NAK_CVR_Mods/.Experimental/CustomRichPresence/Main.cs

123 lines
No EOL
5.7 KiB
C#

using System.Reflection;
using ABI_RC.Core.Networking;
using ABI_RC.Core.Savior;
using ABI_RC.Core.Util.AnimatorManager;
using ABI_RC.Helpers;
using HarmonyLib;
using MagicaCloth;
using MelonLoader;
using Steamworks;
using UnityEngine;
namespace NAK.CustomRichPresence;
public class CustomRichPresenceMod : MelonMod
{
#region Melon Preferences
private static readonly MelonPreferences_Category Category =
MelonPreferences.CreateCategory(nameof(CustomRichPresence));
private static readonly MelonPreferences_Entry<bool> EntryUseCustomPresence =
Category.CreateEntry("use_custom_presence", true,
"Use Custom Presence", description: "Uses the custom rich presence setup.");
// Discord Rich Presence Customization
private static readonly MelonPreferences_Entry<string> DiscordStatusFormat =
Category.CreateEntry("discord_status_format", "Online using {mode}.",
"Discord Status Format", description: "Format for Discord status message. Available variables: {mode}, {instance_name}, {privacy}");
private static readonly MelonPreferences_Entry<string> DiscordDetailsFormat =
Category.CreateEntry("discord_details_format", "{instance_name} [{privacy}]",
"Discord Details Format", description: "Format for Discord details. Available variables: {instance_name}, {privacy}, {world_name}, {mission_name}");
// Steam Rich Presence Customization
private static readonly MelonPreferences_Entry<string> SteamStatusFormat =
Category.CreateEntry("steam_status_format", "Exploring ({mode}) {instance_name} [{privacy}].",
"Steam Status Format", description: "Format for Steam status. Available variables: {mode}, {instance_name}, {privacy}");
private static readonly MelonPreferences_Entry<string> SteamGameStatusFormat =
Category.CreateEntry("steam_game_status_format", "Connected to a server, Privacy: {privacy}.",
"Steam Game Status Format", description: "Format for Steam game status. Available variables: {privacy}, {instance_name}, {world_name}");
private static readonly MelonPreferences_Entry<string> SteamDisplayStatus =
Category.CreateEntry("steam_display_status", "#Status_Online",
"Steam Display Status", description: "Steam display status localization key.");
#endregion Melon Preferences
public override void OnInitializeMelon()
{
HarmonyInstance.Patch(
typeof(RichPresence).GetMethod(nameof(RichPresence.PopulateLastMessage),
BindingFlags.NonPublic | BindingFlags.Static),
prefix: new HarmonyMethod(typeof(CustomRichPresenceMod).GetMethod(nameof(OnPopulateLastMessage),
BindingFlags.NonPublic | BindingFlags.Static))
);
}
private static string FormatPresenceText(string format, string mode)
{
return format
.Replace("{mode}", mode)
.Replace("{instance_name}", RichPresence.LastMsg.InstanceName)
.Replace("{privacy}", RichPresence.LastMsg.InstancePrivacy)
.Replace("{world_name}", RichPresence.LastMsg.InstanceWorldName)
.Replace("{mission_name}", RichPresence.LastMsg.InstanceMissionName)
.Replace("{current_players}", RichPresence.LastMsg.CurrentPlayers.ToString())
.Replace("{max_players}", RichPresence.LastMsg.MaxPlayers.ToString());
}
private static bool OnPopulateLastMessage()
{
if (!EntryUseCustomPresence.Value)
return true;
string mode = MetaPort.Instance.isUsingVr ? "VR Mode" : "Desktop Mode";
PresenceManager.ClearPresence();
if (RichPresence.DiscordEnabled)
{
string status = FormatPresenceText(DiscordStatusFormat.Value, mode);
string details = FormatPresenceText(DiscordDetailsFormat.Value, mode);
PresenceManager.UpdatePresence(
status,
details,
RichPresence.LastConnectedToServer,
0L,
"discordrp-cvrmain",
null,
null,
null,
RichPresence.LastMsg.InstanceMeshId,
RichPresence.LastMsg.CurrentPlayers,
RichPresence.LastMsg.MaxPlayers
);
}
if (!CheckVR.Instance.skipSteamApiRegister && SteamManager.Initialized)
{
SteamFriends.ClearRichPresence();
if (RichPresence.SteamEnabled)
{
string status = FormatPresenceText(SteamStatusFormat.Value, mode);
string gameStatus = FormatPresenceText(SteamGameStatusFormat.Value, mode);
SteamFriends.SetRichPresence("status", status);
SteamFriends.SetRichPresence("gamestatus", gameStatus);
SteamFriends.SetRichPresence("steam_display", SteamDisplayStatus.Value);
SteamFriends.SetRichPresence("steam_player_group", RichPresence.LastMsg.InstanceMeshId);
SteamFriends.SetRichPresence("steam_player_group_size", RichPresence.LastMsg.CurrentPlayers.ToString());
SteamFriends.SetRichPresence("gamemode", RichPresence.LastMsg.InstanceMissionName);
SteamFriends.SetRichPresence("worldname", RichPresence.LastMsg.InstanceWorldName);
SteamFriends.SetRichPresence("instancename", RichPresence.LastMsg.InstanceName);
SteamFriends.SetRichPresence("instanceprivacy", RichPresence.LastMsg.InstancePrivacy);
SteamFriends.SetRichPresence("currentplayer", RichPresence.LastMsg.CurrentPlayers.ToString());
SteamFriends.SetRichPresence("maxplayer", RichPresence.LastMsg.MaxPlayers.ToString());
}
}
return false;
}
}