NAK_CVR_Mods/.Deprecated/AlternateIKSystem/Main.cs

46 lines
No EOL
1.2 KiB
C#

using MelonLoader;
namespace NAK.AlternateIKSystem;
// IKManager is what the game talks to
// BodyControl is the master vrik tracking weights
// IKHandler is created by IKManager, specific to Desktop/VR
// It will look at BodyControl to manage its own vrik solver
// IKCalibrator will setup vrik & its settings
public class AlternateIKSystem : MelonMod
{
internal static MelonLogger.Instance Logger;
public override void OnInitializeMelon()
{
Logger = LoggerInstance;
ApplyPatches(typeof(HarmonyPatches.PlayerSetupPatches));
ApplyPatches(typeof(HarmonyPatches.IKSystemPatches));
}
private static void InitializeIntegration(string modName, Action integrationAction)
{
if (RegisteredMelons.All(it => it.Info.Name != modName))
return;
Logger.Msg($"Initializing {modName} integration.");
integrationAction.Invoke();
}
private void ApplyPatches(Type type)
{
try
{
HarmonyInstance.PatchAll(type);
}
catch (Exception e)
{
Logger.Msg($"Failed while patching {type.Name}!");
Logger.Error(e);
}
}
}