mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-01 05:49:23 +00:00
46 lines
No EOL
1.2 KiB
C#
46 lines
No EOL
1.2 KiB
C#
using MelonLoader;
|
|
|
|
namespace NAK.AlternateIKSystem;
|
|
|
|
// IKManager is what the game talks to
|
|
// BodyControl is the master vrik tracking weights
|
|
|
|
// IKHandler is created by IKManager, specific to Desktop/VR
|
|
// It will look at BodyControl to manage its own vrik solver
|
|
|
|
// IKCalibrator will setup vrik & its settings
|
|
|
|
public class AlternateIKSystem : MelonMod
|
|
{
|
|
internal static MelonLogger.Instance Logger;
|
|
|
|
public override void OnInitializeMelon()
|
|
{
|
|
Logger = LoggerInstance;
|
|
|
|
ApplyPatches(typeof(HarmonyPatches.PlayerSetupPatches));
|
|
ApplyPatches(typeof(HarmonyPatches.IKSystemPatches));
|
|
}
|
|
|
|
private static void InitializeIntegration(string modName, Action integrationAction)
|
|
{
|
|
if (RegisteredMelons.All(it => it.Info.Name != modName))
|
|
return;
|
|
|
|
Logger.Msg($"Initializing {modName} integration.");
|
|
integrationAction.Invoke();
|
|
}
|
|
|
|
private void ApplyPatches(Type type)
|
|
{
|
|
try
|
|
{
|
|
HarmonyInstance.PatchAll(type);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Msg($"Failed while patching {type.Name}!");
|
|
Logger.Error(e);
|
|
}
|
|
}
|
|
} |