NAK_CVR_Mods/.Deprecated/AvatarScaleMod/Input/DebugKeybinds.cs

43 lines
No EOL
1.2 KiB
C#

using NAK.AvatarScaleMod.AvatarScaling;
using UnityEngine;
namespace NAK.AvatarScaleMod.InputHandling;
internal static class DebugKeybinds
{
private const float Step = 0.1f;
internal static void DoDebugInput()
{
if (AvatarScaleManager.Instance == null)
return;
if (Input.GetKeyDown(KeyCode.Equals) || Input.GetKeyDown(KeyCode.KeypadPlus))
{
AdjustHeight(Step);
}
else if (Input.GetKeyDown(KeyCode.Minus) || Input.GetKeyDown(KeyCode.KeypadMinus))
{
AdjustHeight(-Step);
}
else if (Input.GetKeyDown(KeyCode.Backspace))
{
ResetHeight();
}
}
private static void AdjustHeight(float adjustment)
{
float currentHeight = AvatarScaleManager.Instance.GetHeight() + adjustment;
currentHeight = Mathf.Max(0f, currentHeight);
AvatarScaleManager.Instance.SetTargetHeight(currentHeight);
AvatarScaleMod.Logger.Msg($"[Debug] Setting height: {currentHeight}");
}
private static void ResetHeight()
{
AvatarScaleManager.Instance.Setting_UniversalScaling = false;
AvatarScaleMod.Logger.Msg("[Debug] Resetting height.");
}
}