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[AvatarScaleMod] Further improvments. Still needs a lot...
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7 changed files with 153 additions and 393 deletions
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@ -1,5 +1,6 @@
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using MelonLoader;
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using NAK.AvatarScaleMod.AvatarScaling;
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using NAK.AvatarScaleMod.Networking;
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namespace NAK.AvatarScaleMod;
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@ -7,11 +8,16 @@ namespace NAK.AvatarScaleMod;
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internal static class ModSettings
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{
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internal const string SettingsCategory = nameof(AvatarScaleMod);
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public static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(nameof(AvatarScaleMod));
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public static MelonPreferences_Entry<bool> PersistantHeight;
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public static MelonPreferences_Entry<bool> Debug_NetworkInbound;
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public static MelonPreferences_Entry<bool> Debug_NetworkOutbound;
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// AvatarScaleTool supported scaling settings
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public static readonly MelonPreferences_Entry<bool> EntryEnabled =
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Category.CreateEntry("AvatarScaleTool Scaling", true, description: "Should there be persistant avatar scaling? This only works properly across supported avatars.");
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@ -69,6 +75,11 @@ internal static class ModSettings
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PersistantHeight = Category.CreateEntry("Persistant Height", false, description: "Should the avatar height persist between avatar switches?");
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PersistantHeight.OnEntryValueChanged.Subscribe(OnPersistantHeightChanged);
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Debug_NetworkInbound = Category.CreateEntry("Debug Inbound", false, description: "Log inbound Mod Network height updates.");
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Debug_NetworkInbound.OnEntryValueChanged.Subscribe(OnDebugNetworkChanged);
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Debug_NetworkOutbound = Category.CreateEntry("Debug Outbound", false, description: "Log outbound Mod Network height updates.");
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Debug_NetworkOutbound.OnEntryValueChanged.Subscribe(OnDebugNetworkChanged);
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//AvatarScaleManager.UseUniversalScaling = EntryEnabled.Value;
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//AvatarScaleGesture.GestureEnabled = EntryUseScaleGesture.Value;
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}
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@ -77,4 +88,10 @@ internal static class ModSettings
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{
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AvatarScaleManager.Instance.Setting_PersistantHeight = newValue;
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}
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private static void OnDebugNetworkChanged(bool oldValue, bool newValue)
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{
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ModNetwork.Debug_NetworkInbound = Debug_NetworkInbound.Value;
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ModNetwork.Debug_NetworkOutbound = Debug_NetworkOutbound.Value;
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}
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}
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