers;
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private UniversalAvatarScaler _localAvatarScaler;
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private LocalScaler _localAvatarScaler;
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private Dictionary<string, NetworkScaler> _networkedScalers;
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public bool Setting_UniversalScaling = true;
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public bool Setting_PersistantHeight;
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private float _lastTargetHeight = -1;
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#region Unity Methods
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@ -27,7 +34,7 @@ public class AvatarScaleManager : MonoBehaviour
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}
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Instance = this;
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_networkedScalers = new Dictionary<string, UniversalAvatarScaler>();
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_networkedScalers = new Dictionary<string, NetworkScaler>();
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}
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private void Start()
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@ -44,13 +51,19 @@ public class AvatarScaleManager : MonoBehaviour
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#endregion
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#region Game Events
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#region Events
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public void OnInstanceConnected(string instanceId)
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{
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SchedulerSystem.AddJob(ModNetwork.RequestHeightSync, 2f, 1f, 1);
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}
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public void OnSettingsChanged()
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{
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Setting_UniversalScaling = ModSettings.EntryUniversalScaling.Value;
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SetHeight(Setting_UniversalScaling ? _lastTargetHeight : -1);
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}
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#endregion
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#region Local Methods
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@ -62,24 +75,23 @@ public class AvatarScaleManager : MonoBehaviour
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if (_localAvatarScaler == null)
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{
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_localAvatarScaler = playerSetup.gameObject.AddComponent<UniversalAvatarScaler>();
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_localAvatarScaler = playerSetup.gameObject.AddComponent<LocalScaler>();
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_localAvatarScaler.Initialize();
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}
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_localAvatarScaler.OnAvatarInstantiated(playerSetup._avatar, playerSetup._initialAvatarHeight,
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playerSetup.initialScale);
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if (Setting_PersistantHeight && _localAvatarScaler.IsValid())
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SchedulerSystem.AddJob(() => { ModNetwork.SendNetworkHeight(_localAvatarScaler.GetHeight()); }, 0.5f, 0f, 1);
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if (Setting_PersistantHeight)
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SetHeight(_lastTargetHeight);
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else if (_lastTargetHeight > 0)
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SetHeight(playerSetup._initialAvatarHeight);
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}
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public void OnAvatarDestroyed(PlayerSetup playerSetup)
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{
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if (_localAvatarScaler != null)
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_localAvatarScaler.OnAvatarDestroyed(Setting_PersistantHeight);
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if (Setting_PersistantHeight && _localAvatarScaler.IsValid())
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SchedulerSystem.AddJob(() => { ModNetwork.SendNetworkHeight(_localAvatarScaler.GetHeight()); }, 0.5f, 0f, 1);
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_localAvatarScaler.OnAvatarDestroyed();
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}
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public void SetHeight(float targetHeight)
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@ -87,6 +99,8 @@ public class AvatarScaleManager : MonoBehaviour
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if (_localAvatarScaler == null)
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return;
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_lastTargetHeight = targetHeight;
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_localAvatarScaler.SetTargetHeight(targetHeight);
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ModNetwork.SendNetworkHeight(targetHeight);
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@ -98,11 +112,42 @@ public class AvatarScaleManager : MonoBehaviour
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{
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if (_localAvatarScaler != null)
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_localAvatarScaler.ResetHeight();
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ModNetwork.SendNetworkHeight(-1f);
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}
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public float GetHeight()
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{
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return _localAvatarScaler != null ? _localAvatarScaler.GetHeight() : -1f;
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if (_localAvatarScaler == null)
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return -1f;
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return _localAvatarScaler.GetHeight();
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}
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public float GetHeightForNetwork()
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{
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if (_localAvatarScaler == null)
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return -1f;
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if (!_localAvatarScaler.IsHeightAdjustedFromInitial())
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return -1f;
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return _localAvatarScaler.GetHeight();
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}
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public float GetInitialHeight()
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{
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if (_localAvatarScaler == null)
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return -1f;
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return _localAvatarScaler.GetInitialHeight();
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}
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public bool IsHeightAdjustedFromInitial()
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{
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if (_localAvatarScaler == null)
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return false;
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return _localAvatarScaler.IsHeightAdjustedFromInitial();
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}
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#endregion
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@ -111,8 +156,10 @@ public class AvatarScaleManager : MonoBehaviour
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public float GetNetworkHeight(string playerId)
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{
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if (_networkedScalers.TryGetValue(playerId, out UniversalAvatarScaler scaler))
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if (_networkedScalers.TryGetValue(playerId, out NetworkScaler scaler))
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return scaler.GetHeight();
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//doesn't have mod, get from player avatar directly
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return -1f;
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}
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@ -121,7 +168,7 @@ public class AvatarScaleManager : MonoBehaviour
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internal void OnNetworkHeightUpdateReceived(string playerId, float targetHeight)
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{
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if (_networkedScalers.TryGetValue(playerId, out UniversalAvatarScaler scaler))
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if (_networkedScalers.TryGetValue(playerId, out NetworkScaler scaler))
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scaler.SetTargetHeight(targetHeight);
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else
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SetupHeightScalerForNetwork(playerId, targetHeight);
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@ -130,7 +177,7 @@ public class AvatarScaleManager : MonoBehaviour
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internal void OnNetworkAvatarInstantiated(PuppetMaster puppetMaster)
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{
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var playerId = puppetMaster._playerDescriptor.ownerId;
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if (_networkedScalers.TryGetValue(playerId, out UniversalAvatarScaler scaler))
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if (_networkedScalers.TryGetValue(playerId, out NetworkScaler scaler))
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scaler.OnAvatarInstantiated(puppetMaster.avatarObject, puppetMaster._initialAvatarHeight,
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puppetMaster.initialAvatarScale);
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}
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@ -142,7 +189,7 @@ public class AvatarScaleManager : MonoBehaviour
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return;
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var playerId = puppetMaster._playerDescriptor.ownerId;
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if (_networkedScalers.TryGetValue(playerId, out UniversalAvatarScaler scaler))
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if (_networkedScalers.TryGetValue(playerId, out NetworkScaler scaler))
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scaler.OnAvatarDestroyed();
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}
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@ -181,7 +228,7 @@ public class AvatarScaleManager : MonoBehaviour
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if (_networkedScalers.ContainsKey(playerId))
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_networkedScalers.Remove(playerId); // ??
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UniversalAvatarScaler scaler = puppetMaster.gameObject.AddComponent<UniversalAvatarScaler>();
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NetworkScaler scaler = puppetMaster.gameObject.AddComponent<NetworkScaler>();
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scaler.Initialize(playerId);
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scaler.OnAvatarInstantiated(puppetMaster.avatarObject, puppetMaster._initialAvatarHeight,
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@ -1,310 +0,0 @@
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using ABI_RC.Core;
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using ABI_RC.Core.Player;
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using ABI.CCK.Components;
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using NAK.AvatarScaleMod.ScaledComponents;
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using UnityEngine;
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using UnityEngine.Animations;
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namespace NAK.AvatarScaleMod.AvatarScaling;
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[DefaultExecutionOrder(-99999)] // before playersetup/puppetmaster but after animator
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public class UniversalAvatarScaler : MonoBehaviour
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{
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#region Constants
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// Universal Scaling Limits
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private const float MinHeight = 0.1f;
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private const float MaxHeight = 10f;
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private const string ScaleFactorParameterName = "ScaleFactor";
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private const string ScaleFactorParameterNameLocal = "#ScaleFactor";
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#endregion
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#region Variables
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internal bool requestedInitial;
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[NonSerialized]
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internal string ownerId;
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private Transform _avatarTransform;
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private CVRAnimatorManager _animatorManager;
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private float _initialHeight;
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private Vector3 _initialScale;
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private float _targetHeight;
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private float _scaleFactor = 1f;
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private bool _isLocalAvatar;
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private bool _heightWasUpdated;
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private bool _isAvatarInstantiated;
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#endregion
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#region Unity Methods
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private void LateUpdate()
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{
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ScaleAvatarRoot(); // override animation-based scaling
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}
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private void OnDestroy()
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{
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ClearComponentLists();
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if (!_isLocalAvatar) AvatarScaleManager.Instance.RemoveNetworkHeightScaler(ownerId);
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}
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#endregion
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#region Public Methods
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public void Initialize(string playerId = null)
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{
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ownerId = playerId;
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_isLocalAvatar = gameObject.layer == 8;
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_animatorManager = _isLocalAvatar
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? GetComponentInParent<PlayerSetup>().animatorManager
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: GetComponentInParent<PuppetMaster>()._animatorManager;
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_heightWasUpdated = false;
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_isAvatarInstantiated = false;
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}
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public async void OnAvatarInstantiated(GameObject avatarObject, float initialHeight, Vector3 initialScale)
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{
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if (avatarObject == null)
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{
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AvatarScaleMod.Logger.Error("Avatar was somehow null?????");
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return;
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}
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AvatarScaleMod.Logger.Msg($"Avatar Object : {_avatarTransform} : {_avatarTransform == null}");
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if (_isAvatarInstantiated) return;
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_isAvatarInstantiated = true;
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// if we don't have a queued height update, apply initial scaling
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if (!_heightWasUpdated)
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_targetHeight = initialHeight;
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_initialHeight = initialHeight;
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_initialScale = initialScale;
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_scaleFactor = _targetHeight / _initialHeight;
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_avatarTransform = avatarObject.transform;
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await FindComponentsOfTypeAsync(scalableComponentTypes);
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ApplyScaling(); // apply queued scaling if avatar was loading
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}
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public void OnAvatarDestroyed(bool shouldPersist = false)
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{
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if (!_isAvatarInstantiated) return;
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_isAvatarInstantiated = false;
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AvatarScaleMod.Logger.Msg($"Destroying Avatar Object : {_avatarTransform} : {_avatarTransform == null}");
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_avatarTransform = null;
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_heightWasUpdated = shouldPersist;
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ClearComponentLists();
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}
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public void SetTargetHeight(float height)
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{
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if (Math.Abs(height - _targetHeight) < float.Epsilon)
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return;
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_targetHeight = Mathf.Clamp(height, MinHeight, MaxHeight);
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_heightWasUpdated = true;
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if (!_isAvatarInstantiated)
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return;
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_scaleFactor = _targetHeight / _initialHeight;
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ApplyScaling();
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}
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public void ResetHeight()
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{
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if (Math.Abs(_initialHeight - _targetHeight) < float.Epsilon)
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return;
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_targetHeight = _initialHeight;
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_heightWasUpdated = true;
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if (!_isAvatarInstantiated)
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return;
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_scaleFactor = 1f;
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ApplyScaling();
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}
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public float GetHeight()
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{
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return _targetHeight;
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}
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public bool IsValid()
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{
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return _isAvatarInstantiated;
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}
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#endregion
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#region Private Methods
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private void ScaleAvatarRoot()
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{
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if (_avatarTransform == null)
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return;
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_avatarTransform.localScale = _initialScale * _scaleFactor;
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}
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private void UpdateAnimatorParameter()
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{
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if (_animatorManager == null)
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return;
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// synced parameter
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if (_isLocalAvatar) _animatorManager.SetAnimatorParameter(ScaleFactorParameterName, _scaleFactor);
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// local parameter
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_animatorManager.SetAnimatorParameter(ScaleFactorParameterNameLocal, _scaleFactor);
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}
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private void ApplyScaling()
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{
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if (_avatarTransform == null)
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return;
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_heightWasUpdated = false;
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ScaleAvatarRoot();
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UpdateAnimatorParameter();
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ApplyComponentScaling();
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}
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#endregion
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#region Component Scaling
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private static readonly Type[] scalableComponentTypes =
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{
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typeof(Light),
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typeof(AudioSource),
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typeof(ParticleSystem),
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typeof(ParentConstraint),
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typeof(PositionConstraint),
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typeof(ScaleConstraint)
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};
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private readonly List<ScaledLight> _scaledLights = new List<ScaledLight>();
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private readonly List<ScaledAudioSource> _scaledAudioSources = new List<ScaledAudioSource>();
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private readonly List<ScaledParentConstraint> _scaledParentConstraints = new List<ScaledParentConstraint>();
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private readonly List<ScaledPositionConstraint> _scaledPositionConstraints = new List<ScaledPositionConstraint>();
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private readonly List<ScaledScaleConstraint> _scaledScaleConstraints = new List<ScaledScaleConstraint>();
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private void ClearComponentLists()
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{
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_scaledLights.Clear();
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_scaledAudioSources.Clear();
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_scaledParentConstraints.Clear();
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_scaledPositionConstraints.Clear();
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_scaledScaleConstraints.Clear();
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}
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private async Task FindComponentsOfTypeAsync(Type[] types)
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{
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var tasks = new List<Task>();
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var components = _avatarTransform.gameObject.GetComponentsInChildren<Component>(true);
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foreach (Component component in components)
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{
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if (this == null) break;
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if (component == null) continue;
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tasks.Add(Task.Run(() =>
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{
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Type componentType = component.GetType();
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if (types.Contains(componentType))
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{
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AddScaledComponent(componentType, component);
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}
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}));
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}
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await Task.WhenAll(tasks);
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}
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private void AddScaledComponent(Type type, Component component)
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{
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switch (type)
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{
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case not null when type == typeof(AudioSource):
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_scaledAudioSources.Add(new ScaledAudioSource((AudioSource)component));
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break;
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case not null when type == typeof(Light):
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_scaledLights.Add(new ScaledLight((Light)component));
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break;
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case not null when type == typeof(ParentConstraint):
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_scaledParentConstraints.Add(new ScaledParentConstraint((ParentConstraint)component));
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break;
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case not null when type == typeof(PositionConstraint):
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_scaledPositionConstraints.Add(new ScaledPositionConstraint((PositionConstraint)component));
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break;
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case not null when type == typeof(ScaleConstraint):
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_scaledScaleConstraints.Add(new ScaledScaleConstraint((ScaleConstraint)component));
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break;
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}
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}
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private void ApplyComponentScaling()
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{
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// UpdateLightScales(); // might break dps
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UpdateAudioSourceScales();
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UpdateParentConstraintScales();
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UpdatePositionConstraintScales();
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UpdateScaleConstraintScales();
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}
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private void UpdateLightScales()
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{
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// Update range of each light component
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foreach (ScaledLight light in _scaledLights)
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light.Scale(_scaleFactor);
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}
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private void UpdateAudioSourceScales()
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{
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// Update min and max distance of each audio source component
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foreach (ScaledAudioSource audioSource in _scaledAudioSources)
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audioSource.Scale(_scaleFactor);
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}
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private void UpdateParentConstraintScales()
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{
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// Update translationAtRest and translationOffsets of each parent constraint component
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foreach (ScaledParentConstraint parentConstraint in _scaledParentConstraints)
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parentConstraint.Scale(_scaleFactor);
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}
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private void UpdatePositionConstraintScales()
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{
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// Update translationAtRest and translationOffset of each position constraint component
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foreach (ScaledPositionConstraint positionConstraint in _scaledPositionConstraints)
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positionConstraint.Scale(_scaleFactor);
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}
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private void UpdateScaleConstraintScales()
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{
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// Update scaleAtRest and scaleOffset of each scale constraint component
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foreach (ScaledScaleConstraint scaleConstraint in _scaledScaleConstraints)
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scaleConstraint.Scale(_scaleFactor);
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}
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#endregion
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}
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