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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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35 lines
No EOL
1.9 KiB
C#
35 lines
No EOL
1.9 KiB
C#
using MelonLoader;
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namespace NAK.PropsButBetter;
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public static class ModSettings
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{
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public const string ModName = nameof(PropsButBetter);
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private static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(ModName);
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internal static readonly MelonPreferences_Entry<bool> EntryUseUndoRedoKeybinds =
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Category.CreateEntry("use_undo_redo_keybinds", true,
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"Use Undo/Redo Keybinds", description: "Whether to use the Desktop keybinds to undo/redo Props (CTRL+Z, CTRL+SHIFT+Z).");
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internal static readonly MelonPreferences_Entry<bool> EntryUseSFX =
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Category.CreateEntry("use_sfx", true,
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"Use SFX", description: "Toggle audio queues for prop spawn, undo, redo, and warning.");
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internal static readonly MelonPreferences_Entry<QuickMenuPropList.PropListMode> HiddenPropListMode =
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Category.CreateEntry("prop_list_mode", QuickMenuPropList.PropListMode.AllProps,
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"Prop List Mode", description: "The current prop list mode.", is_hidden: true);
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internal static readonly MelonPreferences_Entry<bool> EntryFixPlayerSelectRedirect =
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Category.CreateEntry("fix_player_select_redirect", true,
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"Fix Player Select Redirect", description: "Whether to fix the player select redirect. Enabling this makes it consistent with Prop Select.");
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internal static readonly MelonPreferences_Entry<bool> EntryPropSpawnVisualizer =
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Category.CreateEntry("prop_spawn_visualizer", true,
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"Prop Spawn Visualizer", description: "Use the experimental probably fucked up prop spawn visualizer.");
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internal static readonly MelonPreferences_Entry<PropHelper.PropVisualizerMode> EntryPropSpawnVisualizerMode =
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Category.CreateEntry("prop_spawn_visualizer_mode", PropHelper.PropVisualizerMode.HologramSource,
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"Prop Spawn Visualizer Mode", description: "Choose how the visualizer will attempt to render.");
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} |