NAK_CVR_Mods/DesktopVRSwitch/HarmonyPatches.cs

116 lines
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3.7 KiB
C#

using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core.Util.Object_Behaviour;
using ABI_RC.Systems.IK;
using ABI_RC.Systems.IK.TrackingModules;
using ABI_RC.Systems.MovementSystem;
using HarmonyLib;
using NAK.DesktopVRSwitch.Patches;
using UnityEngine;
namespace NAK.DesktopVRSwitch.HarmonyPatches;
class CheckVRPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(CheckVR), nameof(CheckVR.Start))]
private static void Postfix_CheckVR_Start(ref CheckVR __instance)
{
__instance.gameObject.AddComponent<DesktopVRSwitcher>();
}
}
class MovementSystemPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(MovementSystem), nameof(MovementSystem.Start))]
private static void Postfix_MovementSystem_Start(ref MovementSystem __instance)
{
__instance.gameObject.AddComponent<MovementSystemTracker>();
}
}
class CVRPickupObjectPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(CVRPickupObject), nameof(CVRPickupObject.Start))]
private static void Prefix_CVRPickupObject_Start(ref CVRPickupObject __instance)
{
if (__instance.gripType == CVRPickupObject.GripType.Free) return;
Transform vrOrigin = __instance.gripOrigin;
Transform desktopOrigin = __instance.gripOrigin.Find("[Desktop]");
if (vrOrigin != null && desktopOrigin != null)
{
var tracker = __instance.gameObject.AddComponent<CVRPickupObjectTracker>();
tracker.pickupObject = __instance;
tracker.storedGripOrigin = (!MetaPort.Instance.isUsingVr ? vrOrigin : desktopOrigin);
}
}
}
class CVRWorldPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(CVRWorld), nameof(CVRWorld.SetDefaultCamValues))]
private static void Postfix_CVRWorld_SetDefaultCamValues()
{
ReferenceCameraPatch.OnWorldLoad();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(CVRWorld), nameof(CVRWorld.CopyRefCamValues))]
private static void Postfix_CVRWorld_CopyRefCamValues()
{
ReferenceCameraPatch.OnWorldLoad();
}
}
class CameraFacingObjectPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(CameraFacingObject), nameof(CameraFacingObject.Start))]
private static void Postfix_CameraFacingObject_Start(ref CameraFacingObject __instance)
{
__instance.gameObject.AddComponent<CameraFacingObjectTracker>();
}
}
class IKSystemPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(IKSystem), nameof(IKSystem.Start))]
private static void Postfix_IKSystem_Start(ref IKSystem __instance)
{
__instance.gameObject.AddComponent<IKSystemTracker>();
}
[HarmonyPostfix] //lazy fix so i dont need to wait few frames
[HarmonyPatch(typeof(TrackingPoint), nameof(TrackingPoint.Initialize))]
private static void Postfix_TrackingPoint_Initialize(ref TrackingPoint __instance)
{
__instance.referenceTransform.localScale = Vector3.one;
}
[HarmonyPostfix] //lazy fix so device indecies can change properly
[HarmonyPatch(typeof(SteamVRTrackingModule), nameof(SteamVRTrackingModule.ModuleDestroy))]
private static void Postfix_SteamVRTrackingModule_ModuleDestroy(ref SteamVRTrackingModule __instance)
{
for (int i = 0; i < __instance.TrackingPoints.Count; i++)
{
UnityEngine.Object.Destroy(__instance.TrackingPoints[i].referenceGameObject);
}
__instance.TrackingPoints.Clear();
}
}
class VRTrackerManagerPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(VRTrackerManager), nameof(VRTrackerManager.Start))]
private static void Postfix_VRTrackerManager_Start(ref VRTrackerManager __instance)
{
__instance.gameObject.AddComponent<VRTrackerManagerTracker>();
}
}