NAK_CVR_Mods/.Deprecated/AlternateIKSystem/IK/VRIKHelpers/VRIKLocomotionData.cs

25 lines
No EOL
708 B
C#

using UnityEngine;
namespace NAK.AlternateIKSystem.VRIKHelpers;
public struct VRIKLocomotionData
{
public Vector3 InitialFootPosLeft;
public Vector3 InitialFootPosRight;
public Quaternion InitialFootRotLeft;
public Quaternion InitialFootRotRight;
public float InitialFootDistance;
public float InitialStepThreshold;
public float InitialStepHeight;
public void Clear()
{
InitialFootPosLeft = Vector3.zero;
InitialFootPosRight = Vector3.zero;
InitialFootRotLeft = Quaternion.identity;
InitialFootRotRight = Quaternion.identity;
InitialFootDistance = 0f;
InitialStepThreshold = 0f;
InitialStepHeight = 0f;
}
}