NAK_CVR_Mods/.Deprecated/SuperAwesomeMod/Interaction/RaycastImpl/CVRPlayerRaycasterMouse.cs

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542 B
C#

using UnityEngine;
namespace ABI_RC.Core.Player.Interaction.RaycastImpl
{
public class CVRPlayerRaycasterMouse : CVRPlayerRaycaster
{
private readonly Camera _camera;
public CVRPlayerRaycasterMouse(Transform rayOrigin, Camera camera) : base(rayOrigin) { _camera = camera; }
protected override Ray GetRayFromImpl() => Cursor.lockState == CursorLockMode.Locked
? new Ray(_camera.transform.position, _camera.transform.forward)
: _camera.ScreenPointToRay(Input.mousePosition);
}
}