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https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-01 05:49:23 +00:00
45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using ABI.CCK.Components;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using HarmonyLib;
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using UnityEngine;
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namespace NAK.BadAnimatorFix.HarmonyPatches;
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internal static class AnimatorPatches
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{
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerSetup), nameof(PlayerSetup.Start))]
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private static void Postfix_PlayerSetup_Start()
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{
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BadAnimatorFixManager.OnPlayerLoaded();
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CVRAvatar), nameof(CVRAvatar.Start))]
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private static void Postfix_CVRAvatar_Start(CVRAvatar __instance)
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{
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if (!BadAnimatorFix.EntryCVRAvatar.Value) return;
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AddBadAnimatorFixComponentIfAnimatorExists(__instance.gameObject);
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CVRSpawnable), nameof(CVRSpawnable.Start))]
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private static void Postfix_CVRSpawnable_Start(CVRSpawnable __instance)
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{
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if (!BadAnimatorFix.EntryCVRSpawnable.Value) return;
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AddBadAnimatorFixComponentIfAnimatorExists(__instance.gameObject);
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}
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private static void AddBadAnimatorFixComponentIfAnimatorExists(GameObject gameObject)
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{
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Animator[] animators = gameObject.GetComponentsInChildren<Animator>(true);
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foreach (Animator animator in animators)
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{
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if (!animator.TryGetComponent<BadAnimatorFixer>(out _))
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{
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animator.gameObject.AddComponent<BadAnimatorFixer>();
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}
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}
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}
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}
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