mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 14:29:25 +00:00
[AvatarScaleMod] Further improvments. Still needs a lot...
This commit is contained in:
parent
553da7edb3
commit
ff06c20c01
7 changed files with 153 additions and 393 deletions
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@ -1,2 +1,36 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk" />
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<NoWarn />
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<NoWarn />
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</PropertyGroup>
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<ItemGroup>
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<None Remove="resources\menu.js" />
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<None Remove="resources\nak_menu.css" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="resources\menu.js" />
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<EmbeddedResource Include="resources\nak_menu.css" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="BTKUILib">
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<HintPath>$(MsBuildThisFileDirectory)\..\.ManagedLibs\BTKUILib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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</Project>
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@ -1,7 +1,7 @@
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using ABI_RC.Core.IO;
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using ABI_RC.Core.IO;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Player.AvatarTracking;
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using ABI_RC.Systems.GameEventSystem;
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using ABI_RC.Systems.GameEventSystem;
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using NAK.AvatarScaleMod.Components;
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using NAK.AvatarScaleMod.Networking;
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using NAK.AvatarScaleMod.Networking;
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using UnityEngine;
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using UnityEngine;
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@ -9,12 +9,19 @@ namespace NAK.AvatarScaleMod.AvatarScaling;
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public class AvatarScaleManager : MonoBehaviour
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public class AvatarScaleManager : MonoBehaviour
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{
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{
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// Universal Scaling Limits
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public const float MinHeight = 0.1f;
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public const float MaxHeight = 10f;
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public static AvatarScaleManager Instance;
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public static AvatarScaleManager Instance;
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public bool Setting_PersistantHeight = false;
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private LocalScaler _localAvatarScaler;
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private Dictionary<string, NetworkScaler> _networkedScalers;
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private Dictionary<string, UniversalAvatarScaler> _networkedScalers;
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private UniversalAvatarScaler _localAvatarScaler;
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public bool Setting_UniversalScaling = true;
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public bool Setting_PersistantHeight;
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private float _lastTargetHeight = -1;
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#region Unity Methods
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#region Unity Methods
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@ -27,7 +34,7 @@ public class AvatarScaleManager : MonoBehaviour
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}
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}
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Instance = this;
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Instance = this;
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_networkedScalers = new Dictionary<string, UniversalAvatarScaler>();
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_networkedScalers = new Dictionary<string, NetworkScaler>();
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}
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}
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private void Start()
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private void Start()
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@ -44,13 +51,19 @@ public class AvatarScaleManager : MonoBehaviour
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#endregion
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#endregion
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#region Game Events
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#region Events
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public void OnInstanceConnected(string instanceId)
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public void OnInstanceConnected(string instanceId)
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{
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{
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SchedulerSystem.AddJob(ModNetwork.RequestHeightSync, 2f, 1f, 1);
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SchedulerSystem.AddJob(ModNetwork.RequestHeightSync, 2f, 1f, 1);
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}
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}
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public void OnSettingsChanged()
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{
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Setting_UniversalScaling = ModSettings.EntryUniversalScaling.Value;
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SetHeight(Setting_UniversalScaling ? _lastTargetHeight : -1);
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}
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#endregion
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#endregion
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#region Local Methods
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#region Local Methods
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@ -62,24 +75,23 @@ public class AvatarScaleManager : MonoBehaviour
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if (_localAvatarScaler == null)
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if (_localAvatarScaler == null)
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{
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{
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_localAvatarScaler = playerSetup.gameObject.AddComponent<UniversalAvatarScaler>();
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_localAvatarScaler = playerSetup.gameObject.AddComponent<LocalScaler>();
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_localAvatarScaler.Initialize();
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_localAvatarScaler.Initialize();
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}
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}
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_localAvatarScaler.OnAvatarInstantiated(playerSetup._avatar, playerSetup._initialAvatarHeight,
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_localAvatarScaler.OnAvatarInstantiated(playerSetup._avatar, playerSetup._initialAvatarHeight,
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playerSetup.initialScale);
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playerSetup.initialScale);
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if (Setting_PersistantHeight && _localAvatarScaler.IsValid())
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if (Setting_PersistantHeight)
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SchedulerSystem.AddJob(() => { ModNetwork.SendNetworkHeight(_localAvatarScaler.GetHeight()); }, 0.5f, 0f, 1);
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SetHeight(_lastTargetHeight);
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else if (_lastTargetHeight > 0)
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SetHeight(playerSetup._initialAvatarHeight);
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}
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}
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public void OnAvatarDestroyed(PlayerSetup playerSetup)
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public void OnAvatarDestroyed(PlayerSetup playerSetup)
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{
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{
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if (_localAvatarScaler != null)
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if (_localAvatarScaler != null)
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_localAvatarScaler.OnAvatarDestroyed(Setting_PersistantHeight);
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_localAvatarScaler.OnAvatarDestroyed();
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if (Setting_PersistantHeight && _localAvatarScaler.IsValid())
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SchedulerSystem.AddJob(() => { ModNetwork.SendNetworkHeight(_localAvatarScaler.GetHeight()); }, 0.5f, 0f, 1);
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}
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}
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public void SetHeight(float targetHeight)
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public void SetHeight(float targetHeight)
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if (_localAvatarScaler == null)
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if (_localAvatarScaler == null)
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return;
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return;
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_lastTargetHeight = targetHeight;
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_localAvatarScaler.SetTargetHeight(targetHeight);
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_localAvatarScaler.SetTargetHeight(targetHeight);
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ModNetwork.SendNetworkHeight(targetHeight);
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ModNetwork.SendNetworkHeight(targetHeight);
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{
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{
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if (_localAvatarScaler != null)
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if (_localAvatarScaler != null)
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_localAvatarScaler.ResetHeight();
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_localAvatarScaler.ResetHeight();
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ModNetwork.SendNetworkHeight(-1f);
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}
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}
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public float GetHeight()
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public float GetHeight()
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{
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{
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return _localAvatarScaler != null ? _localAvatarScaler.GetHeight() : -1f;
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if (_localAvatarScaler == null)
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return -1f;
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return _localAvatarScaler.GetHeight();
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}
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public float GetHeightForNetwork()
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{
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if (_localAvatarScaler == null)
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return -1f;
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if (!_localAvatarScaler.IsHeightAdjustedFromInitial())
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return -1f;
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return _localAvatarScaler.GetHeight();
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}
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public float GetInitialHeight()
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{
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if (_localAvatarScaler == null)
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return -1f;
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return _localAvatarScaler.GetInitialHeight();
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}
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public bool IsHeightAdjustedFromInitial()
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{
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if (_localAvatarScaler == null)
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return false;
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return _localAvatarScaler.IsHeightAdjustedFromInitial();
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}
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}
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#endregion
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#endregion
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public float GetNetworkHeight(string playerId)
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public float GetNetworkHeight(string playerId)
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{
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{
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if (_networkedScalers.TryGetValue(playerId, out UniversalAvatarScaler scaler))
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if (_networkedScalers.TryGetValue(playerId, out NetworkScaler scaler))
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return scaler.GetHeight();
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return scaler.GetHeight();
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//doesn't have mod, get from player avatar directly
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return -1f;
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return -1f;
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}
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}
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internal void OnNetworkHeightUpdateReceived(string playerId, float targetHeight)
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internal void OnNetworkHeightUpdateReceived(string playerId, float targetHeight)
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{
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{
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if (_networkedScalers.TryGetValue(playerId, out UniversalAvatarScaler scaler))
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if (_networkedScalers.TryGetValue(playerId, out NetworkScaler scaler))
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scaler.SetTargetHeight(targetHeight);
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scaler.SetTargetHeight(targetHeight);
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else
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else
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SetupHeightScalerForNetwork(playerId, targetHeight);
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SetupHeightScalerForNetwork(playerId, targetHeight);
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internal void OnNetworkAvatarInstantiated(PuppetMaster puppetMaster)
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internal void OnNetworkAvatarInstantiated(PuppetMaster puppetMaster)
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{
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{
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var playerId = puppetMaster._playerDescriptor.ownerId;
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var playerId = puppetMaster._playerDescriptor.ownerId;
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if (_networkedScalers.TryGetValue(playerId, out UniversalAvatarScaler scaler))
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if (_networkedScalers.TryGetValue(playerId, out NetworkScaler scaler))
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scaler.OnAvatarInstantiated(puppetMaster.avatarObject, puppetMaster._initialAvatarHeight,
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scaler.OnAvatarInstantiated(puppetMaster.avatarObject, puppetMaster._initialAvatarHeight,
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puppetMaster.initialAvatarScale);
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puppetMaster.initialAvatarScale);
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}
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}
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return;
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return;
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var playerId = puppetMaster._playerDescriptor.ownerId;
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var playerId = puppetMaster._playerDescriptor.ownerId;
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if (_networkedScalers.TryGetValue(playerId, out UniversalAvatarScaler scaler))
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if (_networkedScalers.TryGetValue(playerId, out NetworkScaler scaler))
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scaler.OnAvatarDestroyed();
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scaler.OnAvatarDestroyed();
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}
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}
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if (_networkedScalers.ContainsKey(playerId))
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if (_networkedScalers.ContainsKey(playerId))
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_networkedScalers.Remove(playerId); // ??
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_networkedScalers.Remove(playerId); // ??
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UniversalAvatarScaler scaler = puppetMaster.gameObject.AddComponent<UniversalAvatarScaler>();
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NetworkScaler scaler = puppetMaster.gameObject.AddComponent<NetworkScaler>();
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scaler.Initialize(playerId);
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scaler.Initialize(playerId);
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scaler.OnAvatarInstantiated(puppetMaster.avatarObject, puppetMaster._initialAvatarHeight,
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scaler.OnAvatarInstantiated(puppetMaster.avatarObject, puppetMaster._initialAvatarHeight,
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@ -1,310 +0,0 @@
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using ABI_RC.Core;
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using ABI_RC.Core.Player;
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using ABI.CCK.Components;
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using NAK.AvatarScaleMod.ScaledComponents;
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using UnityEngine;
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using UnityEngine.Animations;
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namespace NAK.AvatarScaleMod.AvatarScaling;
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[DefaultExecutionOrder(-99999)] // before playersetup/puppetmaster but after animator
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public class UniversalAvatarScaler : MonoBehaviour
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{
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#region Constants
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// Universal Scaling Limits
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private const float MinHeight = 0.1f;
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private const float MaxHeight = 10f;
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private const string ScaleFactorParameterName = "ScaleFactor";
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private const string ScaleFactorParameterNameLocal = "#ScaleFactor";
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#endregion
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#region Variables
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internal bool requestedInitial;
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[NonSerialized]
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internal string ownerId;
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private Transform _avatarTransform;
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private CVRAnimatorManager _animatorManager;
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private float _initialHeight;
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private Vector3 _initialScale;
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private float _targetHeight;
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private float _scaleFactor = 1f;
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private bool _isLocalAvatar;
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private bool _heightWasUpdated;
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private bool _isAvatarInstantiated;
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#endregion
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#region Unity Methods
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private void LateUpdate()
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{
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ScaleAvatarRoot(); // override animation-based scaling
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}
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private void OnDestroy()
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{
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ClearComponentLists();
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if (!_isLocalAvatar) AvatarScaleManager.Instance.RemoveNetworkHeightScaler(ownerId);
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}
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#endregion
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#region Public Methods
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public void Initialize(string playerId = null)
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{
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ownerId = playerId;
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_isLocalAvatar = gameObject.layer == 8;
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_animatorManager = _isLocalAvatar
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? GetComponentInParent<PlayerSetup>().animatorManager
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: GetComponentInParent<PuppetMaster>()._animatorManager;
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_heightWasUpdated = false;
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_isAvatarInstantiated = false;
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}
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public async void OnAvatarInstantiated(GameObject avatarObject, float initialHeight, Vector3 initialScale)
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{
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if (avatarObject == null)
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{
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AvatarScaleMod.Logger.Error("Avatar was somehow null?????");
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return;
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}
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AvatarScaleMod.Logger.Msg($"Avatar Object : {_avatarTransform} : {_avatarTransform == null}");
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if (_isAvatarInstantiated) return;
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_isAvatarInstantiated = true;
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// if we don't have a queued height update, apply initial scaling
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if (!_heightWasUpdated)
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_targetHeight = initialHeight;
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_initialHeight = initialHeight;
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_initialScale = initialScale;
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_scaleFactor = _targetHeight / _initialHeight;
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_avatarTransform = avatarObject.transform;
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await FindComponentsOfTypeAsync(scalableComponentTypes);
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ApplyScaling(); // apply queued scaling if avatar was loading
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}
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public void OnAvatarDestroyed(bool shouldPersist = false)
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{
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if (!_isAvatarInstantiated) return;
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_isAvatarInstantiated = false;
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AvatarScaleMod.Logger.Msg($"Destroying Avatar Object : {_avatarTransform} : {_avatarTransform == null}");
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_avatarTransform = null;
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_heightWasUpdated = shouldPersist;
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ClearComponentLists();
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}
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public void SetTargetHeight(float height)
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{
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if (Math.Abs(height - _targetHeight) < float.Epsilon)
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return;
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_targetHeight = Mathf.Clamp(height, MinHeight, MaxHeight);
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_heightWasUpdated = true;
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if (!_isAvatarInstantiated)
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return;
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_scaleFactor = _targetHeight / _initialHeight;
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ApplyScaling();
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}
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public void ResetHeight()
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{
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if (Math.Abs(_initialHeight - _targetHeight) < float.Epsilon)
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return;
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_targetHeight = _initialHeight;
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_heightWasUpdated = true;
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if (!_isAvatarInstantiated)
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return;
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_scaleFactor = 1f;
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ApplyScaling();
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}
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public float GetHeight()
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{
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return _targetHeight;
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}
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public bool IsValid()
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{
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return _isAvatarInstantiated;
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}
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#endregion
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||||||
#region Private Methods
|
|
||||||
|
|
||||||
private void ScaleAvatarRoot()
|
|
||||||
{
|
|
||||||
if (_avatarTransform == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_avatarTransform.localScale = _initialScale * _scaleFactor;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateAnimatorParameter()
|
|
||||||
{
|
|
||||||
if (_animatorManager == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// synced parameter
|
|
||||||
if (_isLocalAvatar) _animatorManager.SetAnimatorParameter(ScaleFactorParameterName, _scaleFactor);
|
|
||||||
// local parameter
|
|
||||||
_animatorManager.SetAnimatorParameter(ScaleFactorParameterNameLocal, _scaleFactor);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ApplyScaling()
|
|
||||||
{
|
|
||||||
if (_avatarTransform == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_heightWasUpdated = false;
|
|
||||||
|
|
||||||
ScaleAvatarRoot();
|
|
||||||
UpdateAnimatorParameter();
|
|
||||||
ApplyComponentScaling();
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region Component Scaling
|
|
||||||
|
|
||||||
private static readonly Type[] scalableComponentTypes =
|
|
||||||
{
|
|
||||||
typeof(Light),
|
|
||||||
typeof(AudioSource),
|
|
||||||
typeof(ParticleSystem),
|
|
||||||
typeof(ParentConstraint),
|
|
||||||
typeof(PositionConstraint),
|
|
||||||
typeof(ScaleConstraint)
|
|
||||||
};
|
|
||||||
|
|
||||||
private readonly List<ScaledLight> _scaledLights = new List<ScaledLight>();
|
|
||||||
private readonly List<ScaledAudioSource> _scaledAudioSources = new List<ScaledAudioSource>();
|
|
||||||
private readonly List<ScaledParentConstraint> _scaledParentConstraints = new List<ScaledParentConstraint>();
|
|
||||||
private readonly List<ScaledPositionConstraint> _scaledPositionConstraints = new List<ScaledPositionConstraint>();
|
|
||||||
private readonly List<ScaledScaleConstraint> _scaledScaleConstraints = new List<ScaledScaleConstraint>();
|
|
||||||
|
|
||||||
private void ClearComponentLists()
|
|
||||||
{
|
|
||||||
_scaledLights.Clear();
|
|
||||||
_scaledAudioSources.Clear();
|
|
||||||
_scaledParentConstraints.Clear();
|
|
||||||
_scaledPositionConstraints.Clear();
|
|
||||||
_scaledScaleConstraints.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
private async Task FindComponentsOfTypeAsync(Type[] types)
|
|
||||||
{
|
|
||||||
var tasks = new List<Task>();
|
|
||||||
var components = _avatarTransform.gameObject.GetComponentsInChildren<Component>(true);
|
|
||||||
|
|
||||||
foreach (Component component in components)
|
|
||||||
{
|
|
||||||
if (this == null) break;
|
|
||||||
if (component == null) continue;
|
|
||||||
|
|
||||||
tasks.Add(Task.Run(() =>
|
|
||||||
{
|
|
||||||
Type componentType = component.GetType();
|
|
||||||
if (types.Contains(componentType))
|
|
||||||
{
|
|
||||||
AddScaledComponent(componentType, component);
|
|
||||||
}
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
|
|
||||||
await Task.WhenAll(tasks);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void AddScaledComponent(Type type, Component component)
|
|
||||||
{
|
|
||||||
switch (type)
|
|
||||||
{
|
|
||||||
case not null when type == typeof(AudioSource):
|
|
||||||
_scaledAudioSources.Add(new ScaledAudioSource((AudioSource)component));
|
|
||||||
break;
|
|
||||||
case not null when type == typeof(Light):
|
|
||||||
_scaledLights.Add(new ScaledLight((Light)component));
|
|
||||||
break;
|
|
||||||
case not null when type == typeof(ParentConstraint):
|
|
||||||
_scaledParentConstraints.Add(new ScaledParentConstraint((ParentConstraint)component));
|
|
||||||
break;
|
|
||||||
case not null when type == typeof(PositionConstraint):
|
|
||||||
_scaledPositionConstraints.Add(new ScaledPositionConstraint((PositionConstraint)component));
|
|
||||||
break;
|
|
||||||
case not null when type == typeof(ScaleConstraint):
|
|
||||||
_scaledScaleConstraints.Add(new ScaledScaleConstraint((ScaleConstraint)component));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ApplyComponentScaling()
|
|
||||||
{
|
|
||||||
// UpdateLightScales(); // might break dps
|
|
||||||
UpdateAudioSourceScales();
|
|
||||||
UpdateParentConstraintScales();
|
|
||||||
UpdatePositionConstraintScales();
|
|
||||||
UpdateScaleConstraintScales();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateLightScales()
|
|
||||||
{
|
|
||||||
// Update range of each light component
|
|
||||||
foreach (ScaledLight light in _scaledLights)
|
|
||||||
light.Scale(_scaleFactor);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateAudioSourceScales()
|
|
||||||
{
|
|
||||||
// Update min and max distance of each audio source component
|
|
||||||
foreach (ScaledAudioSource audioSource in _scaledAudioSources)
|
|
||||||
audioSource.Scale(_scaleFactor);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateParentConstraintScales()
|
|
||||||
{
|
|
||||||
// Update translationAtRest and translationOffsets of each parent constraint component
|
|
||||||
foreach (ScaledParentConstraint parentConstraint in _scaledParentConstraints)
|
|
||||||
parentConstraint.Scale(_scaleFactor);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdatePositionConstraintScales()
|
|
||||||
{
|
|
||||||
// Update translationAtRest and translationOffset of each position constraint component
|
|
||||||
foreach (ScaledPositionConstraint positionConstraint in _scaledPositionConstraints)
|
|
||||||
positionConstraint.Scale(_scaleFactor);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateScaleConstraintScales()
|
|
||||||
{
|
|
||||||
// Update scaleAtRest and scaleOffset of each scale constraint component
|
|
||||||
foreach (ScaledScaleConstraint scaleConstraint in _scaledScaleConstraints)
|
|
||||||
scaleConstraint.Scale(_scaleFactor);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
|
|
@ -1,4 +1,5 @@
|
||||||
using MelonLoader;
|
using MelonLoader;
|
||||||
|
using NAK.AvatarScaleMod.InputHandling;
|
||||||
using NAK.AvatarScaleMod.Networking;
|
using NAK.AvatarScaleMod.Networking;
|
||||||
|
|
||||||
namespace NAK.AvatarScaleMod;
|
namespace NAK.AvatarScaleMod;
|
||||||
|
@ -15,6 +16,8 @@ public class AvatarScaleMod : MelonMod
|
||||||
ApplyPatches(typeof(HarmonyPatches.PuppetMasterPatches));
|
ApplyPatches(typeof(HarmonyPatches.PuppetMasterPatches));
|
||||||
ApplyPatches(typeof(HarmonyPatches.GesturePlaneTestPatches));
|
ApplyPatches(typeof(HarmonyPatches.GesturePlaneTestPatches));
|
||||||
|
|
||||||
|
InitializeIntegration("BTKUILib", Integrations.BTKUIAddon.Initialize);
|
||||||
|
|
||||||
ModNetwork.Subscribe();
|
ModNetwork.Subscribe();
|
||||||
ModSettings.InitializeModSettings();
|
ModSettings.InitializeModSettings();
|
||||||
}
|
}
|
||||||
|
@ -22,7 +25,16 @@ public class AvatarScaleMod : MelonMod
|
||||||
public override void OnUpdate()
|
public override void OnUpdate()
|
||||||
{
|
{
|
||||||
ModNetwork.Update();
|
ModNetwork.Update();
|
||||||
ModNetworkDebugger.DoDebugInput();
|
DebugKeybinds.DoDebugInput();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void InitializeIntegration(string modName, Action integrationAction)
|
||||||
|
{
|
||||||
|
if (RegisteredMelons.All(it => it.Info.Name != modName))
|
||||||
|
return;
|
||||||
|
|
||||||
|
Logger.Msg($"Initializing {modName} integration.");
|
||||||
|
integrationAction.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ApplyPatches(Type type)
|
private void ApplyPatches(Type type)
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
using MelonLoader;
|
using MelonLoader;
|
||||||
using NAK.AvatarScaleMod.AvatarScaling;
|
using NAK.AvatarScaleMod.AvatarScaling;
|
||||||
|
using NAK.AvatarScaleMod.Networking;
|
||||||
|
|
||||||
namespace NAK.AvatarScaleMod;
|
namespace NAK.AvatarScaleMod;
|
||||||
|
|
||||||
|
@ -7,11 +8,16 @@ namespace NAK.AvatarScaleMod;
|
||||||
|
|
||||||
internal static class ModSettings
|
internal static class ModSettings
|
||||||
{
|
{
|
||||||
|
internal const string SettingsCategory = nameof(AvatarScaleMod);
|
||||||
|
|
||||||
public static readonly MelonPreferences_Category Category =
|
public static readonly MelonPreferences_Category Category =
|
||||||
MelonPreferences.CreateCategory(nameof(AvatarScaleMod));
|
MelonPreferences.CreateCategory(nameof(AvatarScaleMod));
|
||||||
|
|
||||||
public static MelonPreferences_Entry<bool> PersistantHeight;
|
public static MelonPreferences_Entry<bool> PersistantHeight;
|
||||||
|
|
||||||
|
public static MelonPreferences_Entry<bool> Debug_NetworkInbound;
|
||||||
|
public static MelonPreferences_Entry<bool> Debug_NetworkOutbound;
|
||||||
|
|
||||||
// AvatarScaleTool supported scaling settings
|
// AvatarScaleTool supported scaling settings
|
||||||
public static readonly MelonPreferences_Entry<bool> EntryEnabled =
|
public static readonly MelonPreferences_Entry<bool> EntryEnabled =
|
||||||
Category.CreateEntry("AvatarScaleTool Scaling", true, description: "Should there be persistant avatar scaling? This only works properly across supported avatars.");
|
Category.CreateEntry("AvatarScaleTool Scaling", true, description: "Should there be persistant avatar scaling? This only works properly across supported avatars.");
|
||||||
|
@ -69,6 +75,11 @@ internal static class ModSettings
|
||||||
PersistantHeight = Category.CreateEntry("Persistant Height", false, description: "Should the avatar height persist between avatar switches?");
|
PersistantHeight = Category.CreateEntry("Persistant Height", false, description: "Should the avatar height persist between avatar switches?");
|
||||||
PersistantHeight.OnEntryValueChanged.Subscribe(OnPersistantHeightChanged);
|
PersistantHeight.OnEntryValueChanged.Subscribe(OnPersistantHeightChanged);
|
||||||
|
|
||||||
|
Debug_NetworkInbound = Category.CreateEntry("Debug Inbound", false, description: "Log inbound Mod Network height updates.");
|
||||||
|
Debug_NetworkInbound.OnEntryValueChanged.Subscribe(OnDebugNetworkChanged);
|
||||||
|
Debug_NetworkOutbound = Category.CreateEntry("Debug Outbound", false, description: "Log outbound Mod Network height updates.");
|
||||||
|
Debug_NetworkOutbound.OnEntryValueChanged.Subscribe(OnDebugNetworkChanged);
|
||||||
|
|
||||||
//AvatarScaleManager.UseUniversalScaling = EntryEnabled.Value;
|
//AvatarScaleManager.UseUniversalScaling = EntryEnabled.Value;
|
||||||
//AvatarScaleGesture.GestureEnabled = EntryUseScaleGesture.Value;
|
//AvatarScaleGesture.GestureEnabled = EntryUseScaleGesture.Value;
|
||||||
}
|
}
|
||||||
|
@ -77,4 +88,10 @@ internal static class ModSettings
|
||||||
{
|
{
|
||||||
AvatarScaleManager.Instance.Setting_PersistantHeight = newValue;
|
AvatarScaleManager.Instance.Setting_PersistantHeight = newValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void OnDebugNetworkChanged(bool oldValue, bool newValue)
|
||||||
|
{
|
||||||
|
ModNetwork.Debug_NetworkInbound = Debug_NetworkInbound.Value;
|
||||||
|
ModNetwork.Debug_NetworkOutbound = Debug_NetworkOutbound.Value;
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -12,6 +12,9 @@ namespace NAK.AvatarScaleMod.Networking;
|
||||||
|
|
||||||
public static class ModNetwork
|
public static class ModNetwork
|
||||||
{
|
{
|
||||||
|
public static bool Debug_NetworkInbound = false;
|
||||||
|
public static bool Debug_NetworkOutbound = false;
|
||||||
|
|
||||||
#region Constants
|
#region Constants
|
||||||
|
|
||||||
private const string ModId = "MelonMod.NAK.AvatarScaleMod";
|
private const string ModId = "MelonMod.NAK.AvatarScaleMod";
|
||||||
|
@ -87,9 +90,6 @@ public static class ModNetwork
|
||||||
modMsg.Write(height);
|
modMsg.Write(height);
|
||||||
modMsg.Send();
|
modMsg.Send();
|
||||||
}
|
}
|
||||||
|
|
||||||
var typeDesc = messageType == MessageType.SyncHeight ? "height" : "height request";
|
|
||||||
MelonLogger.Msg($"Sending {typeDesc}: {height}");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void OnMessageReceived(ModNetworkMessage msg)
|
private static void OnMessageReceived(ModNetworkMessage msg)
|
||||||
|
@ -115,7 +115,6 @@ public static class ModNetwork
|
||||||
};
|
};
|
||||||
|
|
||||||
InboundQueue[msg.Sender] = inboundMessage;
|
InboundQueue[msg.Sender] = inboundMessage;
|
||||||
MelonLogger.Msg($"Received message from {msg.Sender}: {receivedHeight}");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -129,7 +128,7 @@ public static class ModNetwork
|
||||||
|
|
||||||
public static void RequestHeightSync()
|
public static void RequestHeightSync()
|
||||||
{
|
{
|
||||||
var myCurrentHeight = AvatarScaleManager.Instance.GetHeight();
|
var myCurrentHeight = AvatarScaleManager.Instance.GetHeightForNetwork();
|
||||||
if (myCurrentHeight > 0)
|
if (myCurrentHeight > 0)
|
||||||
OutboundQueue["global"] = new QueuedMessage { Type = MessageType.RequestHeight, Height = myCurrentHeight };
|
OutboundQueue["global"] = new QueuedMessage { Type = MessageType.RequestHeight, Height = myCurrentHeight };
|
||||||
}
|
}
|
||||||
|
@ -144,7 +143,13 @@ public static class ModNetwork
|
||||||
return;
|
return;
|
||||||
|
|
||||||
foreach (QueuedMessage message in OutboundQueue.Values)
|
foreach (QueuedMessage message in OutboundQueue.Values)
|
||||||
|
{
|
||||||
SendMessage(message.Type, message.Height, message.TargetPlayer);
|
SendMessage(message.Type, message.Height, message.TargetPlayer);
|
||||||
|
|
||||||
|
if (Debug_NetworkOutbound)
|
||||||
|
AvatarScaleMod.Logger.Msg(
|
||||||
|
$"Sending message {message.Type.ToString()} to {(string.IsNullOrEmpty(message.TargetPlayer) ? "ALL" : message.TargetPlayer)}: {message.Height}");
|
||||||
|
}
|
||||||
|
|
||||||
OutboundQueue.Clear();
|
OutboundQueue.Clear();
|
||||||
LastSentTime = Time.time;
|
LastSentTime = Time.time;
|
||||||
|
@ -168,7 +173,7 @@ public static class ModNetwork
|
||||||
if (warnings >= MaxWarnings)
|
if (warnings >= MaxWarnings)
|
||||||
{
|
{
|
||||||
UserTimeouts[userId] = Time.time + TimeoutDuration;
|
UserTimeouts[userId] = Time.time + TimeoutDuration;
|
||||||
MelonLogger.Msg($"User is sending height updates too fast! Applying 10s timeout... : {userId}");
|
AvatarScaleMod.Logger.Warning($"User is sending height updates too fast! Applying 10s timeout... : {userId}");
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -182,23 +187,23 @@ public static class ModNetwork
|
||||||
|
|
||||||
LastReceivedTimes[userId] = Time.time;
|
LastReceivedTimes[userId] = Time.time;
|
||||||
UserWarnings.Remove(userId); // Reset warnings
|
UserWarnings.Remove(userId); // Reset warnings
|
||||||
// MelonLogger.Msg($"Clearing timeout from user : {userId}");
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void ProcessInboundQueue()
|
private static void ProcessInboundQueue()
|
||||||
{
|
{
|
||||||
foreach (QueuedMessage message in InboundQueue.Values)
|
foreach (QueuedMessage message in InboundQueue.Values)
|
||||||
|
{
|
||||||
switch (message.Type)
|
switch (message.Type)
|
||||||
{
|
{
|
||||||
case MessageType.RequestHeight:
|
case MessageType.RequestHeight:
|
||||||
{
|
{
|
||||||
var myCurrentHeight = AvatarScaleManager.Instance.GetHeight();
|
var myNetworkHeight = AvatarScaleManager.Instance.GetHeightForNetwork();
|
||||||
if (myCurrentHeight > 0)
|
if (myNetworkHeight > 0)
|
||||||
OutboundQueue[message.Sender] = new QueuedMessage
|
OutboundQueue[message.Sender] = new QueuedMessage
|
||||||
{
|
{
|
||||||
Type = MessageType.SyncHeight,
|
Type = MessageType.SyncHeight,
|
||||||
Height = myCurrentHeight,
|
Height = myNetworkHeight,
|
||||||
TargetPlayer = message.Sender
|
TargetPlayer = message.Sender
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -212,6 +217,10 @@ public static class ModNetwork
|
||||||
AvatarScaleMod.Logger.Error($"Invalid message type received from: {message.Sender}");
|
AvatarScaleMod.Logger.Error($"Invalid message type received from: {message.Sender}");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Debug_NetworkInbound)
|
||||||
|
AvatarScaleMod.Logger.Msg($"Received message {message.Type.ToString()} from {message.Sender}: {message.Height}");
|
||||||
|
}
|
||||||
|
|
||||||
InboundQueue.Clear();
|
InboundQueue.Clear();
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,49 +0,0 @@
|
||||||
using NAK.AvatarScaleMod.AvatarScaling;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace NAK.AvatarScaleMod.Networking;
|
|
||||||
|
|
||||||
public static class ModNetworkDebugger
|
|
||||||
{
|
|
||||||
public static void DoDebugInput()
|
|
||||||
{
|
|
||||||
// if (NetworkManager.Instance == null || NetworkManager.Instance.GameNetwork.ConnectionState != ConnectionState.Connected)
|
|
||||||
// {
|
|
||||||
// MelonLogger.Warning("Attempted to send a game network message without being connected to an online instance...");
|
|
||||||
// return;
|
|
||||||
// }
|
|
||||||
|
|
||||||
if (AvatarScaleManager.Instance == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
float currentHeight;
|
|
||||||
const float step = 0.1f;
|
|
||||||
|
|
||||||
if (Input.GetKeyDown(KeyCode.Equals) || Input.GetKeyDown(KeyCode.KeypadPlus))
|
|
||||||
{
|
|
||||||
currentHeight = AvatarScaleManager.Instance.GetHeight();
|
|
||||||
AvatarScaleManager.Instance.SetHeight(currentHeight + step);
|
|
||||||
currentHeight = AvatarScaleManager.Instance.GetHeight();
|
|
||||||
|
|
||||||
ModNetwork.SendNetworkHeight(currentHeight);
|
|
||||||
AvatarScaleMod.Logger.Msg($"Networking height: {currentHeight}");
|
|
||||||
}
|
|
||||||
else if (Input.GetKeyDown(KeyCode.Minus) || Input.GetKeyDown(KeyCode.KeypadMinus))
|
|
||||||
{
|
|
||||||
currentHeight = AvatarScaleManager.Instance.GetHeight();
|
|
||||||
AvatarScaleManager.Instance.SetHeight(currentHeight - step);
|
|
||||||
currentHeight = AvatarScaleManager.Instance.GetHeight();
|
|
||||||
|
|
||||||
ModNetwork.SendNetworkHeight(currentHeight);
|
|
||||||
AvatarScaleMod.Logger.Msg($"Networking height: {currentHeight}");
|
|
||||||
}
|
|
||||||
else if (Input.GetKeyDown(KeyCode.Backspace))
|
|
||||||
{
|
|
||||||
AvatarScaleManager.Instance.ResetHeight();
|
|
||||||
currentHeight = AvatarScaleManager.Instance.GetHeight();
|
|
||||||
|
|
||||||
AvatarScaleMod.Logger.Msg($"Networking height: {currentHeight}");
|
|
||||||
ModNetwork.SendNetworkHeight(currentHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Add table
Add a link
Reference in a new issue