NAK_CVR_Mods/.Deprecated/AASBufferFix/HarmonyPatches.cs

70 lines
No EOL
2.4 KiB
C#

using ABI_RC.Core;
using ABI_RC.Core.Base;
using ABI_RC.Core.Player;
using HarmonyLib;
using UnityEngine;
namespace NAK.AASBufferFix.HarmonyPatches;
[HarmonyPatch]
internal class HarmonyPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(PuppetMaster), "Start")]
private static void Postfix_PuppetMaster_Start(ref PuppetMaster __instance)
{
__instance.AddComponentIfMissing<AASBufferHelper>();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PuppetMaster), "AvatarInstantiated")]
private static void Postfix_PuppetMaster_AvatarInstantiated(ref PuppetMaster __instance, ref Animator ____animator)
{
AASBufferHelper externalBuffer = __instance.GetComponent<AASBufferHelper>();
externalBuffer?.OnAvatarInstantiated(____animator);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PuppetMaster), "AvatarDestroyed")]
private static void Postfix_PuppetMaster_AvatarDestroyed(ref PuppetMaster __instance)
{
AASBufferHelper externalBuffer = __instance.GetComponent<AASBufferHelper>();
externalBuffer?.OnAvatarDestroyed();
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PuppetMaster), "ApplyAdvancedAvatarSettings")]
private static bool Prefix_PuppetMaster_ApplyAdvancedAvatarSettings(float[] settingsFloat, int[] settingsInt, byte[] settingsByte, ref PuppetMaster __instance)
{
AASBufferHelper externalBuffer = __instance.GetComponent<AASBufferHelper>();
if (externalBuffer != null && !externalBuffer.GameHandlesAAS)
{
externalBuffer.OnReceiveAAS(settingsFloat, settingsInt, settingsByte);
return false;
}
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(CVRAnimatorManager), "ApplyAdvancedAvatarSettingsFromBuffer")]
private static bool Prefix_CVRAnimatorManager_ApplyAdvancedAvatarSettingsFromBuffer(ref Animator ____animator)
{
AASBufferHelper externalBuffer = ____animator.GetComponentInParent<AASBufferHelper>();
if (externalBuffer != null && !externalBuffer.GameHandlesAAS)
{
//dont apply if stable buffer no exist
return false;
}
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerSetup), "SendAdvancedAvatarSettings")]
private static bool Prefix_PlayerSetup_SendAdvancedAvatarSettings(ref PlayerSetup __instance)
{
//dont sync wrong settings to remote users
return !__instance.avatarIsLoading;
}
}