mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-08-31 13:29:27 +00:00
956 lines
50 KiB
XML
956 lines
50 KiB
XML
<Project>
|
|
<ItemGroup>
|
|
<Reference Include="0Harmony">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\0Harmony.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="MelonLoader">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\MelonLoader.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Mono.Cecil">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Mono.Cecil.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Assembly-CSharp-firstpass">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Assembly-CSharp-firstpass.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Assembly-CSharp">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Assembly-CSharp.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Aura2_Core">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Aura2_Core.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="AVProVideo.Extensions.Timeline">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AVProVideo.Extensions.Timeline.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="AVProVideo.Extensions.UnityUI">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AVProVideo.Extensions.UnityUI.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="AVProVideo.Extensions.VisualEffectGraph">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AVProVideo.Extensions.VisualEffectGraph.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="AVProVideo.Runtime">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AVProVideo.Runtime.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="AwesomeTechnologies.TouchReactSystemPro.Runtime">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AwesomeTechnologies.TouchReactSystemPro.Runtime.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="AwesomeTechnologies.VegetationStudioPro.Runtime">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AwesomeTechnologies.VegetationStudioPro.Runtime.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Bhaptics.Tact">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Bhaptics.Tact.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="BouncyCastle.Crypto">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\BouncyCastle.Crypto.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Boxophobic.TheVehetationEngine.Runtime">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Boxophobic.TheVehetationEngine.Runtime.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Boxophobic.Utils.Scripts">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Boxophobic.Utils.Scripts.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Cinemachine">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Cinemachine.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="cohtml.Net">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\cohtml.Net.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Cohtml.RenderingBackend">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Cohtml.RenderingBackend.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Cohtml.Runtime">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Cohtml.Runtime.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="com.dogu.gamium.engine.unity.runtime">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\com.dogu.gamium.engine.unity.runtime.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="com.dogu.gamium.engine.unity.runtime.protocol">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\com.dogu.gamium.engine.unity.runtime.protocol.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Crc32.NET">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Crc32.NET.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="DarkRift.Client">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\DarkRift.Client.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="DarkRift">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\DarkRift.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="DTLS.Net">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\DTLS.Net.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="ECM2">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\ECM2.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="ECM2.Examples">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\ECM2.Examples.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="ECM2.Walkthrough">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\ECM2.Walkthrough.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="endel.nativewebsocket">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\endel.nativewebsocket.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="FMODUnity">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\FMODUnity.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="FMODUnityResonance">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\FMODUnityResonance.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="ICSharpCode.SharpZipLib">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\ICSharpCode.SharpZipLib.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="JWT">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\JWT.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="LibVLCSharp">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\LibVLCSharp.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="MagicaCloth">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\MagicaCloth.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="MagicaClothV2">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\MagicaClothV2.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="MeshBakerCore">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\MeshBakerCore.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Meta.XR.BuildingBlocks">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Meta.XR.BuildingBlocks.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Mono.Security">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Mono.Security.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="MPUIKit">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\MPUIKit.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="mscorlib">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\mscorlib.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="MTJobSystem">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\MTJobSystem.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="NETOpus">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\NETOpus.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="NewBlood.EngineInternals">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\NewBlood.EngineInternals.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Newtonsoft.Json">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Newtonsoft.Json.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="NicoKuroKusagi">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\NicoKuroKusagi.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Oculus.LipSync">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Oculus.LipSync.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Oculus.Platform">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Oculus.Platform.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Oculus.VR">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Oculus.VR.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="PICO.Platform">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\PICO.Platform.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Pico.Spatializer">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Pico.Spatializer.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Pico.Spatializer.Example">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Pico.Spatializer.Example.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="PICO.TobSupport">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\PICO.TobSupport.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="PWCommon3DLL">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\PWCommon3DLL.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="SALSA-LipSync">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\SALSA-LipSync.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="SALSA">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\SALSA.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="ShapesRuntime">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\ShapesRuntime.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="SteamAudioUnity">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\SteamAudioUnity.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="SteamVR">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\SteamVR.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="SteamVR_Actions">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\SteamVR_Actions.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System.Buffers">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Buffers.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System.ComponentModel.Composition">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.ComponentModel.Composition.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System.Configuration">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Configuration.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System.Core">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Core.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System.Data.DataSetExtensions">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Data.DataSetExtensions.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System.Data">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Data.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System.Drawing">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Drawing.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System.EnterpriseServices">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.EnterpriseServices.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System.IO.Compression">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.IO.Compression.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System.IO.Compression.FileSystem">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.IO.Compression.FileSystem.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System.Memory">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Memory.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System.Net.Http">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Net.Http.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System.Numerics">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Numerics.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System.Runtime">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Runtime.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Serialization">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Runtime.Serialization.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System.Security.Cryptography.Cng">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Security.Cryptography.Cng.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System.Security">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Security.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System.ServiceModel.Internals">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.ServiceModel.Internals.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System.Transactions">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Transactions.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System.Xml">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Xml.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System.Xml.Linq">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Xml.Linq.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Tobii.GameIntegration.Net">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Tobii.GameIntegration.Net.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="TobiiXRCore">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\TobiiXRCore.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="TobiiXRDevTools">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\TobiiXRDevTools.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="TobiiXRG2OM">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\TobiiXRG2OM.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="TobiiXRSDK">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\TobiiXRSDK.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UniTask.Addressables">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UniTask.Addressables.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UniTask">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UniTask.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UniTask.DOTween">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UniTask.DOTween.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UniTask.Linq">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UniTask.Linq.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UniTask.TextMeshPro">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UniTask.TextMeshPro.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.2D.Common.Runtime">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.2D.Common.Runtime.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.AI.Navigation">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.AI.Navigation.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Analytics.DataPrivacy">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Analytics.DataPrivacy.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Burst">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Burst.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Burst.Unsafe">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Burst.Unsafe.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Collections">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Collections.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Collections.LowLevel.ILSupport">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Collections.LowLevel.ILSupport.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Deformations">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Deformations.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Entities">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Entities.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Entities.Hybrid">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Entities.Hybrid.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Entities.Hybrid.HybridComponents">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Entities.Hybrid.HybridComponents.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.InputSystem">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.InputSystem.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.InputSystem.ForUI">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.InputSystem.ForUI.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.InternalAPIEngineBridge.001">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.InternalAPIEngineBridge.001.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.InternalAPIEngineBridge.002">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.InternalAPIEngineBridge.002.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.InternalAPIEngineBridge.003">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.InternalAPIEngineBridge.003.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.InternalAPIEngineBridge.012">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.InternalAPIEngineBridge.012.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Jobs">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Jobs.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Mathematics">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Mathematics.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Mathematics.Extensions">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Mathematics.Extensions.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Mathematics.Extensions.Hybrid">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Platforms.Common">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Platforms.Common.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Polybrush">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Polybrush.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Postprocessing.Runtime">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Postprocessing.Runtime.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.ProBuilder.Csg">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.ProBuilder.Csg.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.ProBuilder">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.ProBuilder.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.ProBuilder.KdTree">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.ProBuilder.KdTree.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.ProBuilder.Poly2Tri">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.ProBuilder.Poly2Tri.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.ProBuilder.Stl">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.ProBuilder.Stl.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Profiling.Core">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Profiling.Core.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Properties">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Properties.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Properties.Reflection">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Properties.Reflection.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Properties.UI">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Properties.UI.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.RenderPipelines.Core.Runtime">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Scenes">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Scenes.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.ScriptableBuildPipeline">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.ScriptableBuildPipeline.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Serialization">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Serialization.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Services.Analytics">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Services.Analytics.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Services.Authentication">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Services.Authentication.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Services.Core.Analytics">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Services.Core.Analytics.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Services.Core.Configuration">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Services.Core.Configuration.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Services.Core.Device">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Services.Core.Device.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Services.Core">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Services.Core.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Services.Core.Environments">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Services.Core.Environments.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Services.Core.Environments.Internal">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Services.Core.Environments.Internal.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Services.Core.Internal">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Services.Core.Internal.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Services.Core.Networking">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Services.Core.Networking.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Services.Core.Registration">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Services.Core.Registration.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Services.Core.Scheduler">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Services.Core.Scheduler.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Services.Core.Telemetry">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Services.Core.Telemetry.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Services.Core.Threading">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Services.Core.Threading.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.TextMeshPro">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.TextMeshPro.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Timeline">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Timeline.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Transforms">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Transforms.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.Transforms.Hybrid">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Transforms.Hybrid.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.VectorGraphics">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.VectorGraphics.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.XR.CoreUtils">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.XR.CoreUtils.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.XR.Hands">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.XR.Hands.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.XR.Hands.Samples.VisualizerSample">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.XR.Hands.Samples.VisualizerSample.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.XR.Interaction.Toolkit">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.XR.Interaction.Toolkit.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.XR.Management">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.XR.Management.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.XR.Oculus">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.XR.Oculus.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.XR.OpenVR">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.XR.OpenVR.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.XR.OpenXR">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.XR.OpenXR.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.XR.OpenXR.Features.ConformanceAutomation">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.XR.OpenXR.Features.ConformanceAutomation.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.XR.OpenXR.Features.MetaQuestSupport">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.XR.OpenXR.Features.MetaQuestSupport.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.XR.OpenXR.Features.MockRuntime">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.XR.OpenXR.Features.MockRuntime.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.XR.OpenXR.Features.OculusQuestSupport">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.XR.OpenXR.Features.OculusQuestSupport.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.XR.OpenXR.Features.RuntimeDebugger">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.XR.OpenXR.Features.RuntimeDebugger.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Unity.XR.PICO">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.XR.PICO.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AccessibilityModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.AccessibilityModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AIModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.AIModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AndroidJNIModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.AndroidJNIModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AnimationModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.AnimationModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ARModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.ARModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AssetBundleModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.AssetBundleModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AudioModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.AudioModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ClothModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.ClothModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ClusterInputModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.ClusterInputModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ClusterRendererModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.ClusterRendererModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.CoreModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.CoreModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.CrashReportingModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.CrashReportingModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.DirectorModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.DirectorModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.DSPGraphModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.DSPGraphModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.GameCenterModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.GameCenterModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.GIModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.GIModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.GridModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.GridModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.HotReloadModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.HotReloadModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ImageConversionModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.ImageConversionModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.IMGUIModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.IMGUIModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.InputLegacyModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.InputLegacyModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.InputModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.InputModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.JSONSerializeModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.JSONSerializeModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.LocalizationModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.LocalizationModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.NVIDIAModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.NVIDIAModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ParticleSystemModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.ParticleSystemModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.PerformanceReportingModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.Physics2DModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.Physics2DModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.PhysicsModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.PhysicsModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ProfilerModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.ProfilerModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ScreenCaptureModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SharedInternalsModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.SharedInternalsModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SpatialTracking">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.SpatialTracking.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SpriteMaskModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.SpriteMaskModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SpriteShapeModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.SpriteShapeModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.StreamingModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.StreamingModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SubstanceModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.SubstanceModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SubsystemsModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.SubsystemsModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TerrainModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.TerrainModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TextCoreFontEngineModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TextCoreTextEngineModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TextRenderingModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.TextRenderingModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TilemapModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.TilemapModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TLSModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.TLSModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UI">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UI.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UIElementsModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UIElementsModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UIElementsNativeModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UIModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UIModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UmbraModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UmbraModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UNETModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UNETModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityConnectModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UnityConnectModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityCurlModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UnityCurlModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VehiclesModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.VehiclesModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VFXModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.VFXModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VideoModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.VideoModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VirtualTexturingModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VRModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.VRModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.WindModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.WindModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.XR.LegacyInputHelpers">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.XRModule">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UnityEngine.XRModule.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="Valve.Newtonsoft.Json">
|
|
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Valve.Newtonsoft.Json.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
</ItemGroup>
|
|
</Project>
|