mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 06:19:22 +00:00
60 lines
No EOL
3.3 KiB
C#
60 lines
No EOL
3.3 KiB
C#
using ABI_RC.Core.Player;
|
|
using MelonLoader;
|
|
using UnityEngine;
|
|
|
|
namespace DesktopVRIK;
|
|
|
|
public class DesktopVRIKMod : MelonMod
|
|
{
|
|
internal const string SettingsCategory = "DesktopVRIK";
|
|
private static MelonPreferences_Category m_categoryDesktopVRIK;
|
|
private static MelonPreferences_Entry<bool> m_entryEnabled,
|
|
m_entryEmulateHipMovement,
|
|
m_entryEnforceViewPosition,
|
|
m_entryEmoteVRIK,
|
|
m_entryEmoteLookAtIK,
|
|
m_entryPlantFeet;
|
|
private static MelonPreferences_Entry<float> m_entryEmulateVRChatHipMovementWeight;
|
|
public override void OnInitializeMelon()
|
|
{
|
|
m_categoryDesktopVRIK = MelonPreferences.CreateCategory(SettingsCategory);
|
|
m_entryEnabled = m_categoryDesktopVRIK.CreateEntry<bool>("Enabled", true, description: "Attempt to give Desktop VRIK on avatar load.");
|
|
m_entryEmulateHipMovement = m_categoryDesktopVRIK.CreateEntry<bool>("Emulate Hip Movement", true, description: "Emulates VRChat-like hip movement when moving head up/down on desktop.");
|
|
m_entryEmulateVRChatHipMovementWeight = m_categoryDesktopVRIK.CreateEntry<float>("Hip Movement Weight", 1f, description: "The weight modifier for the hip movement.");
|
|
m_entryEnforceViewPosition = m_categoryDesktopVRIK.CreateEntry<bool>("Enforce View Position", false, description: "Corrects view position to use VRIK offsets.");
|
|
m_entryEmoteVRIK = m_categoryDesktopVRIK.CreateEntry<bool>("Disable Emote VRIK", true, description: "Disable VRIK while emoting. Only disable if you are ok with looking dumb.");
|
|
m_entryEmoteLookAtIK = m_categoryDesktopVRIK.CreateEntry<bool>("Disable Emote LookAtIK", true, description: "Disable LookAtIK while emoting. This setting doesn't really matter, as LookAtIK isn't networked while doing an emote.");
|
|
m_entryPlantFeet = m_categoryDesktopVRIK.CreateEntry<bool>("Plant Feet", true, description: "Enables Plant Feet for VRIK while in Desktop. Keeps avatar on ground when entering Idle instead of hovering.");
|
|
|
|
foreach (var setting in m_categoryDesktopVRIK.Entries)
|
|
{
|
|
setting.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
|
|
}
|
|
|
|
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
|
|
}
|
|
|
|
System.Collections.IEnumerator WaitForLocalPlayer()
|
|
{
|
|
while (PlayerSetup.Instance == null)
|
|
yield return null;
|
|
PlayerSetup.Instance.gameObject.AddComponent<DesktopVRIK>();
|
|
while (DesktopVRIK.Instance == null)
|
|
yield return null;
|
|
UpdateAllSettings();
|
|
}
|
|
|
|
private void UpdateAllSettings()
|
|
{
|
|
if (!DesktopVRIK.Instance) return;
|
|
DesktopVRIK.Instance.Setting_Enabled = m_entryEnabled.Value;
|
|
DesktopVRIK.Instance.Setting_EmulateVRChatHipMovement = m_entryEmulateHipMovement.Value;
|
|
DesktopVRIK.Instance.Setting_EmulateVRChatHipMovementWeight = Mathf.Clamp01(m_entryEmulateVRChatHipMovementWeight.Value);
|
|
DesktopVRIK.Instance.Setting_EmoteVRIK = m_entryEmoteVRIK.Value;
|
|
DesktopVRIK.Instance.Setting_EmoteLookAtIK = m_entryEmoteLookAtIK.Value;
|
|
DesktopVRIK.Instance.Setting_PlantFeet = m_entryPlantFeet.Value;
|
|
DesktopVRIK.Instance.ChangeViewpointHandling(m_entryEnforceViewPosition.Value);
|
|
}
|
|
|
|
private void OnUpdateSettings(object arg1, object arg2) => UpdateAllSettings();
|
|
} |