NAK_CVR_Mods/.Deprecated/AlternateIKSystem/ModSettings.cs

60 lines
No EOL
2.9 KiB
C#

using MelonLoader;
namespace NAK.AlternateIKSystem;
public static class ModSettings
{
internal const string SettingsCategory = nameof(AlternateIKSystem);
public static readonly MelonPreferences_Category Category =
MelonPreferences.CreateCategory(SettingsCategory);
// Shared Settings
public static readonly MelonPreferences_Entry<bool> EntryEnabled =
Category.CreateEntry("Enabled", true,
description: "Toggle AlternateIKSystem entirely. Requires avatar reload.");
public static readonly MelonPreferences_Entry<bool> EntryUseToesForVRIK =
Category.CreateEntry("Use VRIK Toes", false,
description:
"Determines if VRIK uses humanoid toes for IK solving, which can cause feet to idle behind the avatar.");
public static readonly MelonPreferences_Entry<bool> EntryPlantFeet =
Category.CreateEntry("Enforce Plant Feet", false ,
description: "Forces VRIK Plant Feet enabled to prevent hovering when stopping movement.");
public static readonly MelonPreferences_Entry<bool> EntryResetFootstepsOnIdle =
Category.CreateEntry("Reset Footsteps on Idle", false,
description:
"Determines if the Locomotion Footsteps will be reset to their calibration position when entering idle.");
public static readonly MelonPreferences_Entry<float> EntryIKLerpSpeed =
Category.CreateEntry("IK Lerp Speed", 10f,
description: "Determines fast the IK & Locomotion weights blend after entering idle. Set to 0 to disable.");
// Desktop Settings
public static readonly MelonPreferences_Entry<float> EntryBodyLeanWeight =
Category.CreateEntry("Body Lean Weight", 0.5f,
description: "Adds rotational influence to the body solver when looking up/down. Set to 0 to disable.");
public static readonly MelonPreferences_Entry<float> EntryBodyHeadingLimit =
Category.CreateEntry("Body Heading Limit", 20f,
description:
"Specifies the maximum angle the lower body can have relative to the head when rotating. Set to 0 to disable.");
public static readonly MelonPreferences_Entry<float> EntryPelvisHeadingWeight =
Category.CreateEntry("Pelvis Heading Weight", 0.25f,
description:
"Determines how much the pelvis will face the Body Heading Limit. Set to 0 to align with head.");
public static readonly MelonPreferences_Entry<float> EntryChestHeadingWeight =
Category.CreateEntry("Chest Heading Weight", 0.75f,
description:
"Determines how much the chest will face the Body Heading Limit. Set to 0 to align with head.");
public static readonly MelonPreferences_Entry<bool> EntryProneThrusting =
Category.CreateEntry("Prone Thrusting", false,
description: "Allows Body Lean Weight to take effect while crouched or prone.");
}