NAK_CVR_Mods/.Deprecated/KeepVelocityOnExitFlight/Main.cs
2025-12-28 20:30:00 -06:00

34 lines
No EOL
1.3 KiB
C#

using System.Reflection;
using ABI_RC.Systems.Movement;
using HarmonyLib;
using MelonLoader;
using UnityEngine;
namespace NAK.KeepVelocityOnExitFlight;
public class KeepVelocityOnExitFlightMod : MelonMod
{
public override void OnInitializeMelon()
{
HarmonyInstance.Patch(
typeof(BetterBetterCharacterController).GetMethod(nameof(BetterBetterCharacterController.ChangeFlight),
BindingFlags.Public | BindingFlags.Instance),
prefix: new HarmonyMethod(typeof(KeepVelocityOnExitFlightMod).GetMethod(nameof(Prefix_OnChangeFlight),
BindingFlags.NonPublic | BindingFlags.Static)),
postfix: new HarmonyMethod(typeof(KeepVelocityOnExitFlightMod).GetMethod(nameof(Postfix_OnChangeFlight),
BindingFlags.NonPublic | BindingFlags.Static))
);
}
// ReSharper disable once RedundantAssignment
private static void Prefix_OnChangeFlight(ref BetterBetterCharacterController __instance, ref Vector3 __state)
{
__state = __instance.GetVelocity();
}
private static void Postfix_OnChangeFlight(ref BetterBetterCharacterController __instance, ref Vector3 __state)
{
if (__instance.FlightAllowedInWorld && !__instance.IsFlying())
__instance.SetVelocity(__state);
}
}