NAK_CVR_Mods/IKFixes
NotAKidoS 00166151f1 [IKFixes] Messy attempt at fixing animation bleeding
This fixes animations bleeding through FBT, mainly the chest and knee trackers would violently shake when moving.

Also includes some testing changes to elbow target offset position. This makes it work much better using Standable but a bit weird with real trackers. Configurable offset distance like IKTweaks is likely needed.
2023-05-11 08:45:57 -05:00
..
Properties major cleanup 2023-04-26 15:32:02 -05:00
format.json major cleanup 2023-04-26 15:32:02 -05:00
HarmonyPatches.cs [IKFixes] Messy attempt at fixing animation bleeding 2023-05-11 08:45:57 -05:00
IKFixes.csproj Solution cleanup 2023-04-26 18:45:24 +01:00
Main.cs [IKFixes] Messy attempt at fixing animation bleeding 2023-05-11 08:45:57 -05:00
README.md Create README.md 2023-04-25 15:19:02 -05:00

IKFixes

A few small fixes to IK.

FBT Fixes -

  • Knee tracking.
  • Running animations..
  • Emotes playing in wrong direction.
  • Forced to calibrate if all IK Tracking Settings are disabled.

Halfbody Fixes -

  • Locomotion footsteps while on Movement Parents.
  • Root Angle Offset while looking around. Fixes feet only pointing in direction of head.

Relevant Feedback Posts:

https://feedback.abinteractive.net/p/ik-knee-tracking

https://feedback.abinteractive.net/p/2022r170-ex3-knee-ik-weirdness-when-using-knee-trackers

https://feedback.abinteractive.net/p/disabling-all-tracked-points-makes-game-assume-fbt

https://feedback.abinteractive.net/p/about-ik-behaviour

https://feedback.abinteractive.net/p/vrik-addplatformmotion-for-movement-parents

https://feedback.abinteractive.net/p/halfbodyik-feet-will-only-point-in-direction-of-head


Here is the block of text where I tell you this mod is not affiliated or endorsed by ABI. https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games

This mod is an independent creation and is not affiliated with, supported by or approved by Alpha Blend Interactive.

Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.

To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.